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https://github.com/vcmi/vcmi.git
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db221829aa
- hero classes will be loaded correctly - objects without index will have correctly assigned ID's
877 lines
27 KiB
C++
877 lines
27 KiB
C++
#include "StdInc.h"
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#include "CModHandler.h"
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#include "mapObjects/CObjectClassesHandler.h"
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#include "JsonNode.h"
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#include "filesystem/Filesystem.h"
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#include "filesystem/AdapterLoaders.h"
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#include "filesystem/CFilesystemLoader.h"
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#include "CCreatureHandler.h"
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#include "CArtHandler.h"
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#include "CTownHandler.h"
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#include "CHeroHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "StringConstants.h"
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#include "CStopWatch.h"
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#include "IHandlerBase.h"
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#include "CSpellHandler.h"
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/*
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* CModHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CIdentifierStorage::CIdentifierStorage():
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state(LOADING)
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{
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}
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void CIdentifierStorage::checkIdentifier(std::string & ID)
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{
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if (boost::algorithm::ends_with(ID, "."))
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logGlobal->warnStream() << "BIG WARNING: identifier " << ID << " seems to be broken!";
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else
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{
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size_t pos = 0;
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do
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{
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if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
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{
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logGlobal->warnStream() << "Warning: identifier " << ID << " is not in camelCase!";
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ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
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}
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pos = ID.find('.', pos);
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}
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while(pos++ != std::string::npos);
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}
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}
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CIdentifierStorage::ObjectCallback::ObjectCallback(std::string localScope, std::string remoteScope, std::string type,
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std::string name, const std::function<void(si32)> & callback, bool optional):
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localScope(localScope),
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remoteScope(remoteScope),
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type(type),
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name(name),
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callback(callback),
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optional(optional)
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{}
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static std::pair<std::string, std::string> splitString(std::string input, char separator)
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{
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std::pair<std::string, std::string> ret;
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size_t splitPos = input.find(separator);
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if (splitPos == std::string::npos)
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{
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ret.first.clear();
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ret.second = input;
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}
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else
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{
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ret.first = input.substr(0, splitPos);
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ret.second = input.substr(splitPos + 1);
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}
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return ret;
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}
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void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
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{
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checkIdentifier(callback.type);
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checkIdentifier(callback.name);
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assert(!callback.localScope.empty());
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if (state != FINISHED) // enqueue request if loading is still in progress
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scheduledRequests.push_back(callback);
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else // execute immediately for "late" requests
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resolveIdentifier(callback);
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}
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void CIdentifierStorage::requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
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{
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auto pair = splitString(name, ':'); // remoteScope:name
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requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, false));
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}
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void CIdentifierStorage::requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
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{
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auto pair = splitString(name.String(), ':'); // remoteScope:name
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requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, false));
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}
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void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
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{
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auto pair = splitString(name.String(), ':'); // remoteScope:<type.name>
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auto pair2 = splitString(pair.second, '.'); // type.name
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requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback, false));
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}
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void CIdentifierStorage::tryRequestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
