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585 lines
15 KiB
C++
585 lines
15 KiB
C++
/*
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* CQuery.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CQuery.h"
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#include "CGameHandler.h"
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#include "../lib/battle/BattleInfo.h"
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#include "../lib/mapObjects/MiscObjects.h"
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#include "../lib/serializer/Cast.h"
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boost::mutex Queries::mx;
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template <typename Container>
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std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")")
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{
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std::string ret = opener;
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auto itr = std::begin(c);
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if(itr != std::end(c))
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{
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ret += std::to_string(*itr);
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while(++itr != std::end(c))
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{
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ret += delimeter;
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ret += std::to_string(*itr);
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}
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}
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ret += closer;
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return ret;
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}
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std::ostream & operator<<(std::ostream & out, const CQuery & query)
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{
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return out << query.toString();
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}
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std::ostream & operator<<(std::ostream & out, QueryPtr query)
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{
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return out << "[" << query.get() << "] " << query->toString();
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}
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CQuery::CQuery(Queries * Owner):
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owner(Owner)
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{
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boost::unique_lock<boost::mutex> l(Queries::mx);
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static QueryID QID = QueryID(0);
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queryID = ++QID;
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logGlobal->trace("Created a new query with id %d", queryID);
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}
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CQuery::~CQuery()
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{
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logGlobal->trace("Destructed the query with id %d", queryID);
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}
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void CQuery::addPlayer(PlayerColor color)
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{
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if(color.isValidPlayer())
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players.push_back(color);
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}
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std::string CQuery::toString() const
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{
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const auto size = players.size();
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const std::string plural = size > 1 ? "s" : "";
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std::string names;
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for(size_t i = 0; i < size; i++)
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{
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names += boost::to_upper_copy<std::string>(players[i].getStr());
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if(i < size - 2)
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names += ", ";
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else if(size > 1 && i == size - 2)
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names += " and ";
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}
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std::string ret = boost::str(boost::format("A query of type '%s' and qid = %d affecting player%s %s")
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% typeid(*this).name()
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% queryID
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% plural
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% names
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);
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return ret;
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}
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bool CQuery::endsByPlayerAnswer() const
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{
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return false;
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}
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void CQuery::onRemoval(PlayerColor color)
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{
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}
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bool CQuery::blocksPack(const CPack * pack) const
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{
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return false;
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}
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void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
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}
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void CQuery::onExposure(QueryPtr topQuery)
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{
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logGlobal->trace("Exposed query with id %d", queryID);
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owner->popQuery(*this);
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}
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void CQuery::onAdding(PlayerColor color)
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{
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}
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void CQuery::onAdded(PlayerColor color)
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{
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}
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void CQuery::setReply(const JsonNode & reply)
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{
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}
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bool CQuery::blockAllButReply(const CPack * pack) const
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{
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//We accept only query replies from correct player
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if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
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return !vstd::contains(players, reply->player);
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return true;
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}
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CGhQuery::CGhQuery(CGameHandler * owner):
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CQuery(&owner->queries), gh(owner)
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{
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}
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CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
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CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
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{
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addPlayer(Hero->tempOwner);
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}
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bool CObjectVisitQuery::blocksPack(const CPack *pack) const
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{
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//During the visit itself ALL actions are blocked.
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//(However, the visit may trigger a query above that'll pass some.)
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return true;
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}
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void CObjectVisitQuery::onRemoval(PlayerColor color)
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{
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gh->objectVisitEnded(*this);
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//TODO or should it be destructor?
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//Can object visit affect 2 players and what would be desired behavior?
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if(removeObjectAfterVisit)
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gh->removeObject(visitedObject);
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}
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void CObjectVisitQuery::onExposure(QueryPtr topQuery)
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{
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//Object may have been removed and deleted.
