mirror of
https://github.com/vcmi/vcmi.git
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1759 lines
47 KiB
C++
1759 lines
47 KiB
C++
/*
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* HeroBonus.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "HeroBonus.h"
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#include "ILimiter.h"
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#include "IUpdater.h"
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#include "../VCMI_Lib.h"
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#include "../spells/CSpellHandler.h"
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#include "../CCreatureHandler.h"
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#include "../CCreatureSet.h"
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#include "../CHeroHandler.h"
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#include "../CTownHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSkillHandler.h"
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#include "../CStack.h"
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#include "../CArtHandler.h"
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#include "../CModHandler.h"
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#include "../TerrainHandler.h"
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#include "../StringConstants.h"
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#include "../battle/BattleInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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#define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); for(CBonusSystemNode *pname : lparents)
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#define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); for(CBonusSystemNode *pname : lchildren)
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#define BONUS_NAME(x) { #x, Bonus::x },
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const std::map<std::string, Bonus::BonusType> bonusNameMap = {
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BONUS_LIST
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};
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#undef BONUS_NAME
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#define BONUS_VALUE(x) { #x, Bonus::x },
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const std::map<std::string, Bonus::ValueType> bonusValueMap = { BONUS_VALUE_LIST };
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#undef BONUS_VALUE
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#define BONUS_SOURCE(x) { #x, Bonus::x },
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const std::map<std::string, Bonus::BonusSource> bonusSourceMap = { BONUS_SOURCE_LIST };
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#undef BONUS_SOURCE
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#define BONUS_ITEM(x) { #x, Bonus::x },
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const std::map<std::string, ui16> bonusDurationMap =
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{
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BONUS_ITEM(PERMANENT)
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BONUS_ITEM(ONE_BATTLE)
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BONUS_ITEM(ONE_DAY)
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BONUS_ITEM(ONE_WEEK)
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BONUS_ITEM(N_TURNS)
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BONUS_ITEM(N_DAYS)
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BONUS_ITEM(UNTIL_BEING_ATTACKED)
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BONUS_ITEM(UNTIL_ATTACK)
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BONUS_ITEM(STACK_GETS_TURN)
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BONUS_ITEM(COMMANDER_KILLED)
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{ "UNITL_BEING_ATTACKED", Bonus::UNTIL_BEING_ATTACKED }//typo, but used in some mods
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};
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const std::map<std::string, Bonus::LimitEffect> bonusLimitEffect =
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{
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BONUS_ITEM(NO_LIMIT)
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BONUS_ITEM(ONLY_DISTANCE_FIGHT)
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BONUS_ITEM(ONLY_MELEE_FIGHT)
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};
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const std::map<std::string, TPropagatorPtr> bonusPropagatorMap =
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{
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{"BATTLE_WIDE", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE)},
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{"VISITED_TOWN_AND_VISITOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR)},
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{"PLAYER_PROPAGATOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER)},
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{"HERO", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::HERO)},
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{"TEAM_PROPAGATOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::TEAM)}, //untested
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{"GLOBAL_EFFECT", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::GLOBAL_EFFECTS)}
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}; //untested
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const std::set<std::string> deprecatedBonusSet = {
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"SECONDARY_SKILL_PREMY",
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"SECONDARY_SKILL_VAL2",
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"MAXED_SPELL",
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"LAND_MOVEMENT",
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"SEA_MOVEMENT",
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"SIGHT_RADIOUS",
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"NO_TYPE",
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"SPECIAL_SECONDARY_SKILL",
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"FULL_HP_REGENERATION",
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"KING1",
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"KING2",
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"KING3",
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"BLOCK_MORALE",
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"BLOCK_LUCK",
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"SELF_MORALE",
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"SELF_LUCK"
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};
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//This constructor should be placed here to avoid side effects
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CAddInfo::CAddInfo() = default;
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CAddInfo::CAddInfo(si32 value)
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{
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if(value != CAddInfo::NONE)
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push_back(value);
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}
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bool CAddInfo::operator==(si32 value) const
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{
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switch(size())
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{
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case 0:
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return value == CAddInfo::NONE;
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case 1:
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return operator[](0) == value;
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default:
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return false;
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}
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}
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bool CAddInfo::operator!=(si32 value) const
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{
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return !operator==(value);
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}