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{
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auto pair = splitString(name, ':'); // remoteScope:name
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requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, true));
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}
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void CIdentifierStorage::tryRequestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
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{
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auto pair = splitString(name.String(), ':'); // remoteScope:name
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requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, true));
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}
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boost::optional<si32> CIdentifierStorage::getIdentifier(std::string scope, std::string type, std::string name, bool silent)
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{
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auto pair = splitString(name, ':'); // remoteScope:name
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auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, type, pair.second, std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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if (!silent)
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logGlobal->errorStream() << "Failed to resolve identifier " << name << " of type " << type << " from mod " << scope;
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return boost::optional<si32>();
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}
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boost::optional<si32> CIdentifierStorage::getIdentifier(std::string type, const JsonNode & name, bool silent)
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{
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auto pair = splitString(name.String(), ':'); // remoteScope:name
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auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, type, pair.second, std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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if (!silent)
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logGlobal->errorStream() << "Failed to resolve identifier " << name.String() << " of type " << type << " from mod " << name.meta;
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return boost::optional<si32>();
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}
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boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
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{
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auto pair = splitString(name.String(), ':'); // remoteScope:<type.name>
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auto pair2 = splitString(pair.second, '.'); // type.name
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auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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if (!silent)
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logGlobal->errorStream() << "Failed to resolve identifier " << name.String() << " of type " << pair2.first << " from mod " << name.meta;
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return boost::optional<si32>();
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}
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void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier)
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{
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ObjectData data;
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data.scope = scope;
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data.id = identifier;
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std::string fullID = type + '.' + name;
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checkIdentifier(fullID);
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registeredObjects.insert(std::make_pair(fullID, data));
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}
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std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
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{
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std::set<std::string> allowedScopes;
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if (request.remoteScope.empty())
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{
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// normally ID's from all required mods, own mod and virtual "core" mod are allowed
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if (request.localScope != "core" && request.localScope != "")
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allowedScopes = VLC->modh->getModData(request.localScope).dependencies;
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allowedScopes.insert(request.localScope);
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allowedScopes.insert("core");
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}
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else
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{
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//...unless destination mod was specified explicitly
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auto myDeps = VLC->modh->getModData(request.localScope).dependencies;
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if (request.remoteScope == "core" || // allow only available to all core mod
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myDeps.count(request.remoteScope)) // or dependencies
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allowedScopes.insert(request.remoteScope);
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}
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std::string fullID = request.type + '.' + request.name;
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auto entries = registeredObjects.equal_range(fullID);
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if (entries.first != entries.second)
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{
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std::vector<ObjectData> locatedIDs;
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for (auto it = entries.first; it != entries.second; it++)
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{
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if (vstd::contains(allowedScopes, it->second.scope))
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{
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locatedIDs.push_back(it->second);
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}
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}
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return locatedIDs;
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}
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return std::vector<ObjectData>();
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}
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bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
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{
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auto identifiers = getPossibleIdentifiers(request);
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if (identifiers.size() == 1) // normally resolved ID
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{
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request.callback(identifiers.front().id);
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return true;
