mirror of
https://github.com/vcmi/vcmi.git
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520 lines
16 KiB
C++
520 lines
16 KiB
C++
/*
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* CBonusSelection.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBonusSelection.h"
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#include <vcmi/spells/Spell.h>
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#include <vcmi/spells/Service.h>
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#include "CSelectionBase.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CServerHandler.h"
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#include "../mainmenu/CMainMenu.h"
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#include "../mainmenu/CPrologEpilogVideo.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../render/IImage.h"
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#include "../render/CAnimation.h"
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#include "../render/Graphics.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CBuildingHandler.h"
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#include "../../lib/CSkillHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/campaign/CampaignState.h"
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#include "../../lib/mapping/CMapService.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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std::shared_ptr<CampaignState> CBonusSelection::getCampaign()
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{
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return CSH->si->campState;
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}
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CBonusSelection::CBonusSelection()
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: CWindowObject(BORDERED)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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std::string bgName = getCampaign()->getRegions().getBackgroundName();
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setBackground(bgName);
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panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
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buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT);
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buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
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buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
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campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
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iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 735, 26);
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labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
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campaignDescription = std::make_shared<CTextBox>(getCampaign()->getDescription(), Rect(480, 86, 286, 117), 1);
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mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());
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labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
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mapDescription = std::make_shared<CTextBox>("", Rect(480, 278, 292, 108), 1);
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labelChooseBonus = std::make_shared<CLabel>(511, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
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groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
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flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
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std::vector<std::string> difficulty;
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std::string difficultyString = CGI->generaltexth->allTexts[492];
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boost::split(difficulty, difficultyString, boost::is_any_of(" "));
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labelDifficulty = std::make_shared<CLabel>(689, 432, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, difficulty.back());
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for(size_t b = 0; b < difficultyIcons.size(); ++b)
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{
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difficultyIcons[b] = std::make_shared<CAnimImage>("GSPBUT" + std::to_string(b + 3) + ".DEF", 0, 0, 709, 455);
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}
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if(getCampaign()->playerSelectedDifficulty())
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{
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buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
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buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
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}
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for(auto scenarioID : getCampaign()->allScenarios())
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{
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if(getCampaign()->isAvailable(scenarioID))
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regions.push_back(std::make_shared<CRegion>(scenarioID, true, true, getCampaign()->getRegions()));
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else if(getCampaign()->isConquered(scenarioID)) //display as striped
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regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, getCampaign()->getRegions()));
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}
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if (!getCampaign()->getMusic().empty())
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CCS->musich->playMusic( "Music/" + getCampaign()->getMusic(), true, false);
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}
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void CBonusSelection::createBonusesIcons()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
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const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
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groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
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static const char * bonusPics[] =
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{
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"SPELLBON.DEF", // Spell
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"TWCRPORT.DEF", // Monster
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"", // Building - BO*.BMP
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"ARTIFBON.DEF", // Artifact
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"SPELLBON.DEF", // Spell scroll
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"PSKILBON.DEF", // Primary skill
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"SSKILBON.DEF", // Secondary skill
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"BORES.DEF", // Resource
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"PORTRAITSLARGE", // Hero HPL*.BMP
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"PORTRAITSLARGE"
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// Player - CREST58.DEF
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};
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for(int i = 0; i < bonDescs.size(); i++)
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{
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int bonusType = static_cast<size_t>(bonDescs[i].type);
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std::string picName = bonusPics[bonusType];
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size_t picNumber = bonDescs[i].info2;
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std::string desc;
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switch(bonDescs[i].type)
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{
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case CampaignBonusType::SPELL:
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desc = CGI->generaltexth->allTexts[715];
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boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
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break;
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case CampaignBonusType::MONSTER:
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picNumber = bonDescs[i].info2 + 2;
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desc = CGI->generaltexth->allTexts[717];
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boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info3));
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boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getNamePluralTranslated());
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break;
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case CampaignBonusType::BUILDING:
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{
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int faction = -1;
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for(auto & elem : CSH->si->playerInfos)
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{
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if(elem.second.isControlledByHuman())
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{
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faction = elem.second.castle;
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break;
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}
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}
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assert(faction != -1);
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BuildingID buildID;
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if(getCampaign()->formatVCMI())
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buildID = BuildingID(bonDescs[i].info1);
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else
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buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
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picName = graphics->ERMUtoPicture[faction][buildID];
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picNumber = -1;