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si32 & CAddInfo::operator[](size_type pos)
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{
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if(pos >= size())
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resize(pos + 1, CAddInfo::NONE);
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return vector::operator[](pos);
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}
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si32 CAddInfo::operator[](size_type pos) const
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{
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return pos < size() ? vector::operator[](pos) : CAddInfo::NONE;
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}
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std::string CAddInfo::toString() const
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{
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return toJsonNode().toJson(true);
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}
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JsonNode CAddInfo::toJsonNode() const
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{
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if(size() < 2)
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{
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return JsonUtils::intNode(operator[](0));
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}
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else
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{
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JsonNode node(JsonNode::JsonType::DATA_VECTOR);
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for(si32 value : *this)
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node.Vector().push_back(JsonUtils::intNode(value));
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return node;
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}
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}
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std::atomic<int64_t> CBonusSystemNode::treeChanged(1);
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constexpr bool CBonusSystemNode::cachingEnabled = true;
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BonusList::BonusList(bool BelongsToTree) : belongsToTree(BelongsToTree)
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{
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}
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BonusList::BonusList(const BonusList & bonusList): belongsToTree(false)
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{
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bonuses.resize(bonusList.size());
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std::copy(bonusList.begin(), bonusList.end(), bonuses.begin());
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}
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BonusList::BonusList(BonusList && other) noexcept: belongsToTree(false)
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{
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std::swap(belongsToTree, other.belongsToTree);
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std::swap(bonuses, other.bonuses);
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}
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BonusList& BonusList::operator=(const BonusList &bonusList)
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{
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bonuses.resize(bonusList.size());
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std::copy(bonusList.begin(), bonusList.end(), bonuses.begin());
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belongsToTree = false;
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return *this;
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}
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void BonusList::changed() const
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{
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if(belongsToTree)
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CBonusSystemNode::treeHasChanged();
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}
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void BonusList::stackBonuses()
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{
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boost::sort(bonuses, [](const std::shared_ptr<Bonus> & b1, const std::shared_ptr<Bonus> & b2) -> bool
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{
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if(b1 == b2)
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return false;
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#define COMPARE_ATT(ATT) if(b1->ATT != b2->ATT) return b1->ATT < b2->ATT
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COMPARE_ATT(stacking);
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COMPARE_ATT(type);
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COMPARE_ATT(subtype);
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COMPARE_ATT(valType);
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#undef COMPARE_ATT
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return b1->val > b2->val;
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});
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// remove non-stacking
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size_t next = 1;
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while(next < bonuses.size())
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{
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bool remove = false;
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std::shared_ptr<Bonus> last = bonuses[next-1];
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std::shared_ptr<Bonus> current = bonuses[next];
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if(current->stacking.empty())
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remove = current == last;
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else if(current->stacking == "ALWAYS")
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remove = false;
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else
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remove = current->stacking == last->stacking
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&& current->type == last->type
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&& current->subtype == last->subtype
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&& current->valType == last->valType;
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if(remove)
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bonuses.erase(bonuses.begin() + next);
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else
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next++;
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}
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}
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int BonusList::totalValue() const
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{
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struct BonusCollection
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{
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int base = 0;
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int percentToBase = 0;
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int percentToAll = 0;
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int additive = 0;
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int percentToSource = 0;
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int indepMin = std::numeric_limits<int>::max();
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int indepMax = std::numeric_limits<int>::min();
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};
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auto percent = [](int64_t base, int64_t percent) -> int {
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return static_cast<int>(std::clamp<int64_t>((base * (100 + percent)) / 100, std::numeric_limits<int>::min(), std::numeric_limits<int>::max()));
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};
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std::array <BonusCollection, Bonus::BonusSource::NUM_BONUS_SOURCE> sources = {};
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BonusCollection any;
