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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/lib/rmg
2024-07-04 14:22:22 +02:00
..
modificators Route roads even further away from zone boundary 2024-07-04 14:22:22 +02:00
threadpool
CMapGenerator.cpp Fix possibly hanging pointer to deleted CGObjectInstance 2024-05-13 16:19:14 +00:00
CMapGenerator.h
CMapGenOptions.cpp Fix rmg generation if player list is not continuous 2024-06-17 13:35:58 +00:00
CMapGenOptions.h
CRmgTemplate.cpp
CRmgTemplate.h
CRmgTemplateStorage.cpp
CRmgTemplateStorage.h
CZonePlacer.cpp Fix rmg generation if player list is not continuous 2024-06-17 13:35:58 +00:00
CZonePlacer.h
float3.h
Functions.cpp
Functions.h
PenroseTiling.cpp Clean up excessive operations and logs 2024-05-08 15:51:42 +02:00
PenroseTiling.h Clean up excessive operations and logs 2024-05-08 15:51:42 +02:00
RmgArea.cpp Route roads away from zone borders 2024-05-10 15:35:33 +02:00
RmgArea.h Route roads away from zone borders 2024-05-10 15:35:33 +02:00
RmgMap.cpp Correctly iterate over allowed spells set (was vector originally) 2024-06-17 20:58:04 +00:00
RmgMap.h
RmgObject.cpp Final fixes and tweaks 2024-05-01 13:58:24 +02:00
RmgObject.h Do not hide roads behind objects 2024-05-01 12:15:07 +02:00
RmgPath.cpp
RmgPath.h
TileInfo.cpp
TileInfo.h
Zone.cpp
Zone.h