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if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
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desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTranslated();
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break;
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}
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case CampaignBonusType::ARTIFACT:
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desc = CGI->generaltexth->allTexts[715];
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boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getNameTranslated());
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break;
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case CampaignBonusType::SPELL_SCROLL:
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desc = CGI->generaltexth->allTexts[716];
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boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
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break;
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case CampaignBonusType::PRIMARY_SKILL:
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{
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int leadingSkill = -1;
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std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
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const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
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for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
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{
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if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
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{
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leadingSkill = g;
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}
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if(ptr[g] != 0)
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{
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toPrint.push_back(std::make_pair(g, ptr[g]));
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}
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}
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picNumber = leadingSkill;
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desc = CGI->generaltexth->allTexts[715];
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std::string substitute; //text to be printed instead of %s
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for(int v = 0; v < toPrint.size(); ++v)
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{
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substitute += std::to_string(toPrint[v].second);
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substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
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if(v != toPrint.size() - 1)
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{
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substitute += ", ";
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}
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}
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boost::algorithm::replace_first(desc, "%s", substitute);
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break;
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}
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case CampaignBonusType::SECONDARY_SKILL:
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desc = CGI->generaltexth->allTexts[718];
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boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
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boost::algorithm::replace_first(desc, "%s", CGI->skillh->getByIndex(bonDescs[i].info2)->getNameTranslated()); //skill name
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picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
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break;
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case CampaignBonusType::RESOURCE:
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{
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int serialResID = 0;
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switch(bonDescs[i].info1)
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{
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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serialResID = bonDescs[i].info1;
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break;
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case 0xFD: //wood + ore
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serialResID = 7;
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break;
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case 0xFE: //rare resources
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serialResID = 8;
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break;
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}
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picNumber = serialResID;
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desc = CGI->generaltexth->allTexts[717];
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boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info2));
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std::string replacement;
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if(serialResID <= 6)
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{
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replacement = CGI->generaltexth->restypes[serialResID];
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}
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else
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{
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replacement = CGI->generaltexth->allTexts[714 + serialResID];
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}
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boost::algorithm::replace_first(desc, "%s", replacement);
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break;
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}
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case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
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{
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auto superhero = getCampaign()->strongestHero(static_cast<CampaignScenarioID>(bonDescs[i].info2), PlayerColor(bonDescs[i].info1));
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if(!superhero)
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logGlobal->warn("No superhero! How could it be transferred?");
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picNumber = superhero ? superhero->portrait : 0;
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desc = CGI->generaltexth->allTexts[719];
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boost::algorithm::replace_first(desc, "%s", getCampaign()->scenario(static_cast<CampaignScenarioID>(bonDescs[i].info2)).scenarioName);
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break;
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}
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case CampaignBonusType::HERO:
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desc = CGI->generaltexth->allTexts[718];
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boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
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if(bonDescs[i].info2 == 0xFFFF)
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{
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boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
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picNumber = -1;
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picName = "CBONN1A3.BMP";
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}
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else
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{
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boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->getNameTranslated());
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}
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break;
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}
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std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), "", CButton::tooltip(desc, desc));
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if(picNumber != -1)
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picName += ":" + std::to_string(picNumber);
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auto anim = std::make_shared<CAnimation>();
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anim->setCustom(picName, 0);
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bonusButton->setImage(anim);
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if(CSH->campaignBonus == i)
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bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
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groupBonuses->addToggle(i, bonusButton);
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}
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if(getCampaign()->getBonusID(CSH->campaignMap))
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groupBonuses->setSelected(*getCampaign()->getBonusID(CSH->campaignMap));
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}
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void CBonusSelection::updateAfterStateChange()
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{
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if(CSH->state != EClientState::GAMEPLAY)
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{
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buttonRestart->disable();
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buttonStart->enable();
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if(!getCampaign()->conqueredScenarios().empty())
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buttonBack->block(true);
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else
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buttonBack->block(false);
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}
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else
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{
