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vcmi/lib/entities/building/CBuilding.cpp
2024-07-21 18:21:48 +00:00

102 lines
2.3 KiB
C++

/*
* CBuilding.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CBuilding.h"
#include "../../VCMI_Lib.h"
#include "../../texts/CGeneralTextHandler.h"
#include "../faction/CFaction.h"
#include "../faction/CTown.h"
VCMI_LIB_NAMESPACE_BEGIN
const std::map<std::string, CBuilding::EBuildMode> CBuilding::MODES =
{
{ "normal", CBuilding::BUILD_NORMAL },
{ "auto", CBuilding::BUILD_AUTO },
{ "special", CBuilding::BUILD_SPECIAL },
{ "grail", CBuilding::BUILD_GRAIL }
};
const std::map<std::string, CBuilding::ETowerHeight> CBuilding::TOWER_TYPES =
{
{ "low", CBuilding::HEIGHT_LOW },
{ "average", CBuilding::HEIGHT_AVERAGE },
{ "high", CBuilding::HEIGHT_HIGH },
{ "skyship", CBuilding::HEIGHT_SKYSHIP }
};
const BuildingTypeUniqueID CBuilding::getUniqueTypeID() const
{
return BuildingTypeUniqueID(town->faction->getId(), bid);
}
std::string CBuilding::getJsonKey() const
{
return modScope + ':' + identifier;
}
std::string CBuilding::getNameTranslated() const
{
return VLC->generaltexth->translate(getNameTextID());
}
std::string CBuilding::getDescriptionTranslated() const
{
return VLC->generaltexth->translate(getDescriptionTextID());
}
std::string CBuilding::getBaseTextID() const
{
return TextIdentifier("building", modScope, town->faction->identifier, identifier).get();
}
std::string CBuilding::getNameTextID() const
{
return TextIdentifier(getBaseTextID(), "name").get();
}
std::string CBuilding::getDescriptionTextID() const
{
return TextIdentifier(getBaseTextID(), "description").get();
}
BuildingID CBuilding::getBase() const
{
const CBuilding * build = this;
while (build->upgrade != BuildingID::NONE)
{
build = build->town->buildings.at(build->upgrade);
}
return build->bid;
}
si32 CBuilding::getDistance(const BuildingID & buildID) const
{
const CBuilding * build = town->buildings.at(buildID);
int distance = 0;
while (build->upgrade != BuildingID::NONE && build != this)
{
build = build->town->buildings.at(build->upgrade);
distance++;
}
if (build == this)
return distance;
return -1;
}
void CBuilding::addNewBonus(const std::shared_ptr<Bonus> & b, BonusList & bonusList) const
{
bonusList.push_back(b);
}
VCMI_LIB_NAMESPACE_END