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vcmi/lib/IBonusTypeHandler.h
Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
* fixed duels, added no-GUI mode for automatic AI testing
* minor things
2013-06-17 15:45:55 +00:00

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C++

/*
* IBonusTypeHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
class IBonusBearer;
struct Bonus;
///High level interface for BonusTypeHandler
class IBonusTypeHandler
{
public:
virtual ~IBonusTypeHandler(){};
virtual std::string bonusToString(const Bonus *bonus, const IBonusBearer *bearer, bool description) const = 0;
virtual std::string bonusToGraphics(const Bonus *bonus) const = 0;
};