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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server
Michał W. Urbańczyk 64d9665c39 * fixed crash when there was flaggable building next to map edge
* increased char per line limit for subtitles under components
* saves are sorted primary by map format, secondary by name
* fixed displaying date of saved game (uses local time, removed square character)
* removed redundant quotation marks from artifact events text
* corrected some exp/level values
* primary skills cannot negative values
* fixed crash on entering hall when town was near map edge
* workaround to prevent crashes when gaining same sec skill on leveling serie
* fixed displaying luck effect animation
* minor improvements
2009-07-12 14:07:36 +00:00
..
vcmi_server break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
CGameHandler.cpp * fixed crash when there was flaggable building next to map edge 2009-07-12 14:07:36 +00:00
CGameHandler.h Partially done support for external creature dwellings. 2009-07-06 19:41:27 +00:00
CVCMIServer.cpp * updated changelog 2009-06-01 22:31:11 +00:00
CVCMIServer.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
Makefile.am Revert memory mapped support for LOD files (r881, r886 and r895) because on Windows these files get locked and other applications cannot access them anymore. 2009-05-26 04:52:34 +00:00
Makefile.in Video player compilation. 2009-06-20 01:40:52 +00:00
NetPacksServer.cpp * capitol bar in town hall is grey (not red) if already one exists 2009-07-10 23:40:10 +00:00
VCMI_server.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_server.vcproj New file for VCMI_Server - NetPacksServer.cpp 2009-03-09 10:37:49 +00:00