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vcmi/AI/VCAI/Pathfinding/AIPathfinder.h
2018-12-01 11:30:37 +03:00

31 lines
703 B
C++

/*
* AIPathfinder.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AINodeStorage.h"
#include "../AIUtility.h"
#include "../VCAI.h"
class AIPathfinder
{
private:
static std::vector<std::shared_ptr<AINodeStorage>> storagePool;
static std::map<HeroPtr, std::shared_ptr<AINodeStorage>> storageMap;
static boost::mutex storageMutex;
CPlayerSpecificInfoCallback * cb;
VCAI * ai;
public:
AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai);
std::vector<AIPath> getPathInfo(HeroPtr hero, int3 tile);
void clear();
};