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vcmi/lib/CondSh.h
Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
* all lock/unlock and unlock/lock pairs are done by RAII guards now
* fixed two possible crashes at the end of battle when last stack was killed by spell. That should fix #749 and #752.
* fixed a very nasty race condition, eliminating possible deadlock at the start of battle when human hero has tactics
* fixed #422
2012-02-19 21:03:43 +00:00

70 lines
1.2 KiB
C++

#pragma once
/*
* CondSh.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
/// Used for multithreading, wraps boost functions
template <typename T> struct CondSh
{
T data;
boost::condition_variable cond;
boost::mutex mx;
CondSh()
{}
CondSh(T t)
{
data = t;
}
void set(T t)
{
boost::unique_lock<boost::mutex> lock(mx);
data=t;
}
void setn(T t) //set data and notify
{
{
boost::unique_lock<boost::mutex> lock(mx);
data=t;
}
cond.notify_all();
};
T get() //get stored value
{
boost::unique_lock<boost::mutex> lock(mx);
return data;
}
void waitWhileTrue() //waits until data is set to false
{
boost::unique_lock<boost::mutex> un(mx);
while(data)
cond.wait(un);
}
void waitWhile(const T &t) //waits while data is set to arg
{
boost::unique_lock<boost::mutex> un(mx);
while(data == t)
cond.wait(un);
}
void waitUntil(const T &t) //waits until data is set to arg
{
boost::unique_lock<boost::mutex> un(mx);
while(data != t)
cond.wait(un);
}
};