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1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/*
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* CRewardableConstructor.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CRewardableConstructor.h"
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#include "../mapObjects/CRewardableObject.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../IGameCallback.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void CRewardableConstructor::initTypeData(const JsonNode & config)
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{
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objectInfo.init(config, getBaseTextID());
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blockVisit = config["blockedVisitable"].Bool();
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if (!config["name"].isNull())
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VLC->generaltexth->registerString( config.getModScope(), getNameTextID(), config["name"].String());
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}
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bool CRewardableConstructor::hasNameTextID() const
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{
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return !objectInfo.getParameters()["name"].isNull();
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}
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CGObjectInstance * CRewardableConstructor::create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const
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{
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auto * ret = new CRewardableObject(cb);
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preInitObject(ret);
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ret->appearance = tmpl;
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ret->blockVisit = blockVisit;
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return ret;
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}
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Rewardable::Configuration CRewardableConstructor::generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID) const
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{
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Rewardable::Configuration result;
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objectInfo.configureObject(result, rand, cb);
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for(auto & rewardInfo : result.info)
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{
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for (auto & bonus : rewardInfo.reward.bonuses)
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{
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bonus.source = BonusSource::OBJECT_TYPE;
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bonus.sid = BonusSourceID(objectID);
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}
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}
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return result;
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}
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void CRewardableConstructor::configureObject(CGObjectInstance * object, vstd::RNG & rng) const
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{
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if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
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{
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rewardableObject->configuration = generateConfiguration(object->cb, rng, object->ID);
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if (rewardableObject->configuration.info.empty())
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{
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if (objectInfo.getParameters()["rewards"].isNull())
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logMod->error("Object %s has invalid configuration! No defined rewards found!", getJsonKey());
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else
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logMod->error("Object %s has invalid configuration! Make sure that defined appear chances are continuous!", getJsonKey());
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}
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}
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}
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std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
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{
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return std::unique_ptr<IObjectInfo>(new Rewardable::Info(objectInfo));
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}
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VCMI_LIB_NAMESPACE_END
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