mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
a1a5bc28c2
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
295 lines
7.6 KiB
C++
295 lines
7.6 KiB
C++
/*
|
|
* Graphics.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "Graphics.h"
|
|
|
|
#include <vcmi/Entity.h>
|
|
#include <vcmi/ArtifactService.h>
|
|
#include <vcmi/CreatureService.h>
|
|
#include <vcmi/FactionService.h>
|
|
#include <vcmi/HeroTypeService.h>
|
|
#include <vcmi/SkillService.h>
|
|
#include <vcmi/spells/Service.h>
|
|
|
|
#include "../renderSDL/SDL_Extensions.h"
|
|
#include "../renderSDL/CBitmapFont.h"
|
|
#include "../renderSDL/CBitmapHanFont.h"
|
|
#include "../renderSDL/CTrueTypeFont.h"
|
|
#include "../render/CAnimation.h"
|
|
#include "../render/IImage.h"
|
|
#include "../render/IRenderHandler.h"
|
|
#include "../gui/CGuiHandler.h"
|
|
|
|
#include "../lib/filesystem/Filesystem.h"
|
|
#include "../lib/filesystem/CBinaryReader.h"
|
|
#include "../lib/modding/CModHandler.h"
|
|
#include "../lib/modding/ModScope.h"
|
|
#include "CGameInfo.h"
|
|
#include "../lib/VCMI_Lib.h"
|
|
#include "../CCallback.h"
|
|
#include "../lib/CGeneralTextHandler.h"
|
|
#include "../lib/JsonNode.h"
|
|
#include "../lib/vcmi_endian.h"
|
|
#include "../lib/CStopWatch.h"
|
|
#include "../lib/CHeroHandler.h"
|
|
|
|
#include <SDL_surface.h>
|
|
|
|
Graphics * graphics = nullptr;
|
|
|
|
void Graphics::loadPaletteAndColors()
|
|
{
|
|
auto textFile = CResourceHandler::get()->load(ResourcePath("DATA/PLAYERS.PAL"))->readAll();
|
|
std::string pals((char*)textFile.first.get(), textFile.second);
|
|
|
|
int startPoint = 24; //beginning byte; used to read
|
|
for(int i=0; i<8; ++i)
|
|
{
|
|
for(int j=0; j<32; ++j)
|
|
{
|
|
ColorRGBA col;
|
|
col.r = pals[startPoint++];
|
|
col.g = pals[startPoint++];
|
|
col.b = pals[startPoint++];
|
|
col.a = SDL_ALPHA_OPAQUE;
|
|
startPoint++;
|
|
playerColorPalette[i][j] = col;
|
|
}
|
|
}
|
|
|
|
auto stream = CResourceHandler::get()->load(ResourcePath("config/NEUTRAL.PAL"));
|
|
CBinaryReader reader(stream.get());
|
|
|
|
for(int i=0; i<32; ++i)
|
|
{
|
|
neutralColorPalette[i].r = reader.readUInt8();
|
|
neutralColorPalette[i].g = reader.readUInt8();
|
|
neutralColorPalette[i].b = reader.readUInt8();
|
|
reader.readUInt8(); // this is "flags" entry, not alpha
|
|
neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
|
|
}
|
|
//colors initialization
|
|
ColorRGBA colors[] = {
|
|
{0xff,0, 0, SDL_ALPHA_OPAQUE},
|
|
{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
|
|
{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
|
|
{0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
|
|
|
|
{0xff,0x84,0, SDL_ALPHA_OPAQUE},
|
|
{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
|
|
{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
|
|
{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
|
|
|
|
for(int i=0;i<8;i++)
|
|
{
|
|
playerColors[i] = colors[i];
|
|
}
|
|
//gray
|
|
neutralColor.r = 0x84;
|
|
neutralColor.g = 0x84;
|
|
neutralColor.b = 0x84;
|
|
neutralColor.a = SDL_ALPHA_OPAQUE;
|
|
}
|
|
|
|
void Graphics::initializeBattleGraphics()
|
|
{
|
|
auto allConfigs = VLC->modh->getActiveMods();
|
|
allConfigs.insert(allConfigs.begin(), ModScope::scopeBuiltin());
|
|
for(auto & mod : allConfigs)
|
|
{
|
|
if(!CResourceHandler::get(mod)->existsResource(ResourcePath("config/battles_graphics.json")))
|
|
continue;
|
|
|
|
const JsonNode config(mod, JsonPath::builtin("config/battles_graphics.json"));
|
|
|
|
//initialization of AC->def name mapping
|
|
if(!config["ac_mapping"].isNull())
|
|
for(const JsonNode &ac : config["ac_mapping"].Vector())
|
|
{
|
|
int ACid = static_cast<int>(ac["id"].Float());
|
|
std::vector< std::string > toAdd;
|
|
|
|
for(const JsonNode &defname : ac["defnames"].Vector())
|
|
{
|
|
toAdd.push_back(defname.String());
|
|
}
|
|
|
|
battleACToDef[ACid] = toAdd;
|
|
}
|
|
}
|
|
}
|
|
Graphics::Graphics()
|
|
{
|
|
loadFonts();
|
|
loadPaletteAndColors();
|
|
initializeBattleGraphics();
|
|
loadErmuToPicture();
|
|
initializeImageLists();
|
|
|
|
//(!) do not load any CAnimation here
|
|
}
|
|
|
|
void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
|
|
{
|
|
if(sur->format->palette)
|
|
{
|
|
SDL_Color palette[32];
|
|
if(player.isValidPlayer())
