mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
198 lines
5.0 KiB
CMake
198 lines
5.0 KiB
CMake
if(NOT ${CMAKE_VERSION} VERSION_LESS "3.10.0")
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include(GoogleTest)
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endif()
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set(googleTest_Dir ${CMAKE_CURRENT_SOURCE_DIR}/googletest)
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if(EXISTS ${googleTest_Dir})
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set(GTestSrc ${googleTest_Dir}/googletest)
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set(GMockSrc ${googleTest_Dir}/googlemock)
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else()
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message(FATAL_ERROR "No googletest src dir found!")
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endif()
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set(test_SRCS
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StdInc.cpp
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main.cpp
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CMemoryBufferTest.cpp
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CVcmiTestConfig.cpp
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JsonComparer.cpp
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battle/BattleHexTest.cpp
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battle/CBattleInfoCallbackTest.cpp
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battle/CHealthTest.cpp
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battle/CUnitStateTest.cpp
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battle/CUnitStateMagicTest.cpp
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battle/battle_UnitTest.cpp
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entity/CArtifactTest.cpp
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entity/CCreatureTest.cpp
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entity/CFactionTest.cpp
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entity/CHeroClassTest.cpp
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entity/CHeroTest.cpp
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entity/CSkillTest.cpp
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erm/ERM_BM.cpp
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erm/ERM_BU.cpp
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erm/ERM_FU.cpp
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erm/ERM_GM_T.cpp
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erm/ERM_MA.cpp
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erm/ERM_MC.cpp
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erm/ERM_MF.cpp
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erm/ERM_TM_T.cpp
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erm/ERM_VR.cpp
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erm/ERMPersistenceTest.cpp
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erm/ExamplesTest.cpp
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events/ApplyDamageTest.cpp
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events/EventBusTest.cpp
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game/CGameStateTest.cpp
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map/CMapEditManagerTest.cpp
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map/CMapFormatTest.cpp
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map/MapComparer.cpp
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netpacks/EntitiesChangedTest.cpp
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netpacks/NetPackFixture.cpp
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scripting/LuaSandboxTest.cpp
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scripting/LuaSpellEffectTest.cpp
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scripting/LuaSpellEffectAPITest.cpp
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scripting/PoolTest.cpp
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scripting/ScriptFixture.cpp
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spells/AbilityCasterTest.cpp
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spells/CSpellTest.cpp
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spells/TargetConditionTest.cpp
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spells/effects/EffectFixture.cpp
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spells/effects/CatapultTest.cpp
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spells/effects/CloneTest.cpp
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spells/effects/DamageTest.cpp
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spells/effects/DispelTest.cpp
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spells/effects/HealTest.cpp
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spells/effects/SacrificeTest.cpp
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spells/effects/SummonTest.cpp
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spells/effects/TeleportTest.cpp
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spells/effects/TimedTest.cpp
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spells/targetConditions/AbsoluteSpellConditionTest.cpp
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spells/targetConditions/AbsoluteLevelConditionTest.cpp
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spells/targetConditions/BonusConditionTest.cpp
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spells/targetConditions/CreatureConditionTest.cpp
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spells/targetConditions/ElementalConditionTest.cpp
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spells/targetConditions/HealthValueConditionTest.cpp
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spells/targetConditions/ImmunityNegationConditionTest.cpp
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spells/targetConditions/NormalLevelConditionTest.cpp
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spells/targetConditions/NormalSpellConditionTest.cpp
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spells/targetConditions/ReceptiveFeatureConditionTest.cpp
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spells/targetConditions/SpellEffectConditionTest.cpp
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spells/targetConditions/TargetConditionItemFixture.cpp
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vcai/mock_ResourceManager.cpp
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vcai/mock_VCAI.cpp
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vcai/ResurceManagerTest.cpp
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mock/BattleFake.cpp
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mock/mock_IGameCallback.cpp
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mock/mock_MapService.cpp
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mock/mock_BonusBearer.cpp
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mock/mock_CPSICallback.cpp
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)
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set(test_HEADERS
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StdInc.h
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CVcmiTestConfig.h
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JsonComparer.h
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scripting/ScriptFixture.h
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map/MapComparer.h
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netpacks/NetPackFixture.h
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spells/effects/EffectFixture.h
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spells/targetConditions/TargetConditionItemFixture.h
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vcai/ResourceManagerTest.h
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mock/BattleFake.h
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mock/mock_BonusBearer.h
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mock/mock_IGameCallback.h
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mock/mock_MapService.h
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mock/mock_BonusBearer.h
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)
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assign_source_group(${test_SRCS} ${test_HEADERS})
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set(mock_HEADERS
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mock/mock_battle_IBattleState.h
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mock/mock_battle_Unit.h
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mock/mock_Creature.h
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mock/mock_CreatureService.h
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mock/mock_IBattleInfoCallback.h
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mock/mock_scripting_Context.h
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mock/mock_scripting_Script.h
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mock/mock_scripting_Service.h
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mock/mock_spells_Mechanics.h
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mock/mock_spells_Problem.h
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mock/mock_spells_Spell.h
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mock/mock_UnitEnvironment.h
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mock/mock_UnitInfo.h
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mock/mock_vstd_RNG.h
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mock/mock_CPSICallback.h
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vcai/mock_ResourceManager.h
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vcai/mock_VCAI.h
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vcai/mock_VCAI_CGoal.h
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)
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add_subdirectory_with_folder("3rdparty" googletest EXCLUDE_FROM_ALL)
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add_executable(vcmitest ${test_SRCS} ${test_HEADERS} ${mock_HEADERS})
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target_link_libraries(vcmitest PRIVATE gtest gmock vcmi ${SYSTEM_LIBS} VCAI)
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target_include_directories(vcmitest
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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PRIVATE ${GTestSrc}
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PRIVATE ${GTestSrc}/include
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PRIVATE ${GMockSrc}
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PRIVATE ${GMockSrc}/include
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)
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if(FALSE AND NOT ${CMAKE_VERSION} VERSION_LESS "3.10.0")
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# Running tests one by one using ctest not recommended due to vcmi having
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# slow global initialization.
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gtest_discover_tests(vcmitest
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WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/bin/")
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else()
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add_test(NAME tests
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COMMAND vcmitest
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WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/bin/")
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endif()
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vcmi_set_output_dir(vcmitest "")
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set_target_properties(vcmitest PROPERTIES ${PCH_PROPERTIES})
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cotire(vcmitest)
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file (GLOB_RECURSE testdata "testdata/*.*")
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foreach(resource ${testdata})
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get_filename_component(filename ${resource} NAME)
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get_filename_component(dir ${resource} DIRECTORY)
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get_filename_component(dirname ${dir} NAME)
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set (output "")
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while(NOT ${dirname} STREQUAL testdata)
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get_filename_component(path_component ${dir} NAME)
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set (output "${path_component}/${output}")
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get_filename_component(dir ${dir} DIRECTORY)
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get_filename_component(dirname ${dir} NAME)
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endwhile()
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set(output "${CMAKE_BINARY_DIR}/bin/test/testdata/${output}/${filename}")
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configure_file(${resource} ${output} COPYONLY)
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endforeach()
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