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ffba847f40
- Player coloring - Flag color for map - Glue selection for combat
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* ImageLocator.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/filesystem/ResourcePath.h"
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#include "../../lib/constants/EntityIdentifiers.h"
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struct ImageLocator
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{
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std::optional<ImagePath> image;
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std::optional<AnimationPath> defFile;
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int defFrame = -1;
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int defGroup = -1;
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bool verticalFlip = false;
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bool horizontalFlip = false;
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int8_t scalingFactor = 1;
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PlayerColor playerColored = PlayerColor::CANNOT_DETERMINE;
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bool layerShadow = false;
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bool layerBody = true;
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bool layerOverlay = false;
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ImageLocator() = default;
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ImageLocator(const AnimationPath & path, int frame, int group);
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explicit ImageLocator(const JsonNode & config);
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explicit ImageLocator(const ImagePath & path);
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bool operator < (const ImageLocator & other) const;
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bool empty() const;
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ImageLocator copyFile() const;
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ImageLocator copyFileTransform() const;
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ImageLocator copyFileTransformScale() const;
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};
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