mirror of
https://github.com/vcmi/vcmi.git
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47bc007d8c
* Improvements for console * Speed bonus support * Minor improvements
337 lines
11 KiB
C++
337 lines
11 KiB
C++
// CMT.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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#include <cmath>
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#include <string>
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#include <vector>
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#include <queue>
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#include <cmath>
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#include <boost/algorithm/string.hpp>
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#include "boost/filesystem/operations.hpp"
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#include <boost/thread.hpp>
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#include <SDL_ttf.h>
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#include <SDL_mixer.h>
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#include "SDL_Extensions.h"
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#include "SDL_framerate.h"
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#include "CGameInfo.h"
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#include "mapHandler.h"
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#include "global.h"
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#include "CPreGame.h"
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#include "CCastleInterface.h"
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#include "CConsoleHandler.h"
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#include "CCursorHandler.h"
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#include "CGameState.h"
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#include "CCallback.h"
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#include "CPlayerInterface.h"
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#include "CAdvmapInterface.h"
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#include "hch/CBuildingHandler.h"
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#include "hch/CVideoHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CCreatureHandler.h"
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#include "hch/CSpellHandler.h"
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#include "hch/CMusicHandler.h"
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#include "hch/CLodHandler.h"
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#include "hch/CDefHandler.h"
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#include "hch/CAmbarCendamo.h"
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#include "hch/CGeneralTextHandler.h"
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#include "client/Graphics.h"
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#include "client/Client.h"
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#include "client/CConfigHandler.h"
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#include "lib/Connection.h"
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#include "lib/VCMI_Lib.h"
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#include <cstdlib>
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#include "lib/NetPacks.h"
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#if __MINGW32__
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#undef main
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#endif
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std::string NAME = NAME_VER + std::string(" (client)");
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SDL_Surface * screen, * screen2;
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std::queue<SDL_Event*> events;
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boost::mutex eventsM;
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TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
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void processCommand(const std::string &message, CClient *&client);
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#ifndef __GNUC__
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int _tmain(int argc, _TCHAR* argv[])
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#else
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int main(int argc, char** argv)
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#endif
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{
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tlog0 << "Starting... " << std::endl;
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THC timeHandler tmh, total, pomtime;
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CClient *client = NULL;
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boost::thread *console = NULL;
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std::cout.flags(std::ios::unitbuf);
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logfile = new std::ofstream("VCMI_Client_log.txt");
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::console = new CConsoleHandler;
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*::console->cb = boost::bind(processCommand,_1,boost::ref(client));
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console = new boost::thread(boost::bind(&CConsoleHandler::run,::console));
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tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
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conf.init();
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tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
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tlog0 << NAME << std::endl;
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srand ( time(NULL) );
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CPG=NULL;
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atexit(SDL_Quit);
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CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO)==0)
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{
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SDL_EnableUNICODE(1);
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screen = SDL_SetVideoMode(800,600,conf.cc.bpp,SDL_SWSURFACE|SDL_DOUBLEBUF|(conf.cc.fullscreen?SDL_FULLSCREEN:0)); //initializing important global surface
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tlog0 <<"\tInitializing screen: "<<pomtime.getDif();
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tlog0 << std::endl;
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SDL_WM_SetCaption(NAME.c_str(),""); //set window title
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
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#else
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int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
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#endif
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CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
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tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
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TTF_Init();
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TNRB16 = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",16);
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GEOR13 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",13);
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GEOR16 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",16);
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GEORXX = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",22);
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GEORM = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",10);
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if(! (TNRB16 && GEOR16 && GEORXX && GEORM))
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{
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tlog1 << "One of the fonts couldn't be loaded!\n";
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throw "One of the fonts couldn't be loaded!\n";
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}
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atexit(TTF_Quit);
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THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
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CMusicHandler * mush = new CMusicHandler; //initializing audio
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mush->initMusics();
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//audio initialized
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cgi->mush = mush;
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tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
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tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
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CDefHandler::Spriteh = cgi->spriteh = new CLodHandler();
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cgi->spriteh->init("Data" PATHSEPARATOR "H3sprite.lod","Sprites");
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BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
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cgi->bitmaph->init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
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tlog0<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
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initDLL(cgi->bitmaph,::console,logfile);
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CGI->setFromLib();
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tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
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pomtime.getDif();
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cgi->curh = new CCursorHandler;
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cgi->curh->initCursor();
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cgi->curh->show();
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tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
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pomtime.getDif();
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graphics = new Graphics();
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graphics->loadHeroAnim();
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tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
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tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
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CMessage::init();
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tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
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CPreGame * cpg = new CPreGame(); //main menu and submenus
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tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
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tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
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cpg->mush = mush;
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StartInfo *options = new StartInfo(cpg->runLoop());
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if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
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{
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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screen = SDL_SetVideoMode(conf.cc.resx,conf.cc.resy,conf.cc.bpp,SDL_SWSURFACE|SDL_DOUBLEBUF|(conf.cc.fullscreen?SDL_FULLSCREEN:0)); //initializing important global surface
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SDL_EnableUNICODE(1);
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SDL_WM_SetCaption(NAME.c_str(),""); //set window title
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SDL_ShowCursor(SDL_DISABLE);
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}
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CClient cl;
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if(options->mode == 0) //new game
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{
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tmh.getDif();
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char portc[10];
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SDL_itoa(conf.cc.port,portc,10);
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CClient::runServer(portc);
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tlog0<<"Preparing shared memory and starting server: "<<tmh.getDif()<<std::endl;
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tmh.getDif();pomtime.getDif();//reset timers
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CConnection *c=NULL;
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//wait until server is ready
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tlog0<<"Waiting for server... ";
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cl.waitForServer();
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tlog0 << tmh.getDif()<<std::endl;
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while(!c)
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{
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try
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{
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tlog0 << "Establishing connection...\n";
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c = new CConnection(conf.cc.server,portc,NAME);
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}
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catch(...)