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bool hasIndepMax = false;
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bool hasIndepMin = false;
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for(const auto & b : bonuses)
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{
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switch(b->valType)
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{
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case Bonus::BASE_NUMBER:
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sources[b->source].base += b->val;
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break;
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case Bonus::PERCENT_TO_ALL:
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sources[b->source].percentToAll += b->val;
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break;
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case Bonus::PERCENT_TO_BASE:
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sources[b->source].percentToBase += b->val;
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break;
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case Bonus::PERCENT_TO_SOURCE:
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sources[b->source].percentToSource += b->val;
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break;
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case Bonus::PERCENT_TO_TARGET_TYPE:
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sources[b->targetSourceType].percentToSource += b->val;
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break;
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case Bonus::ADDITIVE_VALUE:
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sources[b->source].additive += b->val;
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break;
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case Bonus::INDEPENDENT_MAX:
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hasIndepMax = true;
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vstd::amax(sources[b->source].indepMax, b->val);
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break;
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case Bonus::INDEPENDENT_MIN:
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hasIndepMin = true;
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vstd::amin(sources[b->source].indepMin, b->val);
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break;
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}
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}
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for(const auto & src : sources)
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{
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any.base += percent(src.base, src.percentToSource);
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any.percentToBase += percent(src.percentToBase, src.percentToSource);
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any.percentToAll += percent(src.percentToAll, src.percentToSource);
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any.additive += percent(src.additive, src.percentToSource);
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if(hasIndepMin)
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vstd::amin(any.indepMin, percent(src.indepMin, src.percentToSource));
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if(hasIndepMax)
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vstd::amax(any.indepMax, percent(src.indepMax, src.percentToSource));
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}
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any.base = percent(any.base, any.percentToBase);
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any.base += any.additive;
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auto valFirst = percent(any.base ,any.percentToAll);
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if(hasIndepMin && hasIndepMax && any.indepMin < any.indepMax)
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any.indepMax = any.indepMin;
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const int notIndepBonuses = static_cast<int>(std::count_if(bonuses.cbegin(), bonuses.cend(), [](const std::shared_ptr<Bonus>& b)
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{
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return b->valType != Bonus::INDEPENDENT_MAX && b->valType != Bonus::INDEPENDENT_MIN;
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}));
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if(notIndepBonuses)
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return std::clamp(valFirst, any.indepMax, any.indepMin);
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return hasIndepMin ? any.indepMin : hasIndepMax ? any.indepMax : 0;
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}
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std::shared_ptr<Bonus> BonusList::getFirst(const CSelector &select)
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{
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for (auto & b : bonuses)
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{
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if(select(b.get()))
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return b;
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}
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return nullptr;
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}
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std::shared_ptr<const Bonus> BonusList::getFirst(const CSelector &selector) const
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{
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for(const auto & b : bonuses)
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{
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if(selector(b.get()))
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return b;
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}
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return nullptr;
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}
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void BonusList::getBonuses(BonusList & out, const CSelector &selector, const CSelector &limit) const
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{
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out.reserve(bonuses.size());
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for(const auto & b : bonuses)
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{
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//add matching bonuses that matches limit predicate or have NO_LIMIT if no given predicate
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auto noFightLimit = b->effectRange == Bonus::NO_LIMIT;
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if(selector(b.get()) && ((!limit && noFightLimit) || ((bool)limit && limit(b.get()))))
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out.push_back(b);
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}
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}
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void BonusList::getAllBonuses(BonusList &out) const
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{
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for(const auto & b : bonuses)
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out.push_back(b);
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}
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int BonusList::valOfBonuses(const CSelector &select) const
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{
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BonusList ret;
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CSelector limit = nullptr;
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getBonuses(ret, select, limit);
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return ret.totalValue();
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}
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JsonNode BonusList::toJsonNode() const
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{
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JsonNode node(JsonNode::JsonType::DATA_VECTOR);
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for(const std::shared_ptr<Bonus> & b : bonuses)
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node.Vector().push_back(b->toJsonNode());
