1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib/battle/BattleProxy.cpp
2022-08-29 08:53:35 +03:00

115 lines
2.2 KiB
C++

/*
* BattleProxy.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleProxy.h"
#include "Unit.h"
#include "Terrain.h"
///BattleProxy
BattleProxy::BattleProxy(Subject subject_)
: subject(subject_)
{
setBattle(this);
player = subject->getPlayerID();
}
BattleProxy::~BattleProxy() = default;
int32_t BattleProxy::getActiveStackID() const
{
auto ret = subject->battleActiveUnit();
if(ret)
return ret->unitId();
else
return -1;
}
TStacks BattleProxy::getStacksIf(TStackFilter predicate) const
{
return subject->battleGetStacksIf(predicate);
}
battle::Units BattleProxy::getUnitsIf(battle::UnitFilter predicate) const
{
return subject->battleGetUnitsIf(predicate);
}
BattleField BattleProxy::getBattlefieldType() const
{
return subject->battleGetBattlefieldType();
}
Terrain BattleProxy::getTerrainType() const
{
return subject->battleTerrainType();
}
IBattleInfo::ObstacleCList BattleProxy::getAllObstacles() const
{
return subject->battleGetAllObstacles();
}
PlayerColor BattleProxy::getSidePlayer(ui8 side) const
{
return subject->sideToPlayer(side);
}
const CArmedInstance * BattleProxy::getSideArmy(ui8 side) const
{
return subject->battleGetArmyObject(side);
}
const CGHeroInstance * BattleProxy::getSideHero(ui8 side) const
{
return subject->battleGetFightingHero(side);
}
ui8 BattleProxy::getTacticDist() const
{
return subject->battleTacticDist();
}
ui8 BattleProxy::getTacticsSide() const
{
return subject->battleGetTacticsSide();
}
const CGTownInstance * BattleProxy::getDefendedTown() const
{
return subject->battleGetDefendedTown();
}
si8 BattleProxy::getWallState(int partOfWall) const
{
return subject->battleGetWallState(partOfWall);
}
EGateState BattleProxy::getGateState() const
{
return subject->battleGetGateState();
}
uint32_t BattleProxy::getCastSpells(ui8 side) const
{
return subject->battleCastSpells(side);
}
int32_t BattleProxy::getEnchanterCounter(ui8 side) const
{
return subject->battleGetEnchanterCounter(side);
}
const IBonusBearer * BattleProxy::asBearer() const
{
return subject->getBattleNode();
}