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29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../BattleState.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CModHandler.h"
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#include "../mapObjects/CObjectHandler.h"
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#include "../CCreatureHandler.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../CHeroHandler.h"
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#include "../CSpellHandler.h"
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#include "../CTownHandler.h"
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#include "../mapping/CCampaignHandler.h"
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#include "../NetPacks.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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template void registerTypesMapObjectTypes<CISer<CConnection>>(CISer<CConnection>& s);
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template void registerTypesMapObjectTypes<COSer<CConnection>>(COSer<CConnection>& s);
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template void registerTypesMapObjectTypes<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
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template void registerTypesMapObjectTypes<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
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template void registerTypesMapObjectTypes<CSaveFile>(CSaveFile & s);
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template void registerTypesMapObjectTypes<CLoadFile>(CLoadFile & s);
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template void registerTypesMapObjectTypes<CTypeList>(CTypeList & s);
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template void registerTypesMapObjectTypes<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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