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return node;
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}
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void BonusList::push_back(const std::shared_ptr<Bonus> & x)
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{
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bonuses.push_back(x);
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changed();
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}
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BonusList::TInternalContainer::iterator BonusList::erase(const int position)
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{
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changed();
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return bonuses.erase(bonuses.begin() + position);
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}
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void BonusList::clear()
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{
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bonuses.clear();
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changed();
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}
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std::vector<BonusList *>::size_type BonusList::operator-=(const std::shared_ptr<Bonus> & i)
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{
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auto itr = std::find(bonuses.begin(), bonuses.end(), i);
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if(itr == bonuses.end())
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return false;
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bonuses.erase(itr);
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changed();
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return true;
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}
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void BonusList::resize(BonusList::TInternalContainer::size_type sz, const std::shared_ptr<Bonus> & c)
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{
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bonuses.resize(sz, c);
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changed();
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}
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void BonusList::reserve(TInternalContainer::size_type sz)
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{
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bonuses.reserve(sz);
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}
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void BonusList::insert(BonusList::TInternalContainer::iterator position, BonusList::TInternalContainer::size_type n, const std::shared_ptr<Bonus> & x)
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{
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bonuses.insert(position, n, x);
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changed();
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}
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int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype) const
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{
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//This part is performance-critical
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std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
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CSelector s = Selector::type()(type);
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if(subtype != -1)
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s = s.And(Selector::subtype()(subtype));
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return valOfBonuses(s, cachingStr);
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}
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int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
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{
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CSelector limit = nullptr;
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TConstBonusListPtr hlp = getAllBonuses(selector, limit, nullptr, cachingStr);
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return hlp->totalValue();
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}
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bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr) const
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{
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//TODO: We don't need to count all bonuses and could break on first matching
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return getBonuses(selector, cachingStr)->size() > 0;
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}
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bool IBonusBearer::hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
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{
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return getBonuses(selector, limit, cachingStr)->size() > 0;
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}
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bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype) const
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{
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//This part is performance-ciritcal
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std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
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CSelector s = Selector::type()(type);
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if(subtype != -1)
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s = s.And(Selector::subtype()(subtype));
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return hasBonus(s, cachingStr);
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}
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TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr) const
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{
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return getAllBonuses(selector, nullptr, nullptr, cachingStr);
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}
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TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
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{
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return getAllBonuses(selector, limit, nullptr, cachingStr);
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}
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bool IBonusBearer::hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const
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{
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boost::format fmt("source_%did_%d");
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fmt % static_cast<int>(source) % sourceID;
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return hasBonus(Selector::source(source,sourceID), fmt.str());
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}
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std::shared_ptr<const Bonus> IBonusBearer::getBonus(const CSelector &selector) const
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{
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auto bonuses = getAllBonuses(selector, Selector::all);
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return bonuses->getFirst(Selector::all);
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}
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PlayerColor CBonusSystemNode::retrieveNodeOwner(const CBonusSystemNode * node)
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{
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return node ? node->getOwner() : PlayerColor::CANNOT_DETERMINE;
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}
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std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelector & selector)
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{
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auto ret = bonuses.getFirst(selector);
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if(ret)
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return ret;
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FOREACH_PARENT(pname)
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{
