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vcmi/lib/mapObjects/JsonRandom.h
Ivan Savenko ab475195ac Banks now use new scheme as well
- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00

51 lines
1.6 KiB
C++

#pragma once
#include "../GameConstants.h"
#include "../ResourceSet.h"
/*
* JsonRandom.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class JsonNode;
typedef std::vector<JsonNode> JsonVector;
class CRandomGenerator;
class Bonus;
class Component;
class CStackBasicDescriptor;
namespace JsonRandom
{
struct RandomStackInfo
{
std::vector<const CCreature *> allowedCreatures;
si32 minAmount;
si32 maxAmount;
};
si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0);
TResources loadResources(const JsonNode & value, CRandomGenerator & rng);
std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng);
std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng);
ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng);
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng);
SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng);
std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng);
std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value);
std::vector<Bonus> loadBonuses(const JsonNode & value);
std::vector<Component> loadComponents(const JsonNode & value);
}