mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
		
	
		
			
				
	
	
		
			558 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			558 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * PacksForClientBattle.h, part of VCMI engine
 | |
|  *
 | |
|  * Authors: listed in file AUTHORS in main folder
 | |
|  *
 | |
|  * License: GNU General Public License v2.0 or later
 | |
|  * Full text of license available in license.txt file, in main folder
 | |
|  *
 | |
|  */
 | |
| #pragma once
 | |
| 
 | |
| #include "NetPacksBase.h"
 | |
| #include "BattleChanges.h"
 | |
| #include "../battle/BattleAction.h"
 | |
| #include "../texts/MetaString.h"
 | |
| 
 | |
| class CClient;
 | |
| 
 | |
| VCMI_LIB_NAMESPACE_BEGIN
 | |
| 
 | |
| class CGHeroInstance;
 | |
| class CArmedInstance;
 | |
| class IBattleState;
 | |
| class BattleInfo;
 | |
| 
 | |
| struct DLL_LINKAGE BattleStart : public CPackForClient
 | |
| {
 | |
| 	void applyGs(CGameState * gs) const;
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	BattleInfo * info = nullptr;
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & info;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleNextRound : public CPackForClient
 | |
| {
 | |
| 	void applyGs(CGameState * gs) const;
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
 | |
| {
 | |
| 	void applyGs(CGameState * gs) const;
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	ui32 stack = 0;
 | |
| 	ui8 askPlayerInterface = true;
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & stack;
 | |
| 		h & askPlayerInterface;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleCancelled: public CPackForClient
 | |
| {
 | |
| 	void applyGs(CGameState * gs) const;
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
 | |
| {
 | |
| 	void applyGs(CGameState * gs) const;
 | |
| 
 | |
| 	struct HeroBattleResults
 | |
| 	{
 | |
| 		HeroBattleResults()
 | |
| 			: hero(nullptr), army(nullptr), exp(0) {}
 | |
| 
 | |
| 		CGHeroInstance * hero;
 | |
| 		CArmedInstance * army;
 | |
| 		TExpType exp;
 | |
| 
 | |
| 		template <typename Handler> void serialize(Handler & h)
 | |
| 		{
 | |
| 			h & hero;
 | |
| 			h & army;
 | |
| 			h & exp;
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	std::array<HeroBattleResults, 2> heroResult;
 | |
| 	ui8 winnerSide;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & heroResult;
 | |
| 		h & winnerSide;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleResult : public Query
 | |
| {
 | |
| 	void applyFirstCl(CClient * cl);
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	EBattleResult result = EBattleResult::NORMAL;
 | |
| 	ui8 winner = 2; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
 | |
| 	std::map<CreatureID, si32> casualties[2]; //first => casualties of attackers - map crid => number
 | |
| 	TExpType exp[2] = {0, 0}; //exp for attacker and defender
 | |
| 	std::set<ArtifactInstanceID> artifacts; //artifacts taken from loser to winner - currently unused
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & queryID;
 | |
| 		h & result;
 | |
| 		h & winner;
 | |
| 		h & casualties[0];
 | |
| 		h & casualties[1];
 | |
| 		h & exp;
 | |
| 		h & artifacts;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleLogMessage : public CPackForClient
 | |
| {
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	std::vector<MetaString> lines;
 | |
| 
 | |
| 	void applyGs(CGameState * gs);
 | |
| 	void applyBattle(IBattleState * battleState);
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & lines;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleStackMoved : public CPackForClient
 | |
| {
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	ui32 stack = 0;
 | |
| 	std::vector<BattleHex> tilesToMove;
 | |
| 	int distance = 0;
 | |
| 	bool teleporting = false;
 | |
| 
 | |
| 	void applyGs(CGameState * gs);
 | |
| 	void applyBattle(IBattleState * battleState);
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & stack;
 | |
| 		h & tilesToMove;
 | |
| 		h & distance;
 | |
| 		h & teleporting;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
 | |
| {
 | |
| 	void applyGs(CGameState * gs);
 | |
| 	void applyBattle(IBattleState * battleState);