|
|
{
|
|
for(int i=0; i<32; ++i)
|
|
palette[i] = CSDL_Ext::toSDL(playerColorPalette[player][i]);
|
|
}
|
|
else if(player == PlayerColor::NEUTRAL)
|
|
{
|
|
for(int i=0; i<32; ++i)
|
|
palette[i] = CSDL_Ext::toSDL(neutralColorPalette[i]);
|
|
}
|
|
else
|
|
{
|
|
logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.toString());
|
|
return;
|
|
}
|
|
//FIXME: not all player colored images have player palette at last 32 indexes
|
|
//NOTE: following code is much more correct but still not perfect (bugged with status bar)
|
|
CSDL_Ext::setColors(sur, palette, 224, 32);
|
|
|
|
|
|
#if 0
|
|
|
|
SDL_Color * bluePalette = playerColorPalette + 32;
|
|
|
|
SDL_Palette * oldPalette = sur->format->palette;
|
|
|
|
SDL_Palette * newPalette = SDL_AllocPalette(256);
|
|
|
|
for(size_t destIndex = 0; destIndex < 256; destIndex++)
|
|
{
|
|
SDL_Color old = oldPalette->colors[destIndex];
|
|
|
|
bool found = false;
|
|
|
|
for(size_t srcIndex = 0; srcIndex < 32; srcIndex++)
|
|
{
|
|
if(old.b == bluePalette[srcIndex].b && old.g == bluePalette[srcIndex].g && old.r == bluePalette[srcIndex].r)
|
|
{
|
|
found = true;
|
|
newPalette->colors[destIndex] = palette[srcIndex];
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
newPalette->colors[destIndex] = old;
|
|
}
|
|
|
|
SDL_SetSurfacePalette(sur, newPalette);
|
|
|
|
SDL_FreePalette(newPalette);
|
|
|
|
#endif // 0
|
|
}
|
|
else
|
|
{
|
|
//TODO: implement. H3 method works only for images with palettes.
|
|
// Add some kind of player-colored overlay?
|
|
// Or keep palette approach here and replace only colors of specific value(s)
|
|
// Or just wait for OpenGL support?
|
|
logGlobal->warn("Image must have palette to be player-colored!");
|
|
}
|
|
}
|
|
|
|
void Graphics::loadFonts()
|
|
{
|
|
const JsonNode config(JsonPath::builtin("config/fonts.json"));
|
|
|
|
const JsonVector & bmpConf = config["bitmap"].Vector();
|
|
const JsonNode & ttfConf = config["trueType"];
|
|
const JsonNode & hanConf = config["bitmapHan"];
|
|
|
|
assert(bmpConf.size() == FONTS_NUMBER);
|
|
|
|
for (size_t i=0; i<FONTS_NUMBER; i++)
|
|
{
|
|
std::string filename = bmpConf[i].String();
|
|
|
|
if (!hanConf[filename].isNull())
|
|
fonts[i] = std::make_shared<CBitmapHanFont>(hanConf[filename]);
|
|
else if (!ttfConf[filename].isNull()) // no ttf override
|
|
fonts[i] = std::make_shared<CTrueTypeFont>(ttfConf[filename]);
|
|
else
|
|
fonts[i] = std::make_shared<CBitmapFont>(filename);
|
|
}
|
|
}
|
|
|
|
void Graphics::loadErmuToPicture()
|
|
{
|
|
//loading ERMU to picture
|
|
const JsonNode config(JsonPath::builtin("config/ERMU_to_picture.json"));
|
|
int etp_idx = 0;
|
|
for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
|
|
int idx = 0;
|
|
for(const JsonNode &n : etp.Vector()) {
|
|
ERMUtoPicture[idx][etp_idx] = n.String();
|
|
idx ++;
|
|
}
|
|
assert (idx == std::size(ERMUtoPicture));
|
|
|
|
etp_idx ++;
|
|
}
|
|
assert (etp_idx == 44);
|
|
}
|
|
|
|
void Graphics::addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName)
|
|
{
|
|
if (!imageName.empty())
|
|
{
|
|
JsonNode entry;
|
|
if (group != 0)
|
|
entry["group"].Integer() = group;
|
|
entry["frame"].Integer() = index;
|
|
entry["file"].String() = imageName;
|
|
|
|
imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
|
|
}
|
|
}
|
|
|
|
void Graphics::addImageListEntries(const EntityService * service)
|
|
{
|
|
auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3, _4);
|
|
|
|
auto loopCb = [&](const Entity * entity, bool & stop)
|
|
{
|
|
entity->registerIcons(cb);
|
|
};
|
|
|
|
service->forEachBase(loopCb);
|
|
}
|
|
|
|
void Graphics::initializeImageLists()
|
|
{
|
|
addImageListEntries(CGI->creatures());
|
|
addImageListEntries(CGI->heroTypes());
|
|
addImageListEntries(CGI->artifacts());
|
|
addImageListEntries(CGI->factions());
|
|
addImageListEntries(CGI->spells());
|
|
addImageListEntries(CGI->skills());
|
|
}
|
|
|
|
std::shared_ptr<CAnimation> Graphics::getAnimation(const AnimationPath & path)
|
|
{
|
|
if (cachedAnimations.count(path) != 0)
|
|
return cachedAnimations.at(path);
|
|
|
|
auto newAnimation = GH.renderHandler().loadAnimation(path);
|
|
|
|
newAnimation->preload();
|
|
cachedAnimations[path] = newAnimation;
|
|
return newAnimation;
|
|
}
|