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			51 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * TurnTimerInfo.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #pragma once
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| struct DLL_LINKAGE TurnTimerInfo
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| {
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| 	int turnTimer = 0; //in ms, counts down when player is making his turn on adventure map
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| 	int baseTimer = 0; //in ms, counts down only when turn timer runs out
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| 	int battleTimer = 0; //in ms, counts down during battles when creature timer runs out
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| 	int unitTimer = 0; //in ms, counts down when player is choosing action in battle
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| 
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| 	bool accumulatingTurnTimer = false;
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| 	bool accumulatingUnitTimer = false;
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| 	
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| 	bool isActive = false; //is being counting down
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| 	bool isBattle = false; //indicator for current timer mode
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| 	
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| 	bool isEnabled() const;
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| 	bool isBattleEnabled() const;
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| 
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| 	void subtractTimer(int timeMs);
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| 	int valueMs() const;
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| 
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| 	bool operator == (const TurnTimerInfo & other) const;
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| 
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| 	template <typename Handler>
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| 	void serialize(Handler &h)
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| 	{
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| 		h & turnTimer;
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| 		h & baseTimer;
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| 		h & battleTimer;
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| 		h & unitTimer;
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| 		h & accumulatingTurnTimer;
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| 		h & accumulatingUnitTimer;
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| 		h & isActive;
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| 		h & isBattle;
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| 	}
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| };
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| 
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| VCMI_LIB_NAMESPACE_END
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