mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
78f56df44f
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
22 lines
592 B
C++
22 lines
592 B
C++
/*
|
|
* AutocombatPreferences.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
struct AutocombatPreferences
|
|
{
|
|
bool enableSpellsUsage = true;
|
|
//TODO: below options exist in original H3, consider usefulness of mixed human-AI combat when enabling autocombat inside battle
|
|
// bool enableUnitsUsage = true;
|
|
// bool enableCatapultUsage = true;
|
|
// bool enableBallistaUsage = true;
|
|
// bool enableFirstAidTendUsage = true;
|
|
};
|
|
|