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grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt import re with open("redundant_types.txt") as f: for line in f: line = line.strip() path = line.split(":", 1)[0] original_code = ":".join(line.split(":")[1:]).strip() print() print(path) print(original_code) prefix = "auto " if original_code.startswith("static"): static = True else: static = False cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1]) print(cpp_type) if static: new_code = "static auto "+ " ".join(original_code.split(" ")[2:]) else: new_code = "auto "+ " ".join(original_code.split(" ")[1:]) print(new_code) if True: with open(path, "r") as f: filedata = f.read() filedata = filedata.replace(original_code, new_code) with open(path, "w") as f: f.write(filedata)
64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
/*
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* ApplyDamage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <vcmi/Environment.h>
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#include "ApplyDamage.h"
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#include "../networkPacks/PacksForClientBattle.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace events
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{
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SubscriptionRegistry<ApplyDamage> * ApplyDamage::getRegistry()
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{
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static auto Instance = std::make_unique<SubscriptionRegistry<ApplyDamage>>();
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return Instance.get();
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}
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CApplyDamage::CApplyDamage(const Environment * env_, BattleStackAttacked * pack_, std::shared_ptr<battle::Unit> target_)
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: pack(pack_),
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target(std::move(target_))
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{
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initalDamage = pack->damageAmount;
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}
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bool CApplyDamage::isEnabled() const
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{
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return true;
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}
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int64_t CApplyDamage::getInitalDamage() const
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{
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return initalDamage;
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}
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int64_t CApplyDamage::getDamage() const
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{
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return pack->damageAmount;
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}
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void CApplyDamage::setDamage(int64_t value)
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{
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pack->damageAmount = value;
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}
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const battle::Unit * CApplyDamage::getTarget() const
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{
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return target.get();
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}
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};
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VCMI_LIB_NAMESPACE_END
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