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vcmi/hch/CHeroHandler.cpp
Michał W. Urbańczyk 64d9665c39 * fixed crash when there was flaggable building next to map edge
* increased char per line limit for subtitles under components
* saves are sorted primary by map format, secondary by name
* fixed displaying date of saved game (uses local time, removed square character)
* removed redundant quotation marks from artifact events text
* corrected some exp/level values
* primary skills cannot negative values
* fixed crash on entering hall when town was near map edge
* workaround to prevent crashes when gaining same sec skill on leveling serie
* fixed displaying luck effect animation
* minor improvements
2009-07-12 14:07:36 +00:00

557 lines
11 KiB
C++

#define VCMI_DLL
#include "../stdafx.h"
#include "CHeroHandler.h"
#include <sstream>
#include "CLodHandler.h"
#include "../lib/VCMI_Lib.h"
extern CLodHandler * bitmaph;
void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
/*
* CHeroHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
CHeroClass::CHeroClass()
{
skillLimit = 8;
}
CHeroClass::~CHeroClass()
{
}
int CHeroClass::chooseSecSkill(const std::set<int> & possibles) const //picks secondary skill out from given possibilities
{
if(possibles.size()==1)
return *possibles.begin();
int totalProb = 0;
for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
{
totalProb += proSec[*i];
}
int ran = rand()%totalProb;
for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
{
ran -= proSec[*i];
if(ran<0)
return *i;
}
throw std::string("Cannot pick secondary skill!");
}
int CObstacleInfo::getWidth()
{
int ret = 1;
int line = 1;
for(int h=0; h<blockmap.size(); ++h)
{
int cur = - line/2;
switch(blockmap[h])
{
case 'X' : case 'N':
++cur;
break;
case 'L':
if(cur > ret)
ret = cur;
++line;
break;
}
}
return ret;
}
int CObstacleInfo::getHeight()
{
int ret = 1;
for(int h=0; h<blockmap.size(); ++h)
{
if(blockmap[h] == 'L')
{
++ret;
}
}
return ret;
}
std::vector<int> CObstacleInfo::getBlocked(int hex)
{
std::vector<int> ret;
int cur = hex; //currently browsed hex
int curBeg = hex; //beginning of current line
for(int h=0; h<blockmap.size(); ++h)
{
switch(blockmap[h])
{
case 'X':
ret.push_back(cur);
++cur;
break;
case 'L':
if((cur/17)%2 == 0)
{
cur = curBeg + 17;
curBeg = cur;
}
else
{
cur = curBeg + 16;
curBeg = cur;
}
break;
case 'N':
++cur;
break;
}
}
return ret;
}
CHeroHandler::~CHeroHandler()
{
for (int i = 0; i < heroes.size(); i++)
delete heroes[i];
for (int i = 0; i < heroClasses.size(); i++)
delete heroClasses[i];
}
CHeroHandler::CHeroHandler()
{}
void CHeroHandler::loadObstacles()
{
std::ifstream inp;
inp.open("config" PATHSEPARATOR "obstacles.txt", std::ios_base::in|std::ios_base::binary);
if(!inp.is_open())
{
tlog1<<"missing file: config/obstacles.txt"<<std::endl;
}
else
{
std::string dump;
for(int i=0; i<99; ++i)
{
inp>>dump;
}
while(true)
{
CObstacleInfo obi;
inp>>obi.ID;
if(obi.ID == -1) break;
inp>>obi.defName;
inp>>obi.blockmap;
inp>>obi.allowedTerrains;
obstacles[obi.ID] = obi;
}
inp.close();
}
}
void CHeroHandler::loadHeroes()
{
VLC->heroh = this;
int ID=0;
std::string buf = bitmaph->getTextFile("HOTRAITS.TXT");
int it=0;
std::string dump;
for(int i=0; i<2; ++i)
{
