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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/mapView/mapHandler.h
Johannes Schauer Marin Rodrigues a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00

77 lines
2.4 KiB
C++

/*
* mapHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"
#include "../../lib/Rect.h"
#include "../../lib/int3.h"
#include "../../lib/spells/ViewSpellInt.h"
#ifdef IN
# undef IN
#endif
#ifdef OUT
# undef OUT
#endif
VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
class CGHeroInstance;
class CMap;
VCMI_LIB_NAMESPACE_END
class IMapObjectObserver;
class CMapHandler
{
const CMap * map;
std::vector<IMapObjectObserver *> observers;
public:
explicit CMapHandler(const CMap * map);
const CMap * getMap();
/// returns true if tile is within map bounds
bool isInMap(const int3 & tile);
/// see MapObjectObserver interface
void onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator);
void onObjectFadeOut(const CGObjectInstance * obj, const PlayerColor & initiator);
void onObjectInstantAdd(const CGObjectInstance * obj, const PlayerColor & initiator);
void onObjectInstantRemove(const CGObjectInstance * obj, const PlayerColor & initiator);
void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
/// Add object to receive notifications on any changes in visible map state
void addMapObserver(IMapObjectObserver * observer);
void removeMapObserver(IMapObjectObserver * observer);
/// returns string description for terrain interaction
std::string getTerrainDescr(const int3 & pos, bool rightClick) const;
/// determines if the map is ready to handle new hero movement (not available during fading animations)
bool hasOngoingAnimations();
/// blocking wait until all ongoing animatins are over
void waitForOngoingAnimations();
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
};