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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/client/battle
2022-12-18 11:42:02 +02:00
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BattleActionsController.cpp Fixes #1051, #1042 - highlight creatures that will be affected by spell 2022-12-17 00:10:12 +02:00
BattleActionsController.h Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleAnimationClasses.cpp Clean up logging 2022-12-16 22:37:44 +02:00
BattleAnimationClasses.h Fix stack rendering order during movement 2022-12-16 22:07:46 +02:00
BattleConstants.h All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
BattleControlPanel.cpp Cleaned up BattleHero class 2022-12-13 21:31:49 +02:00
BattleControlPanel.h Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleEffectsController.cpp All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
BattleEffectsController.h All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
BattleFieldController.cpp Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleFieldController.h Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleInterface.cpp All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
BattleInterface.h All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
BattleInterfaceClasses.cpp Spell animation will now wait for hero animation before playing 2022-12-13 21:31:49 +02:00
BattleInterfaceClasses.h Spell animation will now wait for hero animation before playing 2022-12-13 21:31:49 +02:00
BattleObstacleController.cpp Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
BattleObstacleController.h Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
BattleProjectileController.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
BattleProjectileController.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
BattleRenderer.cpp Changes according to review 2022-12-13 15:10:31 +02:00
BattleRenderer.h Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
BattleSiegeController.h Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleStacksController.cpp Stack reversing logic now matches H3 2022-12-18 11:42:02 +02:00
BattleStacksController.h Stack reversing logic now matches H3 2022-12-18 11:42:02 +02:00
CreatureAnimation.cpp Petrify will freeze stack animations 2022-12-16 18:34:35 +02:00
CreatureAnimation.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00