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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/rmg/modificators
2023-10-27 14:35:03 +00:00
..
ConnectionsPlacer.cpp Select random object template instead of first 2023-09-30 01:19:18 +02:00
ConnectionsPlacer.h Compile fixes, cleanup 2023-07-08 10:21:36 +02:00
MinePlacer.cpp Compile fixes, cleanup 2023-07-08 10:21:36 +02:00
MinePlacer.h
Modificator.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Modificator.h Remove no longer needed synchronization that also fails to compile. 2023-05-20 13:15:46 +02:00
ObjectDistributor.cpp Treasure placement uses random templates now 2023-09-30 23:06:38 +02:00
ObjectDistributor.h
ObjectManager.cpp Select random object template instead of first 2023-09-30 01:19:18 +02:00
ObjectManager.h Move road flag to placeObject() method 2023-07-07 20:17:20 +02:00
ObstaclePlacer.cpp Remove dependencies of surface and underground zones 2023-06-10 14:58:12 +02:00
ObstaclePlacer.h
QuestArtifactPlacer.cpp Fix regression 2023-08-11 20:13:25 +02:00
QuestArtifactPlacer.h Give every Zone its own RNG 2023-05-20 11:46:32 +02:00
RiverPlacer.cpp Select random object template instead of first 2023-09-30 01:19:18 +02:00
RiverPlacer.h
RoadPlacer.cpp lib/rmg/RoadPlacer.cpp: Remove "e" from this "throw" statement to rethrow the original exception. 2023-10-27 14:35:03 +00:00
RoadPlacer.h Fix override 2023-06-10 15:07:03 +02:00
RockFiller.cpp Remove dependencies of surface and underground zones 2023-06-10 14:58:12 +02:00
RockFiller.h
RockPlacer.cpp Remove dependencies of surface and underground zones 2023-06-10 14:58:12 +02:00
RockPlacer.h
TerrainPainter.cpp Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded. 2023-07-05 20:53:00 +02:00
TerrainPainter.h
TownPlacer.cpp Select random object template instead of first 2023-09-30 01:19:18 +02:00
TownPlacer.h
TreasurePlacer.cpp Fix code review suggestions 2023-10-11 00:47:19 +02:00
TreasurePlacer.h Treasure placement uses random templates now 2023-09-30 23:06:38 +02:00
WaterAdopter.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
WaterAdopter.h
WaterProxy.cpp Select random object template instead of first 2023-09-30 01:19:18 +02:00
WaterProxy.h - Check road connection for Shipyards 2023-07-07 21:27:24 +02:00
WaterRoutes.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
WaterRoutes.h