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{
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tlog1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
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SDL_Delay(2000);
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}
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}
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THC tlog0<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
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cl.newGame(c,options);
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client = &cl;
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boost::thread t(boost::bind(&CClient::run,&cl));
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}
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else //load game
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{
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std::string fname = options->mapname;
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boost::algorithm::erase_last(fname,".vlgm1");
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cl.load(fname);
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client = &cl;
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boost::thread t(boost::bind(&CClient::run,&cl));
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}
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SDL_Event *ev = NULL;
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while(1) //main SDL events loop
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{
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ev = new SDL_Event();
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SDL_WaitEvent(ev);
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if((ev->type==SDL_QUIT) || (ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
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{
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cl.close();
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#ifndef __unix__
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::console->killConsole(console->native_handle());
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#endif
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LOCPLINT->pim->lock();
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SDL_Delay(750);
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tlog0 << "Ending...\n";
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exit(EXIT_SUCCESS);
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}
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else if(ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
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{
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LOCPLINT->pim->lock();
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bool full = !(screen->flags&SDL_FULLSCREEN);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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screen = SDL_SetVideoMode(conf.cc.resx,conf.cc.resy,conf.cc.bpp,SDL_SWSURFACE|SDL_DOUBLEBUF|(full?SDL_FULLSCREEN:0)); //initializing important global surface
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SDL_WM_SetCaption(NAME.c_str(),""); //set window title
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SDL_ShowCursor(SDL_DISABLE);
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LOCPLINT->curint->show();
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if(LOCPLINT->curint != LOCPLINT->adventureInt)
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LOCPLINT->adventureInt->show();
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if(LOCPLINT->curint == LOCPLINT->castleInt)
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LOCPLINT->castleInt->showAll(0,true);
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if(LOCPLINT->curint->subInt)
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LOCPLINT->curint->subInt->show();
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LOCPLINT->pim->unlock();
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}
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eventsM.lock();
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events.push(ev);
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eventsM.unlock();
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}
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}
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else
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{
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tlog1<<"Something was wrong: "<<SDL_GetError()<<std::endl;
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return -1;
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}
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}
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void processCommand(const std::string &message, CClient *&client)
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{
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std::istringstream readed;
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readed.str(message);
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std::string cn; //command name
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readed >> cn;
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int3 src, dst;
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// int heronum;//TODO use me
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int3 dest;
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if(LOCPLINT && LOCPLINT->cingconsole)
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LOCPLINT->cingconsole->print(message);
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if(message==std::string("die, fool"))
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exit(EXIT_SUCCESS);
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else if(cn==std::string("activate"))
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{
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int what;
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readed >> what;
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switch (what)
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{
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case 0:
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LOCPLINT->curint->activate();
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break;
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case 1:
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LOCPLINT->adventureInt->activate();
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break;
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case 2:
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LOCPLINT->castleInt->activate();
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break;
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}
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}
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else if(cn=="save")
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{
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std::string fname;
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readed >> fname;
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client->save(fname);
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}
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else if(cn=="load")
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{
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std::string fname;
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readed >> fname;
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client->load(fname);
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}
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else if(cn=="resolution")
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{
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std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
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int i=1, hlp=1;
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tlog4 << "Available screen resolutions:\n";
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for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
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tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
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tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
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std::cin >> i;
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if(!i)
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return;
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else if(i < 0 || i > conf.guiOptions.size())
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{
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tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
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}
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else
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{
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for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
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conf.cc.resx = j->first.first;
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conf.cc.resy = j->first.second;
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tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
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}
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}
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else if(message=="get txt")
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{
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boost::filesystem::create_directory("Extracted_txts");
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tlog0<<"Command accepted. Opening .lod file...\t";
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CLodHandler * txth = new CLodHandler;
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txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"");
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tlog0<<"done.\nScanning .lod file\n";
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int curp=0;
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std::string pattern = ".TXT", pom;
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for(int i=0;i<txth->entries.size(); i++)
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{
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pom = txth->entries[i].nameStr;
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if(boost::algorithm::find_last(pom,pattern))
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{
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txth->extractFile(std::string("Extracted_txts\\")+pom,pom);
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}
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if(i%8) continue;
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int p2 = ((float)i/(float)txth->entries.size())*(float)100;
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if(p2!=curp)
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{
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curp = p2;
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tlog0<<"\r"<<curp<<"%";
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}
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}
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tlog0<<"\rExtracting done :)\n";
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}
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else if(client && client->serv && client->serv->connected) //send to server
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{
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PlayerMessage pm(LOCPLINT->playerID,message);
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*client->serv << ±
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}
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} |