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ret = pname->getBonusLocalFirst(selector);
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if (ret)
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return ret;
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}
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return nullptr;
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}
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std::shared_ptr<const Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelector & selector) const
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{
|
|
return (const_cast<CBonusSystemNode*>(this))->getBonusLocalFirst(selector);
|
|
}
|
|
|
|
void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */
|
|
{
|
|
for(const auto & elem : parents)
|
|
{
|
|
const CBonusSystemNode *parent = elem;
|
|
out.insert(parent);
|
|
}
|
|
}
|
|
|
|
void CBonusSystemNode::getParents(TNodes &out)
|
|
{
|
|
for (auto & elem : parents)
|
|
{
|
|
const CBonusSystemNode *parent = elem;
|
|
out.insert(const_cast<CBonusSystemNode*>(parent));
|
|
}
|
|
}
|
|
|
|
void CBonusSystemNode::getAllParents(TCNodes & out) const //retrieves list of parent nodes (nodes to inherit bonuses from)
|
|
{
|
|
for(auto * parent : parents)
|
|
{
|
|
out.insert(parent);
|
|
parent->getAllParents(out);
|
|
}
|
|
}
|
|
|
|
void CBonusSystemNode::getAllBonusesRec(BonusList &out, const CSelector & selector) const
|
|
{
|
|
//out has been reserved sufficient capacity at getAllBonuses() call
|
|
|
|
BonusList beforeUpdate;
|
|
TCNodes lparents;
|
|
getAllParents(lparents);
|
|
|
|
if(!lparents.empty())
|
|
{
|
|
//estimate on how many bonuses are missing yet - must be positive
|
|
beforeUpdate.reserve(std::max(out.capacity() - out.size(), bonuses.size()));
|
|
}
|
|
else
|
|
{
|
|
beforeUpdate.reserve(bonuses.size()); //at most all local bonuses
|
|
}
|
|
|
|
for(const auto * parent : lparents)
|
|
{
|
|
parent->getAllBonusesRec(beforeUpdate, selector);
|
|
}
|
|
bonuses.getAllBonuses(beforeUpdate);
|
|
|
|
for(const auto & b : beforeUpdate)
|
|
{
|
|
//We should not run updaters on non-selected bonuses
|
|
auto updated = selector(b.get()) && b->updater
|
|
? getUpdatedBonus(b, b->updater)
|
|
: b;
|
|
|
|
//do not add bonus with updater
|
|
bool bonusExists = false;
|
|
for(const auto & bonus : out)
|
|
{
|
|
if (bonus == updated)
|
|
bonusExists = true;
|
|
if (bonus->updater && bonus->updater == updated->updater)
|
|
bonusExists = true;
|
|
}
|
|
|
|
if (!bonusExists)
|
|
out.push_back(updated);
|
|
}
|
|
}
|
|
|
|
TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root, const std::string &cachingStr) const
|
|
{
|
|
bool limitOnUs = (!root || root == this); //caching won't work when we want to limit bonuses against an external node
|
|
if (CBonusSystemNode::cachingEnabled && limitOnUs)
|
|
{
|
|
// Exclusive access for one thread
|
|
boost::lock_guard<boost::mutex> lock(sync);
|
|
|
|
// If the bonus system tree changes(state of a single node or the relations to each other) then
|
|
// cache all bonus objects. Selector objects doesn't matter.
|
|
if (cachedLast != treeChanged)
|
|
{
|
|
BonusList allBonuses;
|
|
allBonuses.reserve(cachedBonuses.capacity()); //we assume we'll get about the same number of bonuses
|
|
|
|
cachedBonuses.clear();
|
|
cachedRequests.clear();
|
|
|
|
getAllBonusesRec(allBonuses, Selector::all);
|
|
limitBonuses(allBonuses, cachedBonuses);
|
|
cachedBonuses.stackBonuses();
|
|
|
|
cachedLast = treeChanged;
|
|
}
|
|
|
|
// If a bonus system request comes with a caching string then look up in the map if there are any
|
|
// pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
|
|
if(!cachingStr.empty())
|
|
{
|
|
auto it = cachedRequests.find(cachingStr);
|
|
if(it != cachedRequests.end())
|
|
{
|
|
//Cached list contains bonuses for our query with applied limiters
|
|
return it->second;
|
|
}
|
|
}
|
|
|
|
//We still don't have the bonuses (didn't returned them from cache)
|
|
//Perform bonus selection
|
|
auto ret = std::make_shared<BonusList>();
|
|
cachedBonuses.getBonuses(*ret, selector, limit);
|
|
|
|
// Save the results in the cache
|
|
if(!cachingStr.empty())
|
|
cachedRequests[cachingStr] = ret;
|
|
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
return getAllBonusesWithoutCaching(selector, limit, root);
|
|
}
|
|
}
|
|
|
|
TConstBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root) const
|
|
{
|
|
auto ret = std::make_shared<BonusList>();
|
|
|
|
// Get bonus results without caching enabled.
|
|
BonusList beforeLimiting;
|
|
BonusList afterLimiting;
|
|
getAllBonusesRec(beforeLimiting, selector);
|
|
|
|
if(!root || root == this)
|
|
{
|
|
limitBonuses(beforeLimiting, afterLimiting);
|
|
}
|
|
else if(root)
|
|
{
|
|
//We want to limit our query against an external node. We get all its bonuses,
|
|
// add the ones we're considering and see if they're cut out by limiters
|
|
BonusList rootBonuses;
|
|
BonusList limitedRootBonuses;
|
|
getAllBonusesRec(rootBonuses, selector);
|
|
|
|
for(const auto & b : beforeLimiting)
|
|
rootBonuses.push_back(b);
|
|
|
|
root->limitBonuses(rootBonuses, limitedRootBonuses);
|
|
|
|
for(const auto & b : beforeLimiting)
|
|
if(vstd::contains(limitedRootBonuses, b))
|
|
afterLimiting.push_back(b);
|
|
|
|
}
|
|
afterLimiting.getBonuses(*ret, selector, limit);
|
|
ret->stackBonuses();
|
|
return ret;
|
|
}
|
|
|
|
std::shared_ptr<Bonus> CBonusSystemNode::getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const
|
|
{
|
|
assert(updater);
|
|
return updater->createUpdatedBonus(b, * this);
|
|
}
|
|
|
|
CBonusSystemNode::CBonusSystemNode()
|
|
:CBonusSystemNode(false)
|
|
{
|
|
}
|
|
|
|
CBonusSystemNode::CBonusSystemNode(bool isHypotetic):
|
|
bonuses(true),
|
|
exportedBonuses(true),
|
|
nodeType(UNKNOWN),
|
|
cachedLast(0),
|
|
isHypotheticNode(isHypotetic)
|
|
{
|
|
}
|
|
|
|
CBonusSystemNode::CBonusSystemNode(ENodeTypes NodeType):
|
|
bonuses(true),
|
|
exportedBonuses(true),
|
|
nodeType(NodeType),
|
|
cachedLast(0),
|
|
isHypotheticNode(false)
|
|
{
|
|
}
|
|
|
|
CBonusSystemNode::CBonusSystemNode(CBonusSystemNode && other) noexcept:
|
|
bonuses(std::move(other.bonuses)),
|
|
exportedBonuses(std::move(other.exportedBonuses)),
|
|
nodeType(other.nodeType),
|
|
description(other.description),
|
|
cachedLast(0),
|
|
isHypotheticNode(other.isHypotheticNode)
|
|
{
|
|
std::swap(parents, other.parents);
|
|
std::swap(children, other.children);
|
|
|
|
//fixing bonus tree without recalculation
|
|
|
|
if(!isHypothetic())
|
|
{
|
|
for(CBonusSystemNode * n : parents)
|
|
{
|
|
n->children -= &other;
|
|
n->children.push_back(this);
|
|
}
|
|
}
|
|
|
|
for(CBonusSystemNode * n : children)
|
|
{
|
|
n->parents -= &other;
|
|
n->parents.push_back(this);
|
|
}
|
|
|
|
//cache ignored
|
|
|
|
//cachedBonuses
|
|
//cachedRequests
|
|
}
|
|
|
|
CBonusSystemNode::~CBonusSystemNode()
|
|
{
|
|
detachFromAll();
|
|
|
|
if(!children.empty())
|
|
{
|
|
while(!children.empty())
|
|
children.front()->detachFrom(*this);
|
|
}
|
|
}
|
|
|
|
void CBonusSystemNode::attachTo(CBonusSystemNode & parent)
|
|
{
|
|
assert(!vstd::contains(parents, &parent));
|
|
parents.push_back(&parent);
|
|
|
|
if(!isHypothetic())
|
|
{
|
|
if(parent.actsAsBonusSourceOnly())
|
|
parent.newRedDescendant(*this);
|
|
else
|
|
newRedDescendant(parent);
|
|
|
|
parent.newChildAttached(*this);
|
|
}
|
|
|
|
CBonusSystemNode::treeHasChanged();
|
|
}
|
|
|
|
void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
|
|
{
|
|
assert(vstd::contains(parents, &parent));
|
|
|
|
if(!isHypothetic())
|
|
{
|
|
if(parent.actsAsBonusSourceOnly())
|
|
parent.removedRedDescendant(*this);
|
|
else
|
|
removedRedDescendant(parent);
|
|
}
|
|
|
|
if (vstd::contains(parents, &parent))
|
|
{
|
|
parents -= &parent;
|
|
}
|
|
else
|
|
{
|
|
logBonus->error("Error on Detach. Node %s (nodeType=%d) has not parent %s (nodeType=%d)"
|
|
, nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
|
|
}
|
|
|
|
if(!isHypothetic())
|
|
{
|
|
parent.childDetached(*this);
|
|
}
|
|
CBonusSystemNode::treeHasChanged();
|
|
}
|
|
|
|
void CBonusSystemNode::removeBonusesRecursive(const CSelector & s)
|
|
{
|
|
removeBonuses(s);
|
|
for(CBonusSystemNode * child : children)
|
|
child->removeBonusesRecursive(s);
|
|
}
|
|
|
|
void CBonusSystemNode::reduceBonusDurations(const CSelector &s)
|
|
{
|
|
BonusList bl;
|
|
exportedBonuses.getBonuses(bl, s, Selector::all);
|
|
for(const auto & b : bl)
|
|
{
|
|
b->turnsRemain--;
|
|