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if(gh->isValidObject(visitedObject))
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topQuery->notifyObjectAboutRemoval(*this);
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owner->popIfTop(*this);
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}
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void Queries::popQuery(PlayerColor player, QueryPtr query)
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{
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LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
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if(topQuery(player) != query)
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{
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logGlobal->trace("Cannot remove, not a top!");
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return;
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}
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queries[player] -= query;
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auto nextQuery = topQuery(player);
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query->onRemoval(player);
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//Exposure on query below happens only if removal didn't trigger any new query
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if(nextQuery && nextQuery == topQuery(player))
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nextQuery->onExposure(query);
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}
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void Queries::popQuery(const CQuery &query)
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{
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LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
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assert(query.players.size());
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for(auto player : query.players)
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{
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auto top = topQuery(player);
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if(top.get() == &query)
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popQuery(top);
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else
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{
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logGlobal->trace("Cannot remove query %s", query.toString());
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logGlobal->trace("Queries found:");
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for(auto q : queries[player])
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{
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logGlobal->trace(q->toString());
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}
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}
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}
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}
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void Queries::popQuery(QueryPtr query)
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{
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for(auto player : query->players)
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popQuery(player, query);
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}
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void Queries::addQuery(QueryPtr query)
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{
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for(auto player : query->players)
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addQuery(player, query);
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for(auto player : query->players)
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query->onAdded(player);
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}
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void Queries::addQuery(PlayerColor player, QueryPtr query)
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{
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LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
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query->onAdding(player);
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queries[player].push_back(query);
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}
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QueryPtr Queries::topQuery(PlayerColor player)
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{
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return vstd::backOrNull(queries[player]);
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}
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void Queries::popIfTop(QueryPtr query)
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{
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LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
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if(!query)
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logGlobal->error("The query is nullptr! Ignoring.");
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popIfTop(*query);
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}
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void Queries::popIfTop(const CQuery & query)
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{
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for(PlayerColor color : query.players)
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if(topQuery(color).get() == &query)
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popQuery(color, topQuery(color));
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}
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std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const
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{
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std::vector<std::shared_ptr<const CQuery>> ret;
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for(auto & playerQueries : queries)
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for(auto & query : playerQueries.second)
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ret.push_back(query);
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return ret;
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}
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std::vector<QueryPtr> Queries::allQueries()
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{
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//TODO code duplication with const function :(
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std::vector<QueryPtr> ret;
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for(auto & playerQueries : queries)
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for(auto & query : playerQueries.second)
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ret.push_back(query);
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return ret;
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}
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QueryPtr Queries::getQuery(QueryID queryID)
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{
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for(auto & playerQueries : queries)
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for(auto & query : playerQueries.second)
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if(query->queryID == queryID)
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return query;
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return nullptr;
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}
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void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
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if(result)
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objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
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}
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CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
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CGhQuery(owner)
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{
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belligerents[0] = Bi->sides[0].armyObject;
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belligerents[1] = Bi->sides[1].armyObject;
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bi = Bi;
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for(auto & side : bi->sides)
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addPlayer(side.color);
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}
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CBattleQuery::CBattleQuery(CGameHandler * owner):
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CGhQuery(owner), bi(nullptr)
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{
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belligerents[0] = belligerents[1] = nullptr;
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}
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bool CBattleQuery::blocksPack(const CPack * pack) const
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{
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const char * name = typeid(*pack).name();
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return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
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}
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void CBattleQuery::onRemoval(PlayerColor color)
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{
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if(result)
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gh->battleAfterLevelUp(*result);
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}
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void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
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objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
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}
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CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
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CDialogQuery(owner)
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{
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exchangingArmies[0] = up;
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exchangingArmies[1] = down;
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addPlayer(up->tempOwner);
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addPlayer(down->tempOwner);
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}
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bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
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{
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std::set<ObjectInstanceID> ourIds;
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ourIds.insert(this->exchangingArmies[0]->id);
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ourIds.insert(this->exchangingArmies[1]->id);
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if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
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return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
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if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
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return !vstd::contains(ourIds, stacks->srcOwner);
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if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
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return !vstd::contains(ourIds, stacks->srcOwner);
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if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
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return !vstd::contains(ourIds, stacks->srcOwner);
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if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
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return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
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if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