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}
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if (request.optional && identifiers.empty()) // failed to resolve optinal ID
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{
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return true;
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}
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// error found. Try to generate some debug info
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if (identifiers.size() == 0)
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logGlobal->errorStream() << "Unknown identifier!";
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else
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logGlobal->errorStream() << "Ambiguous identifier request!";
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logGlobal->errorStream() << "Request for " << request.type << "." << request.name << " from mod " << request.localScope;
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for (auto id : identifiers)
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{
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logGlobal->errorStream() << "\tID is available in mod " << id.scope;
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}
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return false;
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}
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void CIdentifierStorage::finalize()
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{
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state = FINALIZING;
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bool errorsFound = false;
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//Note: we may receive new requests during resolution phase -> end may change -> range for can't be used
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for(auto it = scheduledRequests.begin(); it != scheduledRequests.end(); it++)
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{
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errorsFound |= !resolveIdentifier(*it);
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}
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if (errorsFound)
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{
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for(auto object : registeredObjects)
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{
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logGlobal->traceStream() << object.second.scope << " : " << object.first << " -> " << object.second.id;
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}
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logGlobal->errorStream() << "All known identifiers were dumped into log file";
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}
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assert(errorsFound == false);
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state = FINISHED;
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}
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CContentHandler::ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, std::string objectName):
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handler(handler),
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objectName(objectName),
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originalData(handler->loadLegacyData(VLC->modh->settings.data["textData"][objectName].Float()))
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{
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for(auto & node : originalData)
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{
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node.setMeta("core");
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}
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}
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bool CContentHandler::ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList, bool validate)
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{
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bool result;
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JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
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data.setMeta(modName);
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ModInfo & modInfo = modData[modName];
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for(auto entry : data.Struct())
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{
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size_t colon = entry.first.find(':');
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if (colon == std::string::npos)
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{
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// normal object, local to this mod
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modInfo.modData[entry.first].swap(entry.second);
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}
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else
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{
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std::string remoteName = entry.first.substr(0, colon);
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std::string objectName = entry.first.substr(colon + 1);
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// patching this mod? Send warning and continue - this situation can be handled normally
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if (remoteName == modName)
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logGlobal->warnStream() << "Redundant namespace definition for " << objectName;
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logGlobal->traceStream() << "Patching object " << objectName << " (" << remoteName << ") from " << modName;
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JsonNode & remoteConf = modData[remoteName].patches[objectName];
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JsonUtils::merge(remoteConf, entry.second);
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}
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}
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return result;
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}
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bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool validate)
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{
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ModInfo & modInfo = modData[modName];
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bool result = true;
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auto performValidate = [&,this](JsonNode & data, const std::string & name){
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handler->beforeValidate(data);
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if (validate)
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result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
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};
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// apply patches
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if (!modInfo.patches.isNull())
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JsonUtils::merge(modInfo.modData, modInfo.patches);
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for(auto & entry : modInfo.modData.Struct())
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{
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const std::string & name = entry.first;
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JsonNode & data = entry.second;
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if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
