mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-12 10:03:53 +02:00
102 lines
3.0 KiB
C++
102 lines
3.0 KiB
C++
/*
|
|
* IBattleState.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
#include "CBattleInfoEssentials.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class ObstacleChanges;
|
|
class UnitChanges;
|
|
struct Bonus;
|
|
class JsonNode;
|
|
class JsonSerializeFormat;
|
|
class BattleField;
|
|
class int3;
|
|
|
|
namespace vstd
|
|
{
|
|
class RNG;
|
|
}
|
|
|
|
namespace battle
|
|
{
|
|
class UnitInfo;
|
|
}
|
|
|
|
class DLL_LINKAGE IBattleInfo : public IConstBonusProvider
|
|
{
|
|
public:
|
|
using ObstacleCList = std::vector<std::shared_ptr<const CObstacleInstance>>;
|
|
|
|
virtual ~IBattleInfo() = default;
|
|
|
|
virtual BattleID getBattleID() const = 0;
|
|
|
|
virtual int32_t getActiveStackID() const = 0;
|
|
|
|
virtual TStacks getStacksIf(const TStackFilter & predicate) const = 0;
|
|
|
|
virtual battle::Units getUnitsIf(const battle::UnitFilter & predicate) const = 0;
|
|
|
|
virtual BattleField getBattlefieldType() const = 0;
|
|
virtual TerrainId getTerrainType() const = 0;
|
|
|
|
virtual ObstacleCList getAllObstacles() const = 0;
|
|
|
|
virtual const CGTownInstance * getDefendedTown() const = 0;
|
|
virtual EWallState getWallState(EWallPart partOfWall) const = 0;
|
|
virtual EGateState getGateState() const = 0;
|
|
|
|
virtual PlayerColor getSidePlayer(ui8 side) const = 0;
|
|
virtual const CArmedInstance * getSideArmy(ui8 side) const = 0;
|
|
virtual const CGHeroInstance * getSideHero(ui8 side) const = 0;
|
|
/// Returns list of all spells used by specified side (and that can be learned by opposite hero)
|
|
virtual std::vector<SpellID> getUsedSpells(ui8 side) const = 0;
|
|
|
|
virtual uint32_t getCastSpells(ui8 side) const = 0;
|
|
virtual int32_t getEnchanterCounter(ui8 side) const = 0;
|
|
|
|
virtual ui8 getTacticDist() const = 0;
|
|
virtual ui8 getTacticsSide() const = 0;
|
|
|
|
virtual uint32_t nextUnitId() const = 0;
|
|
|
|
virtual int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0;
|
|
|
|
virtual int3 getLocation() const = 0;
|
|
virtual bool isCreatureBank() const = 0;
|
|
};
|
|
|
|
class DLL_LINKAGE IBattleState : public IBattleInfo
|
|
{
|
|
public:
|
|
virtual void nextRound() = 0;
|
|
virtual void nextTurn(uint32_t unitId) = 0;
|
|
|
|
virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
|
|
virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;
|
|
virtual void moveUnit(uint32_t id, BattleHex destination) = 0;
|
|
virtual void removeUnit(uint32_t id) = 0;
|
|
virtual void updateUnit(uint32_t id, const JsonNode & data) = 0;
|
|
|
|
virtual void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
|
|
virtual void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
|
|
virtual void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
|
|
|
|
virtual void setWallState(EWallPart partOfWall, EWallState state) = 0;
|
|
|
|
virtual void addObstacle(const ObstacleChanges & changes) = 0;
|
|
virtual void updateObstacle(const ObstacleChanges & changes) = 0;
|
|
virtual void removeObstacle(uint32_t id) = 0;
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|