loadToIt(dump,buf,it,3);
}
int numberOfCurrentClassHeroes = 0;
int currentClass = 0;
int additHero = 0;
CHero::EHeroClasses addTab[12];
addTab[0] = CHero::KNIGHT;
addTab[1] = CHero::WITCH;
addTab[2] = CHero::KNIGHT;
addTab[3] = CHero::WIZARD;
addTab[4] = CHero::RANGER;
addTab[5] = CHero::BARBARIAN;
addTab[6] = CHero::DEATHKNIGHT;
addTab[7] = CHero::WARLOCK;
addTab[8] = CHero::KNIGHT;
addTab[9] = CHero::WARLOCK;
addTab[10] = CHero::BARBARIAN;
addTab[11] = CHero::DEMONIAC;
for (int i=0; i<HEROES_QUANTITY; i++)
{
CHero * nher = new CHero;
if(currentClass<18)
{
nher->heroType = static_cast<CHero::EHeroClasses>(currentClass);
++numberOfCurrentClassHeroes;
if(numberOfCurrentClassHeroes==8)
{
numberOfCurrentClassHeroes = 0;
++currentClass;
}
}
else
{
nher->heroType = addTab[additHero++];
}
std::string pom ;
loadToIt(nher->name,buf,it,4);
for(int x=0;x<3;x++)
{
loadToIt(pom,buf,it,4);
nher->lowStack[x] = atoi(pom.c_str());
loadToIt(pom,buf,it,4);
nher->highStack[x] = atoi(pom.c_str());
loadToIt(nher->refTypeStack[x],buf,it,(x==2) ? (3) : (4));
int hlp = nher->refTypeStack[x].find_first_of(' ',0);
if(hlp>=0)
nher->refTypeStack[x].replace(hlp,1,"");
}
nher->ID = heroes.size();
heroes.push_back(nher);
}
//loading initial secondary skills
{
std::ifstream inp;
inp.open("config" PATHSEPARATOR "heroes_sec_skills.txt", std::ios_base::in|std::ios_base::binary);
if(!inp.is_open())
{
tlog1<<"missing file: config/heroes_sec_skills.txt"<<std::endl;
}
else
{
inp>>dump;
int hid; //ID of currently read hero
int secQ; //number of secondary abilities
while(true)
{
inp>>hid;
if(hid == -1)
break;
inp>>secQ;
for(int g=0; g<secQ; ++g)
{
int a, b;
inp>>a; inp>>b;
heroes[hid]->secSkillsInit.push_back(std::make_pair(a, b));
}
}
inp.close();
}
}
//initial skills loaded
{
std::ifstream inp;
std::istringstream iss;
dump.clear();
inp.open("config" PATHSEPARATOR "hero_spells.txt");
while(inp)
{
getline(inp, dump);
if(!dump.size() || dump[0] == '-')
continue;
iss.clear();
iss.str(dump);
int hid, sid;
iss >> hid >> sid;
heroes[hid]->startingSpell = sid;
}
}
loadHeroClasses();
initHeroClasses();
expPerLevel.push_back(0);
expPerLevel.push_back(1000);
expPerLevel.push_back(2000);
expPerLevel.push_back(3200);
expPerLevel.push_back(4600);
expPerLevel.push_back(6200);
expPerLevel.push_back(8000);
expPerLevel.push_back(10000);
expPerLevel.push_back(12200);
expPerLevel.push_back(14700);
expPerLevel.push_back(17500);
expPerLevel.push_back(20600);
expPerLevel.push_back(24320);
expPerLevel.push_back(28784);
expPerLevel.push_back(34140);
//ballistics info
buf = bitmaph->getTextFile("BALLIST.TXT");
it = 0;
for(int i=0; i<22; ++i)
{
loadToIt(dump,buf,it,4);
}
for(int lvl=0; lvl<4; ++lvl)
{
CHeroHandler::SBallisticsLevelInfo bli;
si32 tempNum;
loadToIt(tempNum,buf,it,4);
bli.keep = tempNum;
loadToIt(tempNum,buf,it,4);
bli.tower = tempNum;
loadToIt(tempNum,buf,it,4);
bli.gate = tempNum;
loadToIt(tempNum,buf,it,4);
bli.wall = tempNum;
loadToIt(tempNum,buf,it,4);
bli.shots = tempNum;
loadToIt(tempNum,buf,it,4);
bli.noDmg = tempNum;
loadToIt(tempNum,buf,it,4);
bli.oneDmg = tempNum;
loadToIt(tempNum,buf,it,4);
bli.twoDmg = tempNum;
loadToIt(tempNum,buf,it,4);
bli.sum = tempNum;
if(lvl!=3)
{
loadToIt(dump,buf,it,4);
}