if(b->turnsRemain <= 0)
|
|
removeBonus(b);
|
|
}
|
|
|
|
for(CBonusSystemNode *child : children)
|
|
child->reduceBonusDurations(s);
|
|
}
|
|
|
|
void CBonusSystemNode::addNewBonus(const std::shared_ptr<Bonus>& b)
|
|
{
|
|
//turnsRemain shouldn't be zero for following durations
|
|
if(Bonus::NTurns(b.get()) || Bonus::NDays(b.get()) || Bonus::OneWeek(b.get()))
|
|
{
|
|
assert(b->turnsRemain);
|
|
}
|
|
|
|
assert(!vstd::contains(exportedBonuses, b));
|
|
exportedBonuses.push_back(b);
|
|
exportBonus(b);
|
|
CBonusSystemNode::treeHasChanged();
|
|
}
|
|
|
|
void CBonusSystemNode::accumulateBonus(const std::shared_ptr<Bonus>& b)
|
|
{
|
|
auto bonus = exportedBonuses.getFirst(Selector::typeSubtype(b->type, b->subtype)); //only local bonuses are interesting //TODO: what about value type?
|
|
if(bonus)
|
|
bonus->val += b->val;
|
|
else
|
|
addNewBonus(std::make_shared<Bonus>(*b)); //duplicate needed, original may get destroyed
|
|
}
|
|
|
|
void CBonusSystemNode::removeBonus(const std::shared_ptr<Bonus>& b)
|
|
{
|
|
exportedBonuses -= b;
|
|
if(b->propagator)
|
|
unpropagateBonus(b);
|
|
else
|
|
bonuses -= b;
|
|
CBonusSystemNode::treeHasChanged();
|
|
}
|
|
|
|
void CBonusSystemNode::removeBonuses(const CSelector & selector)
|
|
{
|
|
BonusList toRemove;
|
|
exportedBonuses.getBonuses(toRemove, selector, Selector::all);
|
|
for(const auto & bonus : toRemove)
|
|
removeBonus(bonus);
|
|
}
|
|
|
|
bool CBonusSystemNode::actsAsBonusSourceOnly() const
|
|
{
|
|
switch(nodeType)
|
|
{
|
|
case CREATURE:
|
|
case ARTIFACT:
|
|
case ARTIFACT_INSTANCE:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void CBonusSystemNode::propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source)
|
|
{
|
|
if(b->propagator->shouldBeAttached(this))
|
|
{
|
|
auto propagated = b->propagationUpdater
|
|
? source.getUpdatedBonus(b, b->propagationUpdater)
|
|
: b;
|
|
bonuses.push_back(propagated);
|
|
logBonus->trace("#$# %s #propagated to# %s", propagated->Description(), nodeName());
|
|
}
|
|
|
|
FOREACH_RED_CHILD(child)
|
|
child->propagateBonus(b, source);
|
|
}
|
|
|
|
void CBonusSystemNode::unpropagateBonus(const std::shared_ptr<Bonus> & b)
|
|
{
|
|
if(b->propagator->shouldBeAttached(this))
|
|
{
|
|
bonuses -= b;
|
|
logBonus->trace("#$# %s #is no longer propagated to# %s", b->Description(), nodeName());
|
|
}
|
|
|
|
FOREACH_RED_CHILD(child)
|
|
child->unpropagateBonus(b);
|
|
}
|
|
|
|
void CBonusSystemNode::newChildAttached(CBonusSystemNode & child)
|
|
{
|
|
assert(!vstd::contains(children, &child));
|
|
children.push_back(&child);
|
|
}
|
|
|
|
void CBonusSystemNode::childDetached(CBonusSystemNode & child)
|
|
{
|
|
if(vstd::contains(children, &child))
|
|
children -= &child;
|
|
else
|
|
{
|
|
logBonus->error("Error on Detach. Node %s (nodeType=%d) is not a child of %s (nodeType=%d)"
|
|
, child.nodeShortInfo(), child.nodeType, nodeShortInfo(), nodeType);
|
|
}
|
|
}
|
|
|
|
void CBonusSystemNode::detachFromAll()
|
|
{
|
|
while(!parents.empty())
|
|
detachFrom(*parents.front());
|
|
}
|
|
|
|
bool CBonusSystemNode::isIndependentNode() const
|
|
{
|
|
return parents.empty() && children.empty();
|
|
}
|
|
|
|
std::string CBonusSystemNode::nodeName() const
|
|
{
|
|
return !description.empty()
|
|
? description
|
|
: std::string("Bonus system node of type ") + typeid(*this).name();
|
|
}
|
|
|
|
std::string CBonusSystemNode::nodeShortInfo() const
|
|
{
|
|
std::ostringstream str;
|
|
str << "'" << typeid(* this).name() << "'";
|
|
description.length() > 0
|
|
? str << " (" << description << ")"
|
|
: str << " (no description)";
|
|
return str.str();
|
|
}
|
|
|
|
void CBonusSystemNode::deserializationFix()
|
|
{
|
|
exportBonuses();
|
|
|
|
}
|
|
|
|
void CBonusSystemNode::getRedParents(TNodes & out)
|
|
{
|
|
FOREACH_PARENT(pname)
|
|
{
|
|
if(pname->actsAsBonusSourceOnly())
|
|
{
|
|
out.insert(pname);
|
|
}
|
|
}
|
|
|
|
if(!actsAsBonusSourceOnly())
|
|
{
|
|
for(CBonusSystemNode *child : children)
|
|
{
|
|
out.insert(child);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBonusSystemNode::getRedChildren(TNodes &out)
|
|
{
|
|
FOREACH_PARENT(pname)
|
|
{
|
|
if(!pname->actsAsBonusSourceOnly())
|
|
{
|
|
out.insert(pname);
|
|
}
|
|
}
|
|
|
|
if(actsAsBonusSourceOnly())
|
|
{
|
|
for(CBonusSystemNode *child : children)
|
|
{
|
|
out.insert(child);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBonusSystemNode::newRedDescendant(CBonusSystemNode & descendant)
|
|
{
|
|
for(const auto & b : exportedBonuses)
|
|
{
|
|
if(b->propagator)
|
|
descendant.propagateBonus(b, *this);
|
|
}
|
|
TNodes redParents;
|
|
getRedAncestors(redParents); //get all red parents recursively
|
|
|
|
for(auto * parent : redParents)
|
|
{
|
|
for(const auto & b : parent->exportedBonuses)
|
|
{
|
|
if(b->propagator)
|
|
descendant.propagateBonus(b, *this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBonusSystemNode::removedRedDescendant(CBonusSystemNode & descendant)
|
|
{
|
|
for(const auto & b : exportedBonuses)
|
|
if(b->propagator)
|
|
descendant.unpropagateBonus(b);
|
|
|
|
TNodes redParents;
|
|
getRedAncestors(redParents); //get all red parents recursively
|
|
|
|
for(auto * parent : redParents)
|
|
{
|
|
for(const auto & b : parent->exportedBonuses)
|
|
if(b->propagator)
|
|
descendant.unpropagateBonus(b);
|
|
}
|
|
}
|
|
|
|
void CBonusSystemNode::getRedAncestors(TNodes &out)
|
|
{
|
|
getRedParents(out);
|
|
|
|
TNodes redParents;
|
|
getRedParents(redParents);
|
|
|
|
for(CBonusSystemNode * parent : redParents)
|
|
parent->getRedAncestors(out);
|
|
}
|
|
|
|
void CBonusSystemNode::exportBonus(const std::shared_ptr<Bonus> & b)
|
|
{
|
|
if(b->propagator)
|
|
propagateBonus(b, *this);
|
|
else
|
|
bonuses.push_back(b);
|
|
|
|
CBonusSystemNode::treeHasChanged();
|
|
}
|
|
|
|
void CBonusSystemNode::exportBonuses()
|
|
{
|
|
for(const auto & b : exportedBonuses)
|
|
exportBonus(b);
|
|
}
|
|
|
|
CBonusSystemNode::ENodeTypes CBonusSystemNode::getNodeType() const
|
|
{
|
|
return nodeType;
|
|
}
|
|
|
|
const BonusList& CBonusSystemNode::getBonusList() const
|
|
{
|
|
return bonuses;
|
|
}
|
|
|
|
const TNodesVector& CBonusSystemNode::getParentNodes() const
|
|
{
|
|
return parents;
|
|
}
|
|
|
|
const TNodesVector& CBonusSystemNode::getChildrenNodes() const
|
|
{
|
|
return children;
|
|
}
|
|
|
|
void CBonusSystemNode::setNodeType(CBonusSystemNode::ENodeTypes type)
|
|
{
|
|
nodeType = type;
|
|
}
|
|
|
|
BonusList & CBonusSystemNode::getExportedBonusList()
|
|
{
|
|
return exportedBonuses;
|
|
}
|
|
|
|
const BonusList & CBonusSystemNode::getExportedBonusList() const
|
|
{
|
|
return exportedBonuses;
|
|
}
|
|
|
|
const std::string& CBonusSystemNode::getDescription() const
|
|
{
|
|
return description;
|
|
}
|
|
|
|
void CBonusSystemNode::setDescription(const std::string &description)
|
|
{
|
|
this->description = description;
|
|
}
|
|
|
|
void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out) const
|
|
{
|
|
assert(&allBonuses != &out); //todo should it work in-place?
|
|
|
|
BonusList undecided = allBonuses;
|
|
BonusList & accepted = out;
|
|
|
|
while(true)
|
|
{
|
|
int undecidedCount = static_cast<int>(undecided.size());
|
|
for(int i = 0; i < undecided.size(); i++)
|
|
{
|
|
auto b = undecided[i];
|
|
BonusLimitationContext context = {*b, *this, out, undecided};
|
|
auto decision = b->limiter ? b->limiter->limit(context) : ILimiter::EDecision::ACCEPT; //bonuses without limiters will be accepted by default
|
|
if(decision == ILimiter::EDecision::DISCARD)
|
|
{
|
|
undecided.erase(i);
|
|
i--; continue;
|
|
}
|
|
else if(decision == ILimiter::EDecision::ACCEPT)
|
|
{
|
|
accepted.push_back(b);
|
|
undecided.erase(i);
|
|
i--; continue;
|
|
}
|
|
else
|
|
assert(decision == ILimiter::EDecision::NOT_SURE);
|
|
}
|
|
|
|
if(undecided.size() == undecidedCount) //we haven't moved a single bonus -> limiters reached a stable state
|
|
return;
|
|
}
|
|
}
|
|
|
|
TBonusListPtr CBonusSystemNode::limitBonuses(const BonusList &allBonuses) const
|
|
{
|
|
auto ret = std::make_shared<BonusList>();
|
|
limitBonuses(allBonuses, *ret);
|
|
return ret;
|
|
}
|
|
|
|
void CBonusSystemNode::treeHasChanged()
|
|
{
|
|
treeChanged++;
|
|
}
|
|
|
|
int64_t CBonusSystemNode::getTreeVersion() const
|
|
{
|
|
return treeChanged;
|
|
}
|
|
|
|
std::string Bonus::Description(std::optional<si32> customValue) const
|
|
{
|
|
std::ostringstream str;
|
|
|
|
if(description.empty())
|
|
{
|
|
if(stacking.empty() || stacking == "ALWAYS")
|
|
{
|
|
switch(source)
|
|
{
|
|
case ARTIFACT:
|
|
