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3bf76cb719
* CTRL+T will open marketplace window * T in adventure map will switch to next town * T in castle window will open a tavern window (if available) * G will open thieves guild window if player owns at least one town with tavern * various minor changes
264 lines
5.1 KiB
C++
264 lines
5.1 KiB
C++
#include "StdInc.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CCreatureHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "CHeroHandler.h"
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#include "CLodHandler.h"
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#include "CObjectHandler.h"
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#include "CTownHandler.h"
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#include "CBuildingHandler.h"
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#include "CSpellHandler.h"
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#include "CGeneralTextHandler.h"
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#include "IGameEventsReceiver.h"
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#include "CStopWatch.h"
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/*
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* VCMI_Lib.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CLodHandler;
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LibClasses * VLC = NULL;
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DLL_LINKAGE CLodHandler *bitmaph = NULL,
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*spriteh = NULL,
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*bitmaph_ab = NULL;
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DLL_LINKAGE void initDLL(CConsoleHandler *Console, std::ostream *Logfile)
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{
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console = Console;
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logfile = Logfile;
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VLC = new LibClasses;
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try
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{
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VLC->init();
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}
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HANDLE_EXCEPTION;
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}
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DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode)
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{
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switch(mode)
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{
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case 0:
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{
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int hmcr = 0;
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for(; iter<src.size(); ++iter)
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{
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if(src[iter]=='\t')
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++hmcr;
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if(hmcr==1)
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break;
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}
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++iter;
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int befi=iter;
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for(; iter<src.size(); ++iter)
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{
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if(src[iter]=='\t')
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break;
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}
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dest = src.substr(befi, iter-befi);
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++iter;
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hmcr = 0;
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for(; iter<src.size(); ++iter)
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{
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if(src[iter]=='\r')
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++hmcr;
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if(hmcr==1)
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break;
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}
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iter+=2;
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break;
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}
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case 1:
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{
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int hmcr = 0;
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for(; iter<src.size(); ++iter)
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{
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if(src[iter]=='\t')
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++hmcr;
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if(hmcr==1)
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break;
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}
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++iter;
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int befi=iter;
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for(; iter<src.size(); ++iter)
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{
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if(src[iter]=='\r')
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break;
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}
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dest = src.substr(befi, iter-befi);
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iter+=2;
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break;
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}
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case 2:
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{
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int befi=iter;
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for(; iter<src.size(); ++iter)
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{
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if(src[iter]=='\t')
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break;
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}
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dest = src.substr(befi, iter-befi);
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++iter;
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int hmcr = 0;
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for(; iter<src.size(); ++iter)
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{
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if(src[iter]=='\r')
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++hmcr;
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if(hmcr==1)
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break;
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}
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iter+=2;
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break;
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}
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case 3:
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{
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int befi=iter;
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for(; iter<src.size(); ++iter)
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{
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if(src[iter]=='\r')
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break;
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}
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dest = src.substr(befi, iter-befi);
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iter+=2;
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break;
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}
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case 4:
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{
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int befi=iter;
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for(; iter<src.size(); ++iter)
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{
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if(src[iter]=='\t')
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break;
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}
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dest = src.substr(befi, iter-befi);
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iter++;
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break;
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}
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}
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}
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DLL_LINKAGE void loadToIt(si32 &dest, const std::string &src, int &iter, int mode)
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{
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std::string pom;
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loadToIt(pom,src,iter,mode);
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dest = atol(pom.c_str());
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}
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void LibClasses::init()
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{
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CStopWatch pomtime;
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generaltexth = new CGeneralTextHandler;
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generaltexth->load();
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tlog0<<"\tGeneral text handler: "<<pomtime.getDiff()<<std::endl;
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heroh = new CHeroHandler;
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heroh->loadHeroes();
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heroh->loadObstacles();
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heroh->loadPuzzleInfo();
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tlog0 <<"\tHero handler: "<<pomtime.getDiff()<<std::endl;
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arth = new CArtHandler;
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arth->loadArtifacts(false);
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tlog0<<"\tArtifact handler: "<<pomtime.getDiff()<<std::endl;
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creh = new CCreatureHandler();
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creh->loadCreatures();
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tlog0<<"\tCreature handler: "<<pomtime.getDiff()<<std::endl;
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townh = new CTownHandler;
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townh->loadStructures();
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tlog0<<"\tTown handler: "<<pomtime.getDiff()<<std::endl;
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objh = new CObjectHandler;
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objh->loadObjects();
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tlog0<<"\tObject handler: "<<pomtime.getDiff()<<std::endl;
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dobjinfo = new CDefObjInfoHandler;
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dobjinfo->load();
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tlog0<<"\tDef information handler: "<<pomtime.getDiff()<<std::endl;
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buildh = new CBuildingHandler;
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buildh->loadBuildings();
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tlog0<<"\tBuilding handler: "<<pomtime.getDiff()<<std::endl;
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spellh = new CSpellHandler;
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spellh->loadSpells();
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tlog0<<"\tSpell handler: "<<pomtime.getDiff()<<std::endl;
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IS_AI_ENABLED = false;
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}
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void LibClasses::clear()
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{
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delete generaltexth;
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delete heroh;
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delete arth;
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delete creh;
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delete townh;
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delete objh;
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delete dobjinfo;
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delete buildh;
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delete spellh;
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makeNull();
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}
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void LibClasses::makeNull()
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{
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generaltexth = NULL;
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heroh = NULL;
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arth = NULL;
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creh = NULL;
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townh = NULL;
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objh = NULL;
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dobjinfo = NULL;
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buildh = NULL;
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spellh = NULL;
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}
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LibClasses::LibClasses()
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{
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//load .lod archives
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if(!spriteh) //don't reload lods if we are starting a secoond game
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{
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CStopWatch pomtime;
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spriteh = new CLodHandler();
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spriteh->init(GameConstants::DATA_DIR + "/Data/H3sprite.lod", GameConstants::DATA_DIR + "/Sprites");
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bitmaph = new CLodHandler;
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bitmaph->init(GameConstants::DATA_DIR + "/Data/H3bitmap.lod", GameConstants::DATA_DIR + "/Data");
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bitmaph_ab = new CLodHandler();
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bitmaph_ab->init(GameConstants::DATA_DIR + "/Data/H3ab_bmp.lod", GameConstants::DATA_DIR + "/Data");
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tlog0<<"Loading .lod files: "<<pomtime.getDiff()<<std::endl;
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}
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//init pointers to handlers
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makeNull();
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}
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void LibClasses::callWhenDeserializing()
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{
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generaltexth = new CGeneralTextHandler;
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generaltexth->load();
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arth->loadArtifacts(true);
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}
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LibClasses::~LibClasses()
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{
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clear();
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} |