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vcmi/lib/rmg/RmgMap.cpp

417 lines
9.5 KiB
C++

/*
* RmgMap.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RmgMap.h"
#include "TileInfo.h"
#include "CMapGenOptions.h"
#include "Zone.h"
#include "../mapping/CMapEditManager.h"
#include "../mapping/CMap.h"
#include "../CTownHandler.h"
#include "../VCMI_Lib.h"
#include "modificators/ObjectManager.h"
#include "modificators/RoadPlacer.h"
#include "modificators/TreasurePlacer.h"
#include "modificators/PrisonHeroPlacer.h"
#include "modificators/QuestArtifactPlacer.h"
#include "modificators/ConnectionsPlacer.h"
#include "modificators/TownPlacer.h"
#include "modificators/MinePlacer.h"
#include "modificators/ObjectDistributor.h"
#include "modificators/WaterAdopter.h"
#include "modificators/WaterProxy.h"
#include "modificators/WaterRoutes.h"
#include "modificators/RockPlacer.h"
#include "modificators/RockFiller.h"
#include "modificators/ObstaclePlacer.h"
#include "modificators/RiverPlacer.h"
#include "modificators/TerrainPainter.h"
#include "Functions.h"
#include "CMapGenerator.h"
VCMI_LIB_NAMESPACE_BEGIN
RmgMap::RmgMap(const CMapGenOptions& mapGenOptions, IGameCallback * cb) :
mapGenOptions(mapGenOptions), zonesTotal(0)
{
mapInstance = std::make_unique<CMap>(cb);
mapProxy = std::make_shared<MapProxy>(*this);
getEditManager()->getUndoManager().setUndoRedoLimit(0);
}
int RmgMap::getDecorationsPercentage() const
{
return 15; // arbitrary value to generate more readable map
}
void RmgMap::foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
{
for(const int3 &dir : int3::getDirs())
{
int3 n = pos + dir;
/*important notice: perform any translation before this function is called,
so the actual mapInstance->position is checked*/
if(mapInstance->isInTheMap(n))
foo(n);
}
}
void RmgMap::foreachDirectNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
{
for(const int3 &dir : rmg::dirs4)
{
int3 n = pos + dir;
if(mapInstance->isInTheMap(n))
foo(n);
}
}
void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
{
for (const int3 &dir : rmg::dirsDiagonal)
{
int3 n = pos + dir;
if (mapInstance->isInTheMap(n))
foo(n);
}
}
void RmgMap::initTiles(CMapGenerator & generator, vstd::RNG & rand)
{
mapInstance->initTerrain();
tiles.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
zoneColouring.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
//init native town count with 0
for (auto faction : VLC->townh->getAllowedFactions())
zonesPerFaction[faction] = 0;
getEditManager()->clearTerrain(&rand);
getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
getEditManager()->drawTerrain(ETerrainId::GRASS, getDecorationsPercentage(), &rand);
const auto * tmpl = mapGenOptions.getMapTemplate();
zones.clear();
for(const auto & option : tmpl->getZones())
{
auto zone = std::make_shared<Zone>(*this, generator, rand);
zone->setOptions(*option.second);
zones[zone->getId()] = zone;
}
switch(mapGenOptions.getWaterContent())
{
case EWaterContent::NORMAL:
case EWaterContent::ISLANDS:
TRmgTemplateZoneId waterId = zones.size() + 1;
rmg::ZoneOptions options;
options.setId(waterId);
options.setType(ETemplateZoneType::WATER);
auto zone = std::make_shared<Zone>(*this, generator, rand);
zone->setOptions(options);
//std::set<FactionID> allowedMonsterFactions({FactionID::CASTLE, FactionID::INFERNO}); // example of filling allowed monster factions
//zone->setMonsterTypes(allowedMonsterFactions); // can be set here, probably from template json, along with the treasure ranges and densities
zone->monsterStrength = EMonsterStrength::ZONE_NONE; // can be set to other value, probably from a new field in the template json
zones[zone->getId()] = zone;
break;
}
}
void RmgMap::addModificators()
{
bool hasObjectDistributor = false;
bool hasHeroPlacer = false;
bool hasRockFiller = false;
for(auto & z : getZones())
{
auto zone = z.second;
zone->addModificator<ObjectManager>();
if (!hasObjectDistributor)
{
zone->addModificator<ObjectDistributor>();
hasObjectDistributor = true;
}
if (!hasHeroPlacer)
{
zone->addModificator<PrisonHeroPlacer>();
hasHeroPlacer = true;
}
zone->addModificator<TreasurePlacer>();
zone->addModificator<ObstaclePlacer>();
zone->addModificator<TerrainPainter>();
if(zone->getType() == ETemplateZoneType::WATER)
{
for(auto & z1 : getZones())
{
z1.second->addModificator<WaterAdopter>();
z1.second->getModificator<WaterAdopter>()->setWaterZone(zone->getId());
}
zone->addModificator<WaterProxy>();
