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			260 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			260 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * CArtHandler.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| #include <vcmi/Artifact.h>
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| #include <vcmi/ArtifactService.h>
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| 
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| #include "bonuses/Bonus.h"
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| #include "bonuses/CBonusSystemNode.h"
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| #include "ConstTransitivePtr.h"
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| #include "GameConstants.h"
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| #include "IHandlerBase.h"
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| #include "serializer/Serializeable.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| class CArtHandler;
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| class CGHeroInstance;
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| class CArtifactSet;
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| class CArtifactInstance;
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| class CMap;
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| class JsonSerializeFormat;
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| 
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| #define ART_BEARER_LIST \
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| 	ART_BEARER(HERO)\
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| 	ART_BEARER(CREATURE)\
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| 	ART_BEARER(COMMANDER)\
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| 	ART_BEARER(ALTAR)
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| 
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| namespace ArtBearer
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| {
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| 	enum ArtBearer
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| 	{
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| #define ART_BEARER(x) x,
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| 		ART_BEARER_LIST
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| #undef ART_BEARER
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| 	};
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| }
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| 
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| class DLL_LINKAGE CCombinedArtifact
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| {
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| protected:
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| 	CCombinedArtifact() = default;
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| 
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| 	std::vector<const CArtifact*> constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
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| 	std::vector<const CArtifact*> partOf; // Reverse map of constituents - combined arts that include this art
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| public:
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| 	bool isCombined() const;
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| 	const std::vector<const CArtifact*> & getConstituents() const;
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| 	const std::vector<const CArtifact*> & getPartOf() const;
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| };
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| 
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| class DLL_LINKAGE CScrollArtifact
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| {
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| protected:
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| 	CScrollArtifact() = default;
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| public:
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| 	bool isScroll() const;
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| };
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| 
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| class DLL_LINKAGE CGrowingArtifact
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| {
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| protected:
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| 	CGrowingArtifact() = default;
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| 
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| 	std::vector <std::pair<ui16, Bonus>> bonusesPerLevel; // Bonus given each n levels
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| 	std::vector <std::pair<ui16, Bonus>> thresholdBonuses; // After certain level they will be added once
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| public:
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| 	bool isGrowing() const;
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| 
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| 	std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel();
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| 	const std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel() const;
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| 	std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses();
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| 	const std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses() const;
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| };
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| 
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| // Container for artifacts. Not for instances.
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| class DLL_LINKAGE CArtifact
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| 	: public Artifact, public CBonusSystemNode, public CCombinedArtifact, public CScrollArtifact, public CGrowingArtifact
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| {
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| 	ArtifactID id;
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| 	std::string image;
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| 	std::string large; // big image for custom artifacts, used in drag & drop
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| 	std::string advMapDef; // used for adventure map object
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| 	std::string modScope;
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| 	std::string identifier;
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| 	int32_t iconIndex;
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| 	uint32_t price;
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| 	CreatureID warMachine;
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| 	// Bearer Type => ids of slots where artifact can be placed
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| 	std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> possibleSlots;
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| 
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| public:
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| 	enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
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| 
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| 	EartClass aClass = ART_SPECIAL;
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| 	bool onlyOnWaterMap;
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| 
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| 	int32_t getIndex() const override;
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| 	int32_t getIconIndex() const override;
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| 	std::string getJsonKey() const override;
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| 	void registerIcons(const IconRegistar & cb) const override;
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| 	ArtifactID getId() const override;
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| 	const IBonusBearer * getBonusBearer() const override;
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| 
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| 	std::string getDescriptionTranslated() const override;
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| 	std::string getEventTranslated() const override;
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| 	std::string getNameTranslated() const override;
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| 
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| 	std::string getDescriptionTextID() const override;
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| 	std::string getEventTextID() const override;
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| 	std::string getNameTextID() const override;
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| 
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| 	uint32_t getPrice() const override;
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| 	CreatureID getWarMachine() const override;
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| 	bool isBig() const override;
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| 	bool isTradable() const override;
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| 
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| 	int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
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| 	std::string nodeName() const override;
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| 	void addNewBonus(const std::shared_ptr<Bonus>& b) override;
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| 	const std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> & getPossibleSlots() const;
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| 
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| 	virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE,
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| 		bool assumeDestRemoved = false) const;
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| 	void updateFrom(const JsonNode & data);
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| 	// Is used for testing purposes only
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| 	void setImage(int32_t iconIndex, std::string image, std::string large);
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| 
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| 	CArtifact();
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| 	~CArtifact();
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| 
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| 	friend class CArtHandler;
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| };