ballistics.push_back(bli);
}
}
void CHeroHandler::loadHeroClasses()
{
std::string buf = bitmaph->getTextFile("HCTRAITS.TXT");
int andame = buf.size();
for(int y=0; y<andame; ++y)
if(buf[y]==',')
buf[y]='.';
int i = 0; //buf iterator
int hmcr = 0;
for(i; i<andame; ++i) //omitting rubbish
{
if(buf[i]=='\r')
++hmcr;
if(hmcr==2)
break;
}
i+=2;
for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
{
CHeroClass * hc = new CHeroClass;
int befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->name = buf.substr(befi, i-befi);
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->aggression = atof(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
++i;
hc->primChance.resize(PRIMARY_SKILLS);
for(int x=0;x<PRIMARY_SKILLS;x++)
{
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->primChance[x].first = atoi(buf.substr(befi, i-befi).c_str());
++i;
}
for(int x=0;x<PRIMARY_SKILLS;x++)
{
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->primChance[x].second = atoi(buf.substr(befi, i-befi).c_str());
++i;
}
//CHero kkk = heroes[0];
for(int dd=0; dd<SKILL_QUANTITY; ++dd)
{
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
int buff = atoi(buf.substr(befi, i-befi).c_str());
++i;
hc->proSec.push_back(buff);
}
for(int dd=0; dd<9; ++dd)
{
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t' || buf[i]=='\r')
break;
}
hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
++i;
}
++i;
heroClasses.push_back(hc);
}
}
void CHeroHandler::initHeroClasses()
{
for(int gg=0; gg<heroes.size(); ++gg)
{
heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
}
initTerrainCosts();
loadNativeTerrains();
}
unsigned int CHeroHandler::level(unsigned int experience)
{
int add=0;
while(experience>=expPerLevel[expPerLevel.size()-1])
{
experience/=1.2;
add+=1;
}
for(int i=expPerLevel.size()-1; i>=0; --i)
{
if(experience>=expPerLevel[i])
return 1+i+add;
}
return -1;
}
unsigned int CHeroHandler::reqExp(unsigned int level)
{
level-=1;
if(level<expPerLevel.size())
return expPerLevel[level];
else
{
unsigned int exp = expPerLevel[expPerLevel.size()-1];
level-=(expPerLevel.size()-1);
while(level>0)
{
--level;
exp*=1.2;
}
return exp;
}
return -1;
}
void CHeroHandler::initTerrainCosts()
{
std::ifstream inp;
inp.open("config" PATHSEPARATOR "TERCOSTS.TXT", std::ios_base::in|std::ios_base::binary);
if(!inp.is_open())
{
tlog1 << "Error while opening config/TERCOSTS.TXT file!" << std::endl;
}
int tynum;
inp>>tynum;
for(int i=0; i<2*tynum; i+=2)
{
int catNum;
inp>>catNum;
for(int k=0; k<catNum; ++k)
{
int curCost;
inp>>curCost;
heroClasses[i]->terrCosts.push_back(curCost);
heroClasses[i+1]->terrCosts.push_back(curCost);
}
}
inp.close();
}
void CHeroHandler::loadNativeTerrains()
{
std::ifstream inp;
inp.open("config" PATHSEPARATOR "native_terrains.txt", std::ios_base::in|std::ios_base::binary);
if(!inp.is_open())
{
tlog1 << "Error while opening config/native_terrains.txt file!" << std::endl;
}
const int MAX_ELEM = 1000;
char buf[MAX_ELEM+1];
inp.getline(buf, MAX_ELEM);
inp.getline(buf, MAX_ELEM);
nativeTerrains.resize(F_NUMBER);
for(int i=0; i<F_NUMBER; ++i)
{
int faction, terrain;
inp >> faction;
inp >> terrain;
nativeTerrains[faction] = terrain;
}
inp.close();
}
CHero::CHero()
{
startingSpell = -1;
}
CHero::~CHero()
{
}