str << ArtifactID(sid).toArtifact(VLC->artifacts())->getNameTranslated();
|
|
break;
|
|
case SPELL_EFFECT:
|
|
str << SpellID(sid).toSpell(VLC->spells())->getNameTranslated();
|
|
break;
|
|
case CREATURE_ABILITY:
|
|
str << VLC->creh->objects[sid]->getNamePluralTranslated();
|
|
break;
|
|
case SECONDARY_SKILL:
|
|
str << VLC->skillh->getByIndex(sid)->getNameTranslated();
|
|
break;
|
|
case HERO_SPECIAL:
|
|
str << VLC->heroh->objects[sid]->getNameTranslated();
|
|
break;
|
|
default:
|
|
//todo: handle all possible sources
|
|
str << "Unknown";
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
str << stacking;
|
|
}
|
|
else
|
|
{
|
|
str << description;
|
|
}
|
|
|
|
if(auto value = customValue.value_or(val))
|
|
str << " " << std::showpos << value;
|
|
|
|
return str.str();
|
|
}
|
|
|
|
JsonNode subtypeToJson(Bonus::BonusType type, int subtype)
|
|
{
|
|
switch(type)
|
|
{
|
|
case Bonus::PRIMARY_SKILL:
|
|
return JsonUtils::stringNode("primSkill." + PrimarySkill::names[subtype]);
|
|
case Bonus::SPECIAL_SPELL_LEV:
|
|
case Bonus::SPECIFIC_SPELL_DAMAGE:
|
|
case Bonus::SPELL:
|
|
case Bonus::SPECIAL_PECULIAR_ENCHANT:
|
|
case Bonus::SPECIAL_ADD_VALUE_ENCHANT:
|
|
case Bonus::SPECIAL_FIXED_VALUE_ENCHANT:
|
|
return JsonUtils::stringNode(CModHandler::makeFullIdentifier("", "spell", SpellID::encode(subtype)));
|
|
case Bonus::IMPROVED_NECROMANCY:
|
|
case Bonus::SPECIAL_UPGRADE:
|
|
return JsonUtils::stringNode(CModHandler::makeFullIdentifier("", "creature", CreatureID::encode(subtype)));
|
|
case Bonus::GENERATE_RESOURCE:
|
|
return JsonUtils::stringNode("resource." + GameConstants::RESOURCE_NAMES[subtype]);
|
|
default:
|
|
return JsonUtils::intNode(subtype);
|
|
}
|
|
}
|
|
|
|
JsonNode additionalInfoToJson(Bonus::BonusType type, CAddInfo addInfo)
|
|
{
|
|
switch(type)
|
|
{
|
|
case Bonus::SPECIAL_UPGRADE:
|
|
return JsonUtils::stringNode(CModHandler::makeFullIdentifier("", "creature", CreatureID::encode(addInfo[0])));
|
|
default:
|
|
return addInfo.toJsonNode();
|
|
}
|
|
}
|
|
|
|
JsonNode durationToJson(ui16 duration)
|
|
{
|
|
std::vector<std::string> durationNames;
|
|
for(ui16 durBit = 1; durBit; durBit = durBit << 1)
|
|
{
|
|
if(duration & durBit)
|
|
durationNames.push_back(vstd::findKey(bonusDurationMap, durBit));
|
|
}
|
|
if(durationNames.size() == 1)
|
|
{
|
|
return JsonUtils::stringNode(durationNames[0]);
|
|
}
|
|
else
|
|
{
|
|
JsonNode node(JsonNode::JsonType::DATA_VECTOR);
|
|
for(const std::string & dur : durationNames)
|
|
node.Vector().push_back(JsonUtils::stringNode(dur));
|
|
return node;
|
|
}
|
|
}
|
|
|
|
JsonNode Bonus::toJsonNode() const
|
|
{
|
|
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
|
|
// only add values that might reasonably be found in config files
|
|
root["type"].String() = vstd::findKey(bonusNameMap, type);
|
|
if(subtype != -1)
|
|
root["subtype"] = subtypeToJson(type, subtype);
|
|
if(additionalInfo != CAddInfo::NONE)
|
|
root["addInfo"] = additionalInfoToJson(type, additionalInfo);
|
|
if(duration != 0)
|
|
{
|
|
JsonNode durationVec(JsonNode::JsonType::DATA_VECTOR);
|
|
for(const auto & kv : bonusDurationMap)
|
|
{
|
|
if(duration & kv.second)
|
|
durationVec.Vector().push_back(JsonUtils::stringNode(kv.first));
|
|
}
|
|
root["duration"] = durationVec;
|
|
}
|
|
if(turnsRemain != 0)
|
|
root["turns"].Integer() = turnsRemain;
|
|
if(source != OTHER)
|
|
root["sourceType"].String() = vstd::findKey(bonusSourceMap, source);
|
|
if(targetSourceType != OTHER)
|
|
root["targetSourceType"].String() = vstd::findKey(bonusSourceMap, targetSourceType);
|
|
if(sid != 0)
|
|
root["sourceID"].Integer() = sid;
|
|
if(val != 0)
|
|
root["val"].Integer() = val;
|
|
if(valType != ADDITIVE_VALUE)
|
|
root["valueType"].String() = vstd::findKey(bonusValueMap, valType);
|
|
if(!stacking.empty())
|
|
root["stacking"].String() = stacking;
|
|
if(!description.empty())
|
|
root["description"].String() = description;
|
|
if(effectRange != NO_LIMIT)
|
|
root["effectRange"].String() = vstd::findKey(bonusLimitEffect, effectRange);
|
|
if(duration != PERMANENT)
|
|
root["duration"] = durationToJson(duration);
|
|
if(turnsRemain)
|
|
root["turns"].Integer() = turnsRemain;
|
|
if(limiter)
|
|
root["limiters"] = limiter->toJsonNode();
|
|
if(updater)
|
|
root["updater"] = updater->toJsonNode();
|
|
if(propagator)
|
|
root["propagator"].String() = vstd::findKey(bonusPropagatorMap, propagator);
|
|
return root;
|
|
}
|
|
|
|
std::string Bonus::nameForBonus() const
|
|
{
|
|
switch(type)
|
|
{
|
|
case Bonus::PRIMARY_SKILL:
|
|
return PrimarySkill::names[subtype];
|
|
case Bonus::SPECIAL_SPELL_LEV:
|
|
case Bonus::SPECIFIC_SPELL_DAMAGE:
|
|
case Bonus::SPELL:
|
|
case Bonus::SPECIAL_PECULIAR_ENCHANT:
|
|
case Bonus::SPECIAL_ADD_VALUE_ENCHANT:
|
|
case Bonus::SPECIAL_FIXED_VALUE_ENCHANT:
|
|
return VLC->spells()->getByIndex(subtype)->getJsonKey();
|
|
case Bonus::SPECIAL_UPGRADE:
|
|
return CreatureID::encode(subtype) + "2" + CreatureID::encode(additionalInfo[0]);
|
|
case Bonus::GENERATE_RESOURCE:
|
|
return GameConstants::RESOURCE_NAMES[subtype];
|
|
case Bonus::STACKS_SPEED:
|
|
return "speed";
|
|
default:
|
|
return vstd::findKey(bonusNameMap, type);
|
|
}
|
|
}
|
|
|
|
BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSubtypeStr, int deprecatedSubtype):
|
|
isConverted(true)
|
|
{
|
|
if(deprecatedTypeStr == "SECONDARY_SKILL_PREMY" || deprecatedTypeStr == "SPECIAL_SECONDARY_SKILL")
|
|
{
|
|
if(deprecatedSubtype == SecondarySkill::PATHFINDING || deprecatedSubtypeStr == "skill.pathfinding")
|
|
type = Bonus::ROUGH_TERRAIN_DISCOUNT;
|
|
else if(deprecatedSubtype == SecondarySkill::DIPLOMACY || deprecatedSubtypeStr == "skill.diplomacy")
|
|
type = Bonus::WANDERING_CREATURES_JOIN_BONUS;
|
|
else if(deprecatedSubtype == SecondarySkill::WISDOM || deprecatedSubtypeStr == "skill.wisdom")
|
|
type = Bonus::MAX_LEARNABLE_SPELL_LEVEL;
|
|
else if(deprecatedSubtype == SecondarySkill::MYSTICISM || deprecatedSubtypeStr == "skill.mysticism")
|
|
type = Bonus::MANA_REGENERATION;
|
|
else if(deprecatedSubtype == SecondarySkill::NECROMANCY || deprecatedSubtypeStr == "skill.necromancy")
|
|
type = Bonus::UNDEAD_RAISE_PERCENTAGE;
|
|
else if(deprecatedSubtype == SecondarySkill::LEARNING || deprecatedSubtypeStr == "skill.learning")
|
|
type = Bonus::HERO_EXPERIENCE_GAIN_PERCENT;
|
|
else if(deprecatedSubtype == SecondarySkill::RESISTANCE || deprecatedSubtypeStr == "skill.resistance")
|
|
type = Bonus::MAGIC_RESISTANCE;
|
|
else if(deprecatedSubtype == SecondarySkill::EAGLE_EYE || deprecatedSubtypeStr == "skill.eagleEye")
|
|
type = Bonus::LEARN_BATTLE_SPELL_CHANCE;
|
|
else if(deprecatedSubtype == SecondarySkill::SCOUTING || deprecatedSubtypeStr == "skill.scouting")
|
|
type = Bonus::SIGHT_RADIUS;
|
|
else if(deprecatedSubtype == SecondarySkill::INTELLIGENCE || deprecatedSubtypeStr == "skill.intelligence")
|
|
{
|
|
type = Bonus::MANA_PER_KNOWLEDGE;
|
|
valueType = Bonus::PERCENT_TO_BASE;
|
|
valueTypeRelevant = true;
|
|
}
|
|
else if(deprecatedSubtype == SecondarySkill::SORCERY || deprecatedSubtypeStr == "skill.sorcery")
|
|
type = Bonus::SPELL_DAMAGE;
|
|
else if(deprecatedSubtype == SecondarySkill::SCHOLAR || deprecatedSubtypeStr == "skill.scholar")
|
|
type = Bonus::LEARN_MEETING_SPELL_LIMIT;
|
|
else if(deprecatedSubtype == SecondarySkill::ARCHERY|| deprecatedSubtypeStr == "skill.archery")
|
|
{
|
|
subtype = 1;
|
|
subtypeRelevant = true;
|
|
type = Bonus::PERCENTAGE_DAMAGE_BOOST;
|
|
}
|
|
else if(deprecatedSubtype == SecondarySkill::OFFENCE || deprecatedSubtypeStr == "skill.offence")
|
|
{
|
|
subtype = 0;
|
|
subtypeRelevant = true;
|
|
type = Bonus::PERCENTAGE_DAMAGE_BOOST;
|
|
}
|
|
else if(deprecatedSubtype == SecondarySkill::ARMORER || deprecatedSubtypeStr == "skill.armorer")
|
|
{
|
|
subtype = -1;
|
|
subtypeRelevant = true;
|
|
type = Bonus::GENERAL_DAMAGE_REDUCTION;
|
|
}
|
|
else if(deprecatedSubtype == SecondarySkill::NAVIGATION || deprecatedSubtypeStr == "skill.navigation")
|
|
{
|
|
subtype = 0;
|
|
subtypeRelevant = true;
|
|
valueType = Bonus::PERCENT_TO_BASE;
|
|
valueTypeRelevant = true;
|
|
type = Bonus::MOVEMENT;
|
|
}
|
|
else if(deprecatedSubtype == SecondarySkill::LOGISTICS || deprecatedSubtypeStr == "skill.logistics")
|
|
{
|
|
subtype = 1;
|
|
subtypeRelevant = true;
|
|
valueType = Bonus::PERCENT_TO_BASE;
|
|
valueTypeRelevant = true;
|
|
type = Bonus::MOVEMENT;
|
|
}
|
|
else if(deprecatedSubtype == SecondarySkill::ESTATES || deprecatedSubtypeStr == "skill.estates")
|
|
{
|
|
type = Bonus::GENERATE_RESOURCE;