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| 
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| class DLL_LINKAGE CArtHandler : public CHandlerBase<ArtifactID, Artifact, CArtifact, ArtifactService>
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| {
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| public:
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| 	void addBonuses(CArtifact *art, const JsonNode &bonusList);
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| 
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| 	static CArtifact::EartClass stringToClass(const std::string & className); //TODO: rework EartClass to make this a constructor
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| 
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| 	bool legalArtifact(const ArtifactID & id) const;
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| 	static void makeItCreatureArt(CArtifact * a, bool onlyCreature = true);
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| 	static void makeItCommanderArt(CArtifact * a, bool onlyCommander = true);
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| 
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| 	~CArtHandler();
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| 
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| 	std::vector<JsonNode> loadLegacyData() override;
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| 
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| 	void loadObject(std::string scope, std::string name, const JsonNode & data) override;
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| 	void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
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| 	void afterLoadFinalization() override;
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| 
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| 	std::set<ArtifactID> getDefaultAllowed() const;
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| 
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| protected:
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| 	const std::vector<std::string> & getTypeNames() const override;
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| 	std::shared_ptr<CArtifact> loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
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| 
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| private:
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| 	void addSlot(CArtifact * art, const std::string & slotID) const;
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| 	void loadSlots(CArtifact * art, const JsonNode & node) const;
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| 	void loadClass(CArtifact * art, const JsonNode & node) const;
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| 	void loadType(CArtifact * art, const JsonNode & node) const;
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| 	void loadComponents(CArtifact * art, const JsonNode & node);
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| };
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| 
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| struct DLL_LINKAGE ArtSlotInfo
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| {
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| 	ConstTransitivePtr<CArtifactInstance> artifact;
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| 	ui8 locked; //if locked, then artifact points to the combined artifact
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| 
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| 	ArtSlotInfo() : locked(false) {}
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| 	const CArtifactInstance * getArt() const;
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| 
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| 	template <typename Handler> void serialize(Handler & h)
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| 	{
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| 		h & artifact;
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| 		h & locked;
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| 	}
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| };
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| 
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| class DLL_LINKAGE CArtifactSet : public virtual Serializeable
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| {
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| public:
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| 	using ArtPlacementMap = std::map<CArtifactInstance*, ArtifactPosition>;
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| 
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| 	std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
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| 	std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
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| 	ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
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| 
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| 	void setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked);
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| 	void eraseArtSlot(const ArtifactPosition & slot);
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| 
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| 	const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
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| 	const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const; //nullptr - no artifact
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| 	CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true); //nullptr - no artifact
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| 	/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
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| 	/// (if more than one such artifact lower ID is returned)
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| 	ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
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| 	const ArtifactPosition getArtPos(const CArtifactInstance * art) const;
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| 	std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
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| 	std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
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| 	const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
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| 	/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
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| 	const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
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| 	const CArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
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| 	/// Checks if hero possess artifact of given id (either in backack or worn)
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| 	bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
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| 	bool hasArtBackpack(const ArtifactID & aid) const;
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| 	bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
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| 	unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
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| 
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| 	virtual ArtBearer::ArtBearer bearerType() const = 0;
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| 	virtual ArtPlacementMap putArtifact(ArtifactPosition slot, CArtifactInstance * art);
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| 	virtual void removeArtifact(ArtifactPosition slot);
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| 	virtual ~CArtifactSet();
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| 
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| 	template <typename Handler> void serialize(Handler &h)
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| 	{
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| 		h & artifactsInBackpack;
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| 		h & artifactsWorn;
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| 	}
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| 
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| 	void artDeserializationFix(CBonusSystemNode *node);
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| 
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| 	void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
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| protected:
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| 	std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
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| 
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| private:
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| 	void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
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| 	void serializeJsonCreature(JsonSerializeFormat & handler, CMap * map);
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| 	void serializeJsonCommander(JsonSerializeFormat & handler, CMap * map);
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| 
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| 	void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
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| };
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| 
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| // Used to try on artifacts before the claimed changes have been applied
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| class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet
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| {
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| public:
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| 	CArtifactFittingSet(ArtBearer::ArtBearer Bearer);
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| 	explicit CArtifactFittingSet(const CArtifactSet & artSet);
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| 	ArtBearer::ArtBearer bearerType() const override;
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| 
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| protected:
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| 	ArtBearer::ArtBearer bearer;
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| };
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| 
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| VCMI_LIB_NAMESPACE_END
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