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55 lines
1020 B
C++
55 lines
1020 B
C++
/*
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* CSimpleArmy.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class IArmyDescriptor
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{
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public:
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virtual void clearSlots() = 0;
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virtual bool setCreature(SlotID slot, CreatureID cre, TQuantity count) = 0;
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};
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using TSimpleSlots = std::map<SlotID, std::pair<CreatureID, TQuantity>>;
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//simplified version of CCreatureSet
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class DLL_LINKAGE CSimpleArmy : public IArmyDescriptor
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{
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public:
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TSimpleSlots army;
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void clearSlots() override
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{
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army.clear();
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}
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bool setCreature(SlotID slot, CreatureID cre, TQuantity count) override
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{
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assert(!vstd::contains(army, slot));
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army[slot] = std::make_pair(cre, count);
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return true;
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}
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operator bool() const
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{
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return !army.empty();
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}
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template<typename Handler>
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void serialize(Handler & h)
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{
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h & army;
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}
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};
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VCMI_LIB_NAMESPACE_END
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