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buttonStart->disable();
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buttonRestart->enable();
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buttonBack->block(false);
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if(buttonDifficultyLeft)
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buttonDifficultyLeft->disable();
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if(buttonDifficultyRight)
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buttonDifficultyRight->disable();
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}
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if(CSH->campaignBonus == -1)
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{
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buttonStart->block(getCampaign()->scenario(CSH->campaignMap).travelOptions.bonusesToChoose.size());
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}
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else if(buttonStart->isBlocked())
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{
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buttonStart->block(false);
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}
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for(auto region : regions)
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region->updateState();
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if(!CSH->mi)
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return;
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iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
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mapName->setText(CSH->mi->getName());
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mapDescription->setText(CSH->mi->getDescription());
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for(size_t i = 0; i < difficultyIcons.size(); i++)
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{
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if(i == CSH->si->difficulty)
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difficultyIcons[i]->enable();
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else
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difficultyIcons[i]->disable();
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}
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flagbox->recreate();
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createBonusesIcons();
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}
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void CBonusSelection::goBack()
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{
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if(CSH->state != EClientState::GAMEPLAY)
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{
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GH.windows().popWindows(2);
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}
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else
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{
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close();
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}
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// TODO: we can actually only pop bonus selection interface for custom campaigns
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// Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
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/*
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else
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{
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close();
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CSH->state = EClientState::LOBBY;
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}
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*/
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}
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void CBonusSelection::startMap()
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{
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auto showPrologVideo = [=]()
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{
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auto exitCb = [=]()
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{
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logGlobal->info("Starting scenario %d", static_cast<int>(CSH->campaignMap));
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CSH->sendStartGame();
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};
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const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
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if(scenario.prolog.hasPrologEpilog)
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{
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GH.windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
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}
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else
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{
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exitCb();
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}
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};
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//block buttons immediately
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buttonStart->block(true);
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buttonRestart->block(true);
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buttonBack->block(true);
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if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
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{
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close();
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
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{
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showPrologVideo();
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}, 0);
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}
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else
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{
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showPrologVideo();
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}
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}
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void CBonusSelection::restartMap()
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{
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close();
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LOCPLINT->showYesNoDialog(
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CGI->generaltexth->allTexts[67],
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[=]()
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{
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GH.dispatchMainThread(
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[]()
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{
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CSH->sendRestartGame();
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}
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);
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},
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0
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);
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}
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void CBonusSelection::increaseDifficulty()
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{
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CSH->setDifficulty(CSH->si->difficulty + 1);
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}
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void CBonusSelection::decreaseDifficulty()
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{
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// avoid negative overflow (0 - 1 = 255)
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if (CSH->si->difficulty > 0)
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CSH->setDifficulty(CSH->si->difficulty - 1);
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}
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CBonusSelection::CRegion::CRegion(CampaignScenarioID id, bool accessible, bool selectable, const CampaignRegions & campDsc)
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: CIntObject(LCLICK | SHOW_POPUP), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
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{
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OBJ_CONSTRUCTION;
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pos += campDsc.getPosition(id);
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auto color = CSH->si->campState->scenario(idOfMapAndRegion).regionColor;
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graphicsNotSelected = std::make_shared<CPicture>(campDsc.getAvailableName(id, color));
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graphicsNotSelected->disable();
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|
graphicsSelected = std::make_shared<CPicture>(campDsc.getSelectedName(id, color));
|
|
graphicsSelected->disable();
|
|
graphicsStriped = std::make_shared<CPicture>(campDsc.getConqueredName(id, color));
|
|
graphicsStriped->disable();
|
|
pos.w = graphicsNotSelected->pos.w;
|
|
pos.h = graphicsNotSelected->pos.h;
|
|
}
|
|
|
|
void CBonusSelection::CRegion::updateState()
|
|
{
|
|
if(!accessible)
|
|
{
|
|
graphicsNotSelected->disable();
|
|
graphicsSelected->disable();
|
|
graphicsStriped->enable();
|
|
}
|
|
else if(CSH->campaignMap == idOfMapAndRegion)
|
|
{
|
|
graphicsNotSelected->disable();
|
|
graphicsSelected->enable();
|
|
graphicsStriped->disable();
|
|
}
|
|
else
|
|
{
|
|
graphicsNotSelected->enable();
|
|
graphicsSelected->disable();
|
|
graphicsStriped->disable();
|
|
}
|
|
}
|
|
|
|
void CBonusSelection::CRegion::clickReleased(const Point & cursorPosition)
|
|
{
|
|
if(selectable && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()))
|
|
{
|
|
CSH->setCampaignMap(idOfMapAndRegion);
|
|
}
|
|
}
|
|
|
|
void CBonusSelection::CRegion::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
// FIXME: For some reason "down" is only ever contain indeterminate_value
|
|
auto text = CSH->si->campState->scenario(idOfMapAndRegion).regionText;
|
|
if(!graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()) && text.size())
|
|
{
|
|
CRClickPopup::createAndPush(text);
|
|
}
|
|
}
|