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	std::vector<UnitChanges> changedStacks;
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & changedStacks;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct BattleStackAttacked
 | |
| {
 | |
| 	DLL_LINKAGE void applyGs(CGameState * gs);
 | |
| 	DLL_LINKAGE void applyBattle(IBattleState * battleState);
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	ui32 stackAttacked = 0, attackerID = 0;
 | |
| 	ui32 killedAmount = 0;
 | |
| 	int64_t damageAmount = 0;
 | |
| 	UnitChanges newState;
 | |
| 	enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
 | |
| 	ui32 flags = 0; //uses EFlags (above)
 | |
| 	SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
 | |
| 
 | |
| 	bool killed() const//if target stack was killed
 | |
| 	{
 | |
| 		return flags & KILLED || flags & CLONE_KILLED;
 | |
| 	}
 | |
| 	bool cloneKilled() const
 | |
| 	{
 | |
| 		return flags & CLONE_KILLED;
 | |
| 	}
 | |
| 	bool isSecondary() const//if stack was not a primary target (receives no spell effects)
 | |
| 	{
 | |
| 		return flags & SECONDARY;
 | |
| 	}
 | |
| 	///Attacked with spell (SPELL_LIKE_ATTACK)
 | |
| 	bool isSpell() const
 | |
| 	{
 | |
| 		return flags & SPELL_EFFECT;
 | |
| 	}
 | |
| 	bool willRebirth() const//resurrection, e.g. Phoenix
 | |
| 	{
 | |
| 		return flags & REBIRTH;
 | |
| 	}
 | |
| 	bool fireShield() const
 | |
| 	{
 | |
| 		return flags & FIRE_SHIELD;
 | |
| 	}
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & stackAttacked;
 | |
| 		h & attackerID;
 | |
| 		h & newState;
 | |
| 		h & flags;
 | |
| 		h & killedAmount;
 | |
| 		h & damageAmount;
 | |
| 		h & spellID;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| 	bool operator<(const BattleStackAttacked & b) const
 | |
| 	{
 | |
| 		return stackAttacked < b.stackAttacked;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleAttack : public CPackForClient
 | |
| {
 | |
| 	void applyGs(CGameState * gs);
 | |
| 	BattleUnitsChanged attackerChanges;
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	std::vector<BattleStackAttacked> bsa;
 | |
| 	ui32 stackAttacking = 0;
 | |
| 	ui32 flags = 0; //uses Eflags (below)
 | |
| 	enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
 | |
| 
 | |
| 	BattleHex tile;
 | |
| 	SpellID spellID = SpellID::NONE; //for SPELL_LIKE
 | |
| 
 | |
| 	bool shot() const//distance attack - decrease number of shots
 | |
| 	{
 | |
| 		return flags & SHOT;
 | |
| 	}
 | |
| 	bool counter() const//is it counterattack?
 | |
| 	{
 | |
| 		return flags & COUNTER;
 | |
| 	}
 | |
| 	bool lucky() const
 | |
| 	{
 | |
| 		return flags & LUCKY;
 | |
| 	}
 | |
| 	bool unlucky() const
 | |
| 	{
 | |
| 		return flags & UNLUCKY;
 | |
| 	}
 | |
| 	bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
 | |
| 	{
 | |
| 		return flags & BALLISTA_DOUBLE_DMG;
 | |
| 	}
 | |
| 	bool deathBlow() const
 | |
| 	{
 | |
| 		return flags & DEATH_BLOW;
 | |
| 	}
 | |
| 	bool spellLike() const
 | |
| 	{
 | |
| 		return flags & SPELL_LIKE;
 | |
| 	}
 | |
| 	bool lifeDrain() const
 | |
| 	{
 | |
| 		return flags & LIFE_DRAIN;
 | |
| 	}
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & bsa;
 | |
| 		h & stackAttacking;
 | |
| 		h & flags;
 | |
| 		h & tile;
 | |
| 		h & spellID;
 | |
| 		h & attackerChanges;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE StartAction : public CPackForClient
 | |
| {
 | |
| 	StartAction() = default;
 | |
| 	explicit StartAction(BattleAction act)
 | |
| 		: ba(std::move(act))
 | |
| 	{
 | |
| 	}
 | |
| 	void applyFirstCl(CClient * cl);
 | |
| 	void applyGs(CGameState * gs);
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	BattleAction ba;
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & ba;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE EndAction : public CPackForClient
 | |
| {
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleSpellCast : public CPackForClient
 | |
| {
 | |
| 	void applyGs(CGameState * gs) const;
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	bool activeCast = true;
 | |
| 	ui8 side = 0; //which hero did cast spell: 0 - attacker, 1 - defender
 | |
| 	SpellID spellID; //id of spell
 | |
