mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
a1a5bc28c2
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/*
|
|
* mapHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../gui/CIntObject.h"
|
|
|
|
#include "../../lib/Rect.h"
|
|
#include "../../lib/int3.h"
|
|
#include "../../lib/spells/ViewSpellInt.h"
|
|
|
|
#ifdef IN
|
|
# undef IN
|
|
#endif
|
|
|
|
#ifdef OUT
|
|
# undef OUT
|
|
#endif
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CGObjectInstance;
|
|
class CGHeroInstance;
|
|
class CMap;
|
|
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
class IMapObjectObserver;
|
|
|
|
class CMapHandler
|
|
{
|
|
const CMap * map;
|
|
std::vector<IMapObjectObserver *> observers;
|
|
|
|
public:
|
|
explicit CMapHandler(const CMap * map);
|
|
|
|
const CMap * getMap();
|
|
|
|
/// returns true if tile is within map bounds
|
|
bool isInMap(const int3 & tile);
|
|
|
|
/// see MapObjectObserver interface
|
|
void onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator);
|
|
void onObjectFadeOut(const CGObjectInstance * obj, const PlayerColor & initiator);
|
|
void onObjectInstantAdd(const CGObjectInstance * obj, const PlayerColor & initiator);
|
|
void onObjectInstantRemove(const CGObjectInstance * obj, const PlayerColor & initiator);
|
|
void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
|
void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
|
void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
|
void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
|
void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
|
void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
|
void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
|
|
|
/// Add object to receive notifications on any changes in visible map state
|
|
void addMapObserver(IMapObjectObserver * observer);
|
|
void removeMapObserver(IMapObjectObserver * observer);
|
|
|
|
/// returns string description for terrain interaction
|
|
std::string getTerrainDescr(const int3 & pos, bool rightClick) const;
|
|
|
|
/// determines if the map is ready to handle new hero movement (not available during fading animations)
|
|
bool hasOngoingAnimations();
|
|
|
|
/// blocking wait until all ongoing animatins are over
|
|
void waitForOngoingAnimations();
|
|
|
|
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
|
|
};
|