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{
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// try to add H3 object data
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size_t index = data["index"].Float();
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if (originalData.size() > index)
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{
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JsonUtils::merge(originalData[index], data);
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performValidate(originalData[index],name);
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handler->loadObject(modName, name, originalData[index], index);
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originalData[index].clear(); // do not use same data twice (same ID)
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continue;
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}
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}
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// normal new object or one with index bigger that data size
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performValidate(data,name);
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handler->loadObject(modName, name, data);
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}
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return result;
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}
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void CContentHandler::ContentTypeHandler::afterLoadFinalization()
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{
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handler->afterLoadFinalization();
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}
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CContentHandler::CContentHandler()
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{
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handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
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handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
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handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
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handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
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handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object")));
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handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
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handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));
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//TODO: any other types of moddables?
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}
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bool CContentHandler::preloadModData(std::string modName, JsonNode modConfig, bool validate)
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{
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bool result = true;
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for(auto & handler : handlers)
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{
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result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
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}
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return result;
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}
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bool CContentHandler::loadMod(std::string modName, bool validate)
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{
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bool result = true;
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for(auto & handler : handlers)
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{
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result &= handler.second.loadMod(modName, validate);
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}
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return result;
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}
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void CContentHandler::afterLoadFinalization()
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{
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for(auto & handler : handlers)
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{
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handler.second.afterLoadFinalization();
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}
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}
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void CContentHandler::preloadData(CModInfo & mod)
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{
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bool validate = (mod.validation != CModInfo::PASSED);
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// print message in format [<8-symbols checksum>] <modname>
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logGlobal->infoStream() << "\t\t[" << std::noshowbase << std::hex << std::setw(8) << std::setfill('0')
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<< mod.checksum << "] " << mod.name;
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if (validate && mod.identifier != "core")
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{
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if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
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mod.validation = CModInfo::FAILED;
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}
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if (!preloadModData(mod.identifier, mod.config, validate))
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mod.validation = CModInfo::FAILED;
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}
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void CContentHandler::load(CModInfo & mod)
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{
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bool validate = (mod.validation != CModInfo::PASSED);
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if (!loadMod(mod.identifier, validate))
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mod.validation = CModInfo::FAILED;
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if (validate)
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{
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if (mod.validation != CModInfo::FAILED)
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logGlobal->infoStream() << "\t\t[DONE] " << mod.name;
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else
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logGlobal->errorStream() << "\t\t[FAIL] " << mod.name;
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}
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else
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logGlobal->infoStream() << "\t\t[SKIP] " << mod.name;
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}
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static JsonNode loadModSettings(std::string path)
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{
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if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
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{
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return JsonNode(ResourceID(path, EResType::TEXT));
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}
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// Probably new install. Create initial configuration
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CResourceHandler::get("local")->createResource(path);
