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vcmi/server
DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet.
Printing secondary skills for Commanders.
2012-05-18 14:02:27 +00:00
..
CGameHandler.cpp Commanders can level up. It's non-interactive yet. 2012-05-18 14:02:27 +00:00
CGameHandler.h Commanders can level up. It's non-interactive yet. 2012-05-18 14:02:27 +00:00
CVCMIServer.cpp * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
CVCMIServer.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
Makefile.am Added test for librt, since linux needs it and OSX doesn't have it. 2012-02-13 02:15:05 +00:00
Makefile.in - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
NetPacksServer.cpp Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 2012-04-14 02:20:22 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
VCMI_server.vcxproj Final fix. AI heroes won't loose their turn when visiting adjacent objects. 2012-05-08 09:38:01 +00:00