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{
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if(auto id1 = std::visit(GetEngagedHeroIds(), arts->src.artHolder))
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if(!vstd::contains(ourIds, *id1))
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return true;
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if(auto id2 = std::visit(GetEngagedHeroIds(), arts->dst.artHolder))
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if(!vstd::contains(ourIds, *id2))
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return true;
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return false;
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}
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if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
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return !vstd::contains(ourIds, dismiss->id);
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if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
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return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
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if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
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{
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if (auto id = std::visit(GetEngagedHeroIds(), art->al.artHolder))
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return !vstd::contains(ourIds, *id);
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}
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if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
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return !vstd::contains(ourIds, dismiss->heroID);
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if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
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return !vstd::contains(ourIds, upgrade->id);
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if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
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return !vstd::contains(ourIds, formation->hid);
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return CDialogQuery::blocksPack(pack);
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}
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CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi):
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CDialogQuery(owner)
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{
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bi = Bi;
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for(auto & side : bi->sides)
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addPlayer(side.color);
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}
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void CBattleDialogQuery::onRemoval(PlayerColor color)
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{
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assert(answer);
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if(*answer == 1)
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{
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gh->startBattlePrimary(bi->sides[0].armyObject, bi->sides[1].armyObject, bi->tile, bi->sides[0].hero, bi->sides[1].hero, bi->creatureBank, bi->town);
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}
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else
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{
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gh->endBattleConfirm(bi);
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}
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}
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void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
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assert(answer);
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objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
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}
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CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
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CDialogQuery(owner)
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{
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this->bd = bd;
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addPlayer(bd.player);
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}
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void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
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// do not change to dynamic_ptr_cast - SIGSEGV!
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auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
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if(obj)
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obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
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else
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logGlobal->error("Invalid instance in teleport query");
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}
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CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
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CDialogQuery(owner)
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{
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this->td = td;
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addPlayer(td.player);
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}
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CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
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CDialogQuery(owner), hero(Hero)
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{
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hlu = Hlu;
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addPlayer(hero->tempOwner);
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}
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void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
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{
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assert(answer);
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logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
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gh->levelUpHero(hero, hlu.skills[*answer]);
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}
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void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
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objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
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}
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CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
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CDialogQuery(owner), hero(Hero)
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{
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clu = Clu;
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addPlayer(hero->tempOwner);
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}
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void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
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{
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assert(answer);
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logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
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gh->levelUpCommander(hero->commander, clu.skills[*answer]);
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}
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void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
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objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
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}
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CDialogQuery::CDialogQuery(CGameHandler * owner):
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CGhQuery(owner)
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{
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}
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bool CDialogQuery::endsByPlayerAnswer() const
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{
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return true;
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}
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bool CDialogQuery::blocksPack(const CPack * pack) const
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{
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return blockAllButReply(pack);
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}
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void CDialogQuery::setReply(const JsonNode & reply)
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{
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if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
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answer = reply.Integer();
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}
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CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
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CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
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{
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players.push_back(hero->tempOwner);
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}
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void CHeroMovementQuery::onExposure(QueryPtr topQuery)
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{
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assert(players.size() == 1);
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if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
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//TODO what if there were H4-like escape? we should also check pos
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{
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logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
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//finish movement
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visitDestAfterVictory = false;
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gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
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}
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owner->popIfTop(*this);
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}
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void CHeroMovementQuery::onRemoval(PlayerColor color)
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{
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PlayerBlocked pb;
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pb.player = color;
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pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
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pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
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gh->sendAndApply(&pb);
|
|
}
|
|
|
|
void CHeroMovementQuery::onAdding(PlayerColor color)
|
|
{
|
|
PlayerBlocked pb;
|
|
pb.player = color;
|
|
pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
|
|
pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
|
|
gh->sendAndApply(&pb);
|
|
}
|
|
|
|
CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):
|
|
CQuery(Owner), callback(Callback)
|
|
{
|
|
addPlayer(color);
|
|
}
|
|
|
|
bool CGenericQuery::blocksPack(const CPack * pack) const
|
|
{
|
|
return blockAllButReply(pack);
|
|
}
|
|
|
|
bool CGenericQuery::endsByPlayerAnswer() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void CGenericQuery::onExposure(QueryPtr topQuery)
|
|
{
|
|
//do nothing
|
|
}
|
|
|
|
void CGenericQuery::setReply(const JsonNode & reply)
|
|
{
|
|
this->reply = reply;
|
|
}
|
|
|
|
void CGenericQuery::onRemoval(PlayerColor color)
|
|
{
|
|
callback(reply);
|
|
}
|