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return JsonNode();
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}
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JsonNode addMeta(JsonNode config, std::string meta)
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{
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config.setMeta(meta);
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return std::move(config);
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}
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CModInfo::CModInfo(std::string identifier,const JsonNode & local, const JsonNode & config):
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identifier(identifier),
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name(config["name"].String()),
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description(config["description"].String()),
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dependencies(config["depends"].convertTo<std::set<std::string> >()),
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conflicts(config["conflicts"].convertTo<std::set<std::string> >()),
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validation(PENDING),
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config(addMeta(config, identifier))
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{
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loadLocalData(local);
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}
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JsonNode CModInfo::saveLocalData() const
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{
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std::ostringstream stream;
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stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
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JsonNode conf;
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conf["active"].Bool() = enabled;
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conf["validated"].Bool() = validation != FAILED;
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conf["checksum"].String() = stream.str();
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return conf;
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}
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std::string CModInfo::getModDir(std::string name)
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{
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return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
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}
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std::string CModInfo::getModFile(std::string name)
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{
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return getModDir(name) + "/mod.json";
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}
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void CModInfo::updateChecksum(ui32 newChecksum)
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{
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// comment-out next line to force validation of all mods ignoring checksum
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if (newChecksum != checksum)
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{
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checksum = newChecksum;
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validation = PENDING;
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}
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}
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void CModInfo::loadLocalData(const JsonNode & data)
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{
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bool validated = false;
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enabled = true;
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checksum = 0;
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if (data.getType() == JsonNode::DATA_BOOL)
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{
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|
enabled = data.Bool();
|
|
}
|
|
if (data.getType() == JsonNode::DATA_STRUCT)
|
|
{
|
|
enabled = data["active"].Bool();
|
|
validated = data["validated"].Bool();
|
|
checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
|
|
}
|
|
|
|
if (enabled)
|
|
validation = validated ? PASSED : PENDING;
|
|
else
|
|
validation = validated ? PASSED : FAILED;
|
|
}
|
|
|
|
CModHandler::CModHandler()
|
|
{
|
|
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
|
|
{
|
|
identifiers.registerObject("core", "resource", GameConstants::RESOURCE_NAMES[i], i);
|
|
}
|
|
|
|
for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
|
|
identifiers.registerObject("core", "primSkill", PrimarySkill::names[i], i);
|
|
|
|
}
|
|
|
|
void CModHandler::loadConfigFromFile (std::string name)
|
|
{
|
|
settings.data = JsonUtils::assembleFromFiles("config/" + name);
|
|
const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
|
|
settings.MAX_HEROES_AVAILABLE_PER_PLAYER = hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Float();
|
|
settings.MAX_HEROES_ON_MAP_PER_PLAYER = hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Float();
|
|
settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
|
|
settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
|
|
settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
|
|
settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
|
|
settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
|
|
settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
|
|
const JsonNode & gameModules = settings.data["modules"];
|
|
modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
|
|
modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
|
|
modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
|
|
modules.MITHRIL = gameModules["MITHRIL"].Bool();
|
|
}
|
|
|
|
// currentList is passed by value to get current list of depending mods
|
|
bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentList) const
|
|
{
|
|
const CModInfo & mod = allMods.at(modID);
|
|
|
|
// Mod already present? We found a loop
|
|
if (vstd::contains(currentList, modID))
|
|
{
|
|
logGlobal->errorStream() << "Error: Circular dependency detected! Printing dependency list:";
|
|
logGlobal->errorStream() << "\t" << mod.name << " -> ";
|
|
return true;
|
|
}
|
|
|
|
currentList.insert(modID);
|
|
|
|
// recursively check every dependency of this mod
|
|
for(const TModID & dependency : mod.dependencies)
|
|
{
|
|
if (hasCircularDependency(dependency, currentList))
|
|
{
|
|
logGlobal->errorStream() << "\t" << mod.name << " ->\n"; // conflict detected, print dependency list
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
|
|
{
|
|
for(const TModID & id : input)
|
|
{
|
|
const CModInfo & mod = allMods.at(id);
|
|
|
|
for(const TModID & dep : mod.dependencies)
|
|
{
|
|
if (!vstd::contains(input, dep))
|
|
{
|
|
logGlobal->errorStream() << "Error: Mod " << mod.name << " requires missing " << dep << "!";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for(const TModID & conflicting : mod.conflicts)
|
|
{
|
|
if (vstd::contains(input, conflicting))
|
|
{
|
|
logGlobal->errorStream() << "Error: Mod " << mod.name << " conflicts with " << allMods.at(conflicting).name << "!";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (hasCircularDependency(id))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input) const
|
|
{
|
|
// Topological sort algorithm
|
|
// May not be the fastest one but VCMI does not needs any speed here
|
|
// Unless user have dozens of mods with complex dependencies this code should be fine
|
|
|
|
// first - sort input to have input strictly based on name (and not on hashmap or anything else)
