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vcmi/lib/mapObjectConstructors/DwellingInstanceConstructor.h
Ivan Savenko ffec4b9154 Explicitly ban 'large' dwellings from random selection
Old code was relying on specific sorting order leading to easy to break
logic
2024-04-22 12:35:55 +03:00

44 lines
1.1 KiB
C++

/*
* DwellingInstanceConstructor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CDefaultObjectTypeHandler.h"
#include "../json/JsonNode.h"
#include "../mapObjects/CGDwelling.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGDwelling;
class DwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
{
std::vector<std::vector<const CCreature *>> availableCreatures;
JsonNode guards;
bool bannedForRandomDwelling = false;
protected:
bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
void initTypeData(const JsonNode & input) override;
public:
bool hasNameTextID() const override;
void initializeObject(CGDwelling * object) const override;
void randomizeObject(CGDwelling * object, CRandomGenerator & rng) const override;
bool isBannedForRandomDwelling() const;
bool producesCreature(const CCreature * crea) const;
std::vector<const CCreature *> getProducedCreatures() const;
};
VCMI_LIB_NAMESPACE_END