zone->addModificator<WaterRoutes>();
}
else
{
zone->addModificator<TownPlacer>();
zone->addModificator<MinePlacer>();
zone->addModificator<QuestArtifactPlacer>();
zone->addModificator<ConnectionsPlacer>();
zone->addModificator<RoadPlacer>();
zone->addModificator<RiverPlacer>();
}
if(zone->isUnderground())
{
zone->addModificator<RockPlacer>();
if (!hasRockFiller)
{
zone->addModificator<RockFiller>();
hasRockFiller = true;
}
}
}
}
int RmgMap::levels() const
{
return mapInstance->levels();
}
int RmgMap::width() const
{
return mapInstance->width;
}
int RmgMap::height() const
{
return mapInstance->height;
}
PlayerInfo & RmgMap::getPlayer(int playerId)
{
return mapInstance->players.at(playerId);
}
std::shared_ptr<MapProxy> RmgMap::getMapProxy() const
{
return mapProxy;
}
CMap& RmgMap::getMap(const CMapGenerator*) const
{
return *mapInstance;
}
CMapEditManager* RmgMap::getEditManager() const
{
return mapInstance->getEditManager();
}
bool RmgMap::isOnMap(const int3 & tile) const
{
return mapInstance->isInTheMap(tile);
}
const CMapGenOptions& RmgMap::getMapGenOptions() const
{
return mapGenOptions;
}
void RmgMap::assertOnMap(const int3& tile) const
{
if (!mapInstance->isInTheMap(tile))
throw rmgException(boost::str(boost::format("Tile %s is outside the map") % tile.toString()));
}
RmgMap::Zones & RmgMap::getZones()
{
return zones;
}
RmgMap::Zones RmgMap::getZonesOnLevel(int level) const
{
Zones zonesOnLevel;
for(const auto& zonePair : zones)
{
if(zonePair.second->isUnderground() == (bool)level)
{
zonesOnLevel.insert(zonePair);
}
}
return zonesOnLevel;
}
bool RmgMap::isBlocked(const int3 &tile) const
{
assertOnMap(tile);
return tiles[tile.x][tile.y][tile.z].isBlocked();
}
bool RmgMap::shouldBeBlocked(const int3 &tile) const
{
assertOnMap(tile);
return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
}
bool RmgMap::isPossible(const int3 &tile) const
{
assertOnMap(tile);
return tiles[tile.x][tile.y][tile.z].isPossible();
}
bool RmgMap::isFree(const int3 &tile) const
{
assertOnMap(tile);
return tiles[tile.x][tile.y][tile.z].isFree();
}
bool RmgMap::isUsed(const int3 &tile) const
{
assertOnMap(tile);
return tiles[tile.x][tile.y][tile.z].isUsed();
}
bool RmgMap::isRoad(const int3& tile) const
{
assertOnMap(tile);
return tiles[tile.x][tile.y][tile.z].isRoad();
}
void RmgMap::setOccupied(const int3 &tile, ETileType state)
{
assertOnMap(tile);
tiles[tile.x][tile.y][tile.z].setOccupied(state);
}
void RmgMap::setRoad(const int3& tile, RoadId roadType)
{
assertOnMap(tile);
tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
}
TileInfo RmgMap::getTileInfo(const int3& tile) const
{
assertOnMap(tile);
return tiles[tile.x][tile.y][tile.z];
}
TerrainTile & RmgMap::getTile(const int3& tile) const
{
return mapInstance->getTile(tile);
}
TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const
{
assertOnMap(tile);
return zoneColouring[tile.x][tile.y][tile.z];
}
void RmgMap::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
{
assertOnMap(tile);
zoneColouring[tile.x][tile.y][tile.z] = zid;
}
void RmgMap::setNearestObjectDistance(const int3 &tile, float value)
{
assertOnMap(tile);
tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
}
float RmgMap::getNearestObjectDistance(const int3 &tile) const
{
assertOnMap(tile);
return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
}
void RmgMap::registerZone(FactionID faction)
{
//FIXME: Protect with lock guard?
zonesPerFaction[faction]++;
zonesTotal++;
}
ui32 RmgMap::getZoneCount(FactionID faction)
{
return zonesPerFaction[faction];
}
ui32 RmgMap::getTotalZoneCount() const
{
return zonesTotal;
}
bool RmgMap::isAllowedSpell(const SpellID & sid) const
{
assert(sid.getNum() >= 0);
return mapInstance->allowedSpells.count(sid);
}
void RmgMap::dump(bool zoneId) const
{
static int id = 0;
std::ofstream out(boost::str(boost::format("zone_%d.txt") % id++));
int levels = mapInstance->levels();
int width = mapInstance->width;
int height = mapInstance->height;
for (int k = 0; k < levels; k++)
{
for(int j = 0; j < height; j++)
{
for (int i = 0; i < width; i++)
{
if(zoneId)
{
out << getZoneID(int3(i, j, k));
}
else
{
char t = '?';
switch (getTileInfo(int3(i, j, k)).getTileType())
{
case ETileType::FREE:
t = ' '; break;
case ETileType::BLOCKED:
t = '#'; break;
case ETileType::POSSIBLE:
t = '-'; break;
case ETileType::USED:
t = 'O'; break;
}
out << t;
}
}
out << std::endl;
}
out << std::endl;
}
out << std::endl;
}
VCMI_LIB_NAMESPACE_END