|
|
boost::range::sort(input);
|
|
|
|
std::vector <TModID> output;
|
|
output.reserve(input.size());
|
|
|
|
std::set <TModID> resolvedMods;
|
|
|
|
// Check if all mod dependencies are resolved (moved to resolvedMods)
|
|
auto isResolved = [&](const CModInfo mod) -> bool
|
|
{
|
|
for(const TModID & dependency : mod.dependencies)
|
|
{
|
|
if (!vstd::contains(resolvedMods, dependency))
|
|
return false;
|
|
}
|
|
return true;
|
|
};
|
|
|
|
while (!input.empty())
|
|
{
|
|
std::set <TModID> toResolve; // list of mods resolved on this iteration
|
|
|
|
for (auto it = input.begin(); it != input.end();)
|
|
{
|
|
if (isResolved(allMods.at(*it)))
|
|
{
|
|
toResolve.insert(*it);
|
|
output.push_back(*it);
|
|
it = input.erase(it);
|
|
continue;
|
|
}
|
|
it++;
|
|
}
|
|
resolvedMods.insert(toResolve.begin(), toResolve.end());
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
std::vector<std::string> CModHandler::getModList(std::string path)
|
|
{
|
|
std::string modDir = boost::to_upper_copy(path + "MODS/");
|
|
size_t depth = boost::range::count(modDir, '/');
|
|
|
|
auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) -> bool
|
|
{
|
|
if (id.getType() != EResType::DIRECTORY)
|
|
return false;
|
|
if (!boost::algorithm::starts_with(id.getName(), modDir))
|
|
return false;
|
|
if (boost::range::count(id.getName(), '/') != depth )
|
|
return false;
|
|
return true;
|
|
});
|
|
|
|
//storage for found mods
|
|
std::vector<std::string> foundMods;
|
|
for (auto & entry : list)
|
|
{
|
|
std::string name = entry.getName();
|
|
name.erase(0, modDir.size()); //Remove path prefix
|
|
|
|
// check if wog is actually present. Hack-ish but better than crash
|
|
// TODO: remove soon (hopefully - before 0.96)
|
|
if (name == "WOG")
|
|
{
|
|
if (!CResourceHandler::get("initial")->existsResource(ResourceID("DATA/ZVS", EResType::DIRECTORY)) &&
|
|
!CResourceHandler::get("initial")->existsResource(ResourceID("MODS/WOG/DATA/ZVS", EResType::DIRECTORY)))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (!name.empty())
|
|
foundMods.push_back(name);
|
|
}
|
|
return foundMods;
|
|
}
|
|
|
|
void CModHandler::loadMods(std::string path, std::string parent, const JsonNode & modSettings, bool enableMods)
|
|
{
|
|
for (std::string modName : getModList(path))
|
|
{
|
|
boost::to_lower(modName);
|
|
std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
|
|
|
|
if (CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName))))
|
|
{
|
|
CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName))));
|
|
if (!parent.empty()) // this is submod, add parent to dependecies
|
|
mod.dependencies.insert(parent);
|
|
|
|
allMods[modFullName] = mod;
|
|
if (mod.enabled && enableMods)
|
|
activeMods.push_back(modFullName);
|
|
|
|
loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.enabled);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CModHandler::loadMods()
|
|
{
|
|
const JsonNode modConfig = loadModSettings("config/modSettings.json");
|
|
|
|
loadMods("", "", modConfig["activeMods"], true);
|
|
|
|
coreMod = CModInfo("core", modConfig["core"], JsonNode(ResourceID("config/gameConfig.json")));
|
|
coreMod.name = "Original game files";
|
|
}
|
|
|
|
std::vector<std::string> CModHandler::getAllMods()
|
|
{
|
|
std::vector<std::string> modlist;
|
|
for (auto & entry : allMods)
|
|
modlist.push_back(entry.first);
|
|
return modlist;
|
|
}
|
|
|
|
std::vector<std::string> CModHandler::getActiveMods()
|
|
{
|
|
return activeMods;
|
|
}
|
|
|
|
static JsonNode genDefaultFS()
|
|
{
|
|
// default FS config for mods: directory "Content" that acts as H3 root directory
|
|
JsonNode defaultFS;
|
|
defaultFS[""].Vector().resize(2);
|
|
defaultFS[""].Vector()[0]["type"].String() = "zip";
|
|
defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
|
|
defaultFS[""].Vector()[1]["type"].String() = "dir";
|
|
defaultFS[""].Vector()[1]["path"].String() = "/Content";
|
|
return defaultFS;
|
|
}
|
|
|
|
static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
|
|
{
|
|
static const JsonNode defaultFS = genDefaultFS();
|
|
|
|
if (!conf["filesystem"].isNull())
|
|
return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
|
|
else
|
|
return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
|
|
}
|
|
|
|
static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoader * filesystem)
|
|
{
|
|
boost::crc_32_type modChecksum;
|
|
// first - add current VCMI version into checksum to force re-validation on VCMI updates
|
|
modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
|
|
|
|
// second - add mod.json into checksum because filesystem does not contains this file
|
|
// FIXME: remove workaround for core mod
|
|
if (modName != "core")
|
|
{
|
|
ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT);
|
|
ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
|
|
modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
|
|
}
|
|
// third - add all detected text files from this mod into checksum
|
|
auto files = filesystem->getFilteredFiles([](const ResourceID & resID)
|
|
{
|
|
return resID.getType() == EResType::TEXT &&
|
|
( boost::starts_with(resID.getName(), "DATA") ||
|
|
boost::starts_with(resID.getName(), "CONFIG"));
|
|
});
|
|
|
|
for (const ResourceID & file : files)
|
|
{
|
|
ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
|
|
modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
|
|
}
|
|
return modChecksum.checksum();
|
|
}
|
|
|
|
void CModHandler::loadModFilesystems()
|
|
{
|
|
activeMods = resolveDependencies(activeMods);
|
|
|
|
coreMod.updateChecksum(calculateModChecksum("core", CResourceHandler::get("core")));
|
|
|
|
for(std::string & modName : activeMods)
|
|
{
|
|
CModInfo & mod = allMods[modName];
|
|
CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
|
|
}
|
|
}
|
|
|
|
CModInfo & CModHandler::getModData(TModID modId)
|
|
{
|
|
CModInfo & mod = allMods.at(modId);
|
|
assert(vstd::contains(activeMods, modId)); // not really necessary but won't hurt
|
|
return mod;
|
|
}
|
|
|
|
void CModHandler::initializeConfig()
|
|
{
|
|
loadConfigFromFile("defaultMods.json");
|
|
}
|
|
|
|
void CModHandler::load()
|
|
{
|
|
CStopWatch totalTime, timer;
|
|
|
|
CContentHandler content;
|
|
logGlobal->infoStream() << "\tInitializing content handler: " << timer.getDiff() << " ms";
|
|
|
|
for(const TModID & modName : activeMods)
|
|
{
|
|
logGlobal->traceStream() << "Generating checksum for " << modName;
|
|
allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
|
|
}
|
|
|
|
// first - load virtual "core" mod that contains all data
|
|
// TODO? move all data into real mods? RoE, AB, SoD, WoG
|
|
content.preloadData(coreMod);
|
|
for(const TModID & modName : activeMods)
|
|
content.preloadData(allMods[modName]);
|
|
logGlobal->infoStream() << "\tParsing mod data: " << timer.getDiff() << " ms";
|
|
|
|
content.load(coreMod);
|
|
for(const TModID & modName : activeMods)
|
|
content.load(allMods[modName]);
|
|
|
|
logGlobal->infoStream() << "\tLoading mod data: " << timer.getDiff() << "ms";
|
|
|
|
VLC->creh->loadCrExpBon();
|
|
VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
|
|
|
|
identifiers.finalize();
|
|
logGlobal->infoStream() << "\tResolving identifiers: " << timer.getDiff() << " ms";
|
|
|
|
content.afterLoadFinalization();
|
|
logGlobal->infoStream() << "\tHandlers post-load finalization: " << timer.getDiff() << " ms";
|
|
logGlobal->infoStream() << "\tAll game content loaded in " << totalTime.getDiff() << " ms";
|
|
}
|
|
|
|
void CModHandler::afterLoad()
|
|
{
|
|
JsonNode modSettings;
|
|
for (auto & modEntry : allMods)
|
|
{
|
|
std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
|
|
|
|
modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
|
|
}
|
|
modSettings["core"] = coreMod.saveLocalData();
|
|
|
|
std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
|
|
file << modSettings;
|
|
}
|