| 	ui8 manaGained = 0; //mana channeling ability
 | |
| 	BattleHex tile; //destination tile (may not be set in some global/mass spells
 | |
| 	std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
 | |
| 	std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
 | |
| 	std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
 | |
| 	si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
 | |
| 	bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & side;
 | |
| 		h & spellID;
 | |
| 		h & manaGained;
 | |
| 		h & tile;
 | |
| 		h & affectedCres;
 | |
| 		h & resistedCres;
 | |
| 		h & reflectedCres;
 | |
| 		h & casterStack;
 | |
| 		h & castByHero;
 | |
| 		h & activeCast;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE StacksInjured : public CPackForClient
 | |
| {
 | |
| 	void applyGs(CGameState * gs);
 | |
| 	void applyBattle(IBattleState * battleState);
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	std::vector<BattleStackAttacked> stacks;
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & stacks;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
 | |
| {
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	PlayerColor player1, player2;
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & player1;
 | |
| 		h & player2;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
 | |
| {
 | |
| 	void applyGs(CGameState * gs);
 | |
| 	void applyBattle(IBattleState * battleState);
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	std::vector<ObstacleChanges> changes;
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & changes;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE CatapultAttack : public CPackForClient
 | |
| {
 | |
| 	struct AttackInfo
 | |
| 	{
 | |
| 		si16 destinationTile;
 | |
| 		EWallPart attackedPart;
 | |
| 		ui8 damageDealt;
 | |
| 
 | |
| 		template <typename Handler> void serialize(Handler & h)
 | |
| 		{
 | |
| 			h & destinationTile;
 | |
| 			h & attackedPart;
 | |
| 			h & damageDealt;
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	CatapultAttack();
 | |
| 	~CatapultAttack() override;
 | |
| 
 | |
| 	void applyGs(CGameState * gs);
 | |
| 	void applyBattle(IBattleState * battleState);
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	std::vector< AttackInfo > attackedParts;
 | |
| 	int attacker = -1; //if -1, then a spell caused this
 | |
| 
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & attackedParts;
 | |
| 		h & attacker;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
 | |
| {
 | |
| 	enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
 | |
| 
 | |
| 	void applyGs(CGameState * gs) const;
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	int stackID = 0;
 | |
| 	BattleStackProperty which = CASTS;
 | |
| 	int val = 0;
 | |
| 	int absolute = 0;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & stackID;
 | |
| 		h & which;
 | |
| 		h & val;
 | |
| 		h & absolute;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| 
 | |
| protected:
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| };
 | |
| 
 | |
| ///activated at the beginning of turn
 | |
| struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
 | |
| {
 | |
| 	void applyGs(CGameState * gs) const; //effect
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	int stackID = 0;
 | |
| 	int effect = 0; //use corresponding Bonus type
 | |
| 	int val = 0;
 | |
| 	int additionalInfo = 0;
 | |
| 
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & stackID;
 | |
| 		h & effect;
 | |
| 		h & val;
 | |
| 		h & additionalInfo;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| 
 | |
| protected:
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| };
 | |
| 
 | |
| struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
 | |
| {
 | |
| 	void applyGs(CGameState * gs) const;
 | |
| 
 | |
| 	BattleID battleID = BattleID::NONE;
 | |
| 	EGateState state = EGateState::NONE;
 | |
| 	template <typename Handler> void serialize(Handler & h)
 | |
| 	{
 | |
| 		h & battleID;
 | |
| 		h & state;
 | |
| 		assert(battleID != BattleID::NONE);
 | |
| 	}
 | |
| 
 | |
| protected:
 | |
| 	void visitTyped(ICPackVisitor & visitor) override;
 | |
| };
 | |
| 
 | |
| VCMI_LIB_NAMESPACE_END
 |