|
|
subtype = GameResID(EGameResID::GOLD);
|
|
subtypeRelevant = true;
|
|
}
|
|
else if(deprecatedSubtype == SecondarySkill::AIR_MAGIC || deprecatedSubtypeStr == "skill.airMagic")
|
|
{
|
|
type = Bonus::MAGIC_SCHOOL_SKILL;
|
|
subtypeRelevant = true;
|
|
subtype = 4;
|
|
}
|
|
else if(deprecatedSubtype == SecondarySkill::WATER_MAGIC || deprecatedSubtypeStr == "skill.waterMagic")
|
|
{
|
|
type = Bonus::MAGIC_SCHOOL_SKILL;
|
|
subtypeRelevant = true;
|
|
subtype = 1;
|
|
}
|
|
else if(deprecatedSubtype == SecondarySkill::FIRE_MAGIC || deprecatedSubtypeStr == "skill.fireMagic")
|
|
{
|
|
type = Bonus::MAGIC_SCHOOL_SKILL;
|
|
subtypeRelevant = true;
|
|
subtype = 2;
|
|
}
|
|
else if(deprecatedSubtype == SecondarySkill::EARTH_MAGIC || deprecatedSubtypeStr == "skill.earthMagic")
|
|
{
|
|
type = Bonus::MAGIC_SCHOOL_SKILL;
|
|
subtypeRelevant = true;
|
|
subtype = 8;
|
|
}
|
|
else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
|
|
{
|
|
type = Bonus::BONUS_DAMAGE_CHANCE;
|
|
subtypeRelevant = true;
|
|
subtypeStr = "core:creature.ballista";
|
|
}
|
|
else if (deprecatedSubtype == SecondarySkill::FIRST_AID || deprecatedSubtypeStr == "skill.firstAid")
|
|
{
|
|
type = Bonus::SPECIFIC_SPELL_POWER;
|
|
subtypeRelevant = true;
|
|
subtypeStr = "core:spell.firstAid";
|
|
}
|
|
else if (deprecatedSubtype == SecondarySkill::BALLISTICS || deprecatedSubtypeStr == "skill.ballistics")
|
|
{
|
|
type = Bonus::CATAPULT_EXTRA_SHOTS;
|
|
subtypeRelevant = true;
|
|
subtypeStr = "core:spell.catapultShot";
|
|
}
|
|
else
|
|
isConverted = false;
|
|
}
|
|
else if (deprecatedTypeStr == "SECONDARY_SKILL_VAL2")
|
|
{
|
|
if(deprecatedSubtype == SecondarySkill::EAGLE_EYE || deprecatedSubtypeStr == "skill.eagleEye")
|
|
type = Bonus::LEARN_BATTLE_SPELL_LEVEL_LIMIT;
|
|
else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
|
|
{
|
|
type = Bonus::HERO_GRANTS_ATTACKS;
|
|
subtypeRelevant = true;
|
|
subtypeStr = "core:creature.ballista";
|
|
}
|
|
else
|
|
isConverted = false;
|
|
}
|
|
else if (deprecatedTypeStr == "SEA_MOVEMENT")
|
|
{
|
|
subtype = 0;
|
|
subtypeRelevant = true;
|
|
valueType = Bonus::ADDITIVE_VALUE;
|
|
valueTypeRelevant = true;
|
|
type = Bonus::MOVEMENT;
|
|
}
|
|
else if (deprecatedTypeStr == "LAND_MOVEMENT")
|
|
{
|
|
subtype = 1;
|
|
subtypeRelevant = true;
|
|
valueType = Bonus::ADDITIVE_VALUE;
|
|
valueTypeRelevant = true;
|
|
type = Bonus::MOVEMENT;
|
|
}
|
|
else if (deprecatedTypeStr == "MAXED_SPELL")
|
|
{
|
|
type = Bonus::SPELL;
|
|
subtypeStr = deprecatedSubtypeStr;
|
|
subtypeRelevant = true;
|
|
valueType = Bonus::INDEPENDENT_MAX;
|
|
valueTypeRelevant = true;
|
|
val = 3;
|
|
valRelevant = true;
|
|
}
|
|
else if (deprecatedTypeStr == "FULL_HP_REGENERATION")
|
|
{
|
|
type = Bonus::HP_REGENERATION;
|
|
val = 100000; //very high value to always chose stack health
|
|
valRelevant = true;
|
|
}
|
|
else if (deprecatedTypeStr == "KING1")
|
|
{
|
|
type = Bonus::KING;
|
|
val = 0;
|
|
valRelevant = true;
|
|
}
|
|
else if (deprecatedTypeStr == "KING2")
|
|
{
|
|
type = Bonus::KING;
|
|
val = 2;
|
|
valRelevant = true;
|
|
}
|
|
else if (deprecatedTypeStr == "KING3")
|
|
{
|
|
type = Bonus::KING;
|
|
val = 3;
|
|
valRelevant = true;
|
|
}
|
|
else if (deprecatedTypeStr == "SIGHT_RADIOUS")
|
|
type = Bonus::SIGHT_RADIUS;
|
|
else if (deprecatedTypeStr == "SELF_MORALE")
|
|
{
|
|
type = Bonus::MORALE;
|
|
val = 1;
|
|
valRelevant = true;
|
|
valueType = Bonus::INDEPENDENT_MAX;
|
|
valueTypeRelevant = true;
|
|
}
|
|
else if (deprecatedTypeStr == "SELF_LUCK")
|
|
{
|
|
type = Bonus::LUCK;
|
|
val = 1;
|
|
valRelevant = true;
|
|
valueType = Bonus::INDEPENDENT_MAX;
|
|
valueTypeRelevant = true;
|
|
}
|
|
else
|
|
isConverted = false;
|
|
}
|
|
|
|
const JsonNode & BonusParams::toJson()
|
|
{
|
|
assert(isConverted);
|
|
if(ret.isNull())
|
|
{
|
|
ret["type"].String() = vstd::findKey(bonusNameMap, type);
|
|
if(subtypeRelevant && !subtypeStr.empty())
|
|
ret["subtype"].String() = subtypeStr;
|
|
else if(subtypeRelevant)
|
|
ret["subtype"].Integer() = subtype;
|
|
if(valueTypeRelevant)
|
|
ret["valueType"].String() = vstd::findKey(bonusValueMap, valueType);
|
|
if(valRelevant)
|
|
ret["val"].Float() = val;
|
|
if(targetTypeRelevant)
|
|
ret["targetSourceType"].String() = vstd::findKey(bonusSourceMap, targetType);
|
|
jsonCreated = true;
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
CSelector BonusParams::toSelector()
|
|
{
|
|
assert(isConverted);
|
|
if(subtypeRelevant && !subtypeStr.empty())
|
|
JsonUtils::resolveIdentifier(subtype, toJson(), "subtype");
|
|
|
|
auto ret = Selector::type()(type);
|
|
if(subtypeRelevant)
|
|
ret = ret.And(Selector::subtype()(subtype));
|
|
if(valueTypeRelevant)
|
|
ret = ret.And(Selector::valueType(valueType));
|
|
if(targetTypeRelevant)
|
|
ret = ret.And(Selector::targetSourceType()(targetType));
|
|
return ret;
|
|
}
|
|
|
|
Bonus::Bonus(Bonus::BonusDuration Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype):
|
|
duration(static_cast<ui16>(Duration)),
|
|
type(Type),
|
|
subtype(Subtype),
|
|
source(Src),
|
|
val(Val),
|
|
sid(ID),
|
|
description(std::move(Desc))
|
|
{
|
|
boost::algorithm::trim(description);
|
|
targetSourceType = OTHER;
|
|
}
|
|
|
|
Bonus::Bonus(Bonus::BonusDuration Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype, ValueType ValType):
|
|
duration(static_cast<ui16>(Duration)),
|
|
type(Type),
|
|
subtype(Subtype),
|
|
source(Src),
|
|
val(Val),
|
|
sid(ID),
|
|
valType(ValType)
|
|
{
|
|
turnsRemain = 0;
|
|
effectRange = NO_LIMIT;
|
|
targetSourceType = OTHER;
|
|
}
|
|
|
|
std::shared_ptr<Bonus> Bonus::addPropagator(const TPropagatorPtr & Propagator)
|
|
{
|
|
propagator = Propagator;
|
|
return this->shared_from_this();
|
|
}
|
|
|
|
namespace Selector
|
|
{
|
|
DLL_LINKAGE CSelectFieldEqual<Bonus::BonusType> & type()
|
|
{
|
|
static CSelectFieldEqual<Bonus::BonusType> stype(&Bonus::type);
|
|
return stype;
|
|
}
|
|
|
|
DLL_LINKAGE CSelectFieldEqual<TBonusSubtype> & subtype()
|
|
{
|
|
static CSelectFieldEqual<TBonusSubtype> ssubtype(&Bonus::subtype);
|
|
return ssubtype;
|
|
}
|
|
|
|
DLL_LINKAGE CSelectFieldEqual<CAddInfo> & info()
|
|
{
|
|
static CSelectFieldEqual<CAddInfo> sinfo(&Bonus::additionalInfo);
|
|
return sinfo;
|
|
}
|
|
|
|
DLL_LINKAGE CSelectFieldEqual<Bonus::BonusSource> & sourceType()
|
|
{
|
|
static CSelectFieldEqual<Bonus::BonusSource> ssourceType(&Bonus::source);
|
|
return ssourceType;
|
|
}
|
|
|
|
DLL_LINKAGE CSelectFieldEqual<Bonus::BonusSource> & targetSourceType()
|
|
{
|
|
static CSelectFieldEqual<Bonus::BonusSource> ssourceType(&Bonus::targetSourceType);
|
|
return ssourceType;
|
|
}
|
|
|
|
DLL_LINKAGE CSelectFieldEqual<Bonus::LimitEffect> & effectRange()
|
|
{
|
|
static CSelectFieldEqual<Bonus::LimitEffect> seffectRange(&Bonus::effectRange);
|
|
return seffectRange;
|
|
}
|
|
|
|
DLL_LINKAGE CWillLastTurns turns;
|
|
DLL_LINKAGE CWillLastDays days;
|
|
|
|
CSelector DLL_LINKAGE typeSubtype(Bonus::BonusType Type, TBonusSubtype Subtype)
|
|
{
|
|
return type()(Type).And(subtype()(Subtype));
|
|
}
|
|
|
|
CSelector DLL_LINKAGE typeSubtypeInfo(Bonus::BonusType type, TBonusSubtype subtype, const CAddInfo & info)
|
|
{
|
|
return CSelectFieldEqual<Bonus::BonusType>(&Bonus::type)(type)
|
|
.And(CSelectFieldEqual<TBonusSubtype>(&Bonus::subtype)(subtype))
|
|
.And(CSelectFieldEqual<CAddInfo>(&Bonus::additionalInfo)(info));
|
|
}
|
|
|
|
CSelector DLL_LINKAGE source(Bonus::BonusSource source, ui32 sourceID)
|
|
{
|
|
return CSelectFieldEqual<Bonus::BonusSource>(&Bonus::source)(source)
|
|
.And(CSelectFieldEqual<ui32>(&Bonus::sid)(sourceID));
|
|
}
|
|
|
|
CSelector DLL_LINKAGE sourceTypeSel(Bonus::BonusSource source)
|
|
{
|
|
return CSelectFieldEqual<Bonus::BonusSource>(&Bonus::source)(source);
|
|
}
|
|
|
|
CSelector DLL_LINKAGE valueType(Bonus::ValueType valType)
|
|
{
|
|
return CSelectFieldEqual<Bonus::ValueType>(&Bonus::valType)(valType);
|
|
}
|
|
|
|
DLL_LINKAGE CSelector all([](const Bonus * b){return true;});
|
|
DLL_LINKAGE CSelector none([](const Bonus * b){return false;});
|
|
}
|
|
|
|
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const BonusList &bonusList)
|
|
{
|
|
for (ui32 i = 0; i < bonusList.size(); i++)
|
|
{
|
|
const auto & b = bonusList[i];
|
|
out << "Bonus " << i << "\n" << *b << std::endl;
|
|
}
|
|
return out;
|
|
}
|
|
|
|
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
|
|
{
|
|
for(const auto & i : bonusNameMap)
|
|
if(i.second == bonus.type)
|
|
out << "\tType: " << i.first << " \t";
|
|
|
|
#define