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110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
/*
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* Configuration.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Configuration.h"
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#include "../serializer/JsonSerializeFormat.h"
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VCMI_LIB_NAMESPACE_BEGIN
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Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const
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{
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return static_cast<EVisitMode>(visitMode);
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}
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ui16 Rewardable::Configuration::getResetDuration() const
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{
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return resetParameters.period;
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}
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std::optional<int> Rewardable::Configuration::getVariable(const std::string & category, const std::string & name) const
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{
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std::string variableID = category + '@' + name;
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if (variables.values.count(variableID))
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return variables.values.at(variableID);
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return std::nullopt;
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}
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const JsonNode & Rewardable::Configuration::getPresetVariable(const std::string & category, const std::string & name) const
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{
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static const JsonNode emptyNode;
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std::string variableID = category + '@' + name;
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if (variables.preset.count(variableID))
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return variables.preset.at(variableID);
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else
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return emptyNode;
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}
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void Rewardable::Configuration::presetVariable(const std::string & category, const std::string & name, const JsonNode & value)
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{
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std::string variableID = category + '@' + name;
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variables.preset[variableID] = value;
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}
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void Rewardable::Configuration::initVariable(const std::string & category, const std::string & name, int value)
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{
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std::string variableID = category + '@' + name;
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variables.values[variableID] = value;
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}
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void Rewardable::ResetInfo::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeInt("period", period);
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handler.serializeBool("visitors", visitors);
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handler.serializeBool("rewards", rewards);
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}
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void Rewardable::VisitInfo::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeStruct("limiter", limiter);
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handler.serializeStruct("reward", reward);
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handler.serializeStruct("message", message);
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handler.serializeInt("visitType", visitType);
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}
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void Rewardable::Variables::serializeJson(JsonSerializeFormat & handler)
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{
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if (handler.saving)
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{
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JsonNode presetNode;
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for (auto const & entry : preset)
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presetNode[entry.first] = entry.second;
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handler.serializeRaw("preset", presetNode, {});
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}
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else
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{
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preset.clear();
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JsonNode presetNode;
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handler.serializeRaw("preset", presetNode, {});
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for (auto const & entry : presetNode.Struct())
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preset[entry.first] = entry.second;
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}
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}
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void Rewardable::Configuration::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeStruct("onSelect", onSelect);
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handler.enterArray("info").serializeStruct(info);
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handler.serializeEnum("selectMode", selectMode, std::vector<std::string>{SelectModeString.begin(), SelectModeString.end()});
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handler.serializeEnum("visitMode", visitMode, std::vector<std::string>{VisitModeString.begin(), VisitModeString.end()});
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handler.serializeStruct("resetParameters", resetParameters);
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handler.serializeBool("canRefuse", canRefuse);
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handler.serializeBool("showScoutedPreview", showScoutedPreview);
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handler.serializeInt("infoWindowType", infoWindowType);
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}
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VCMI_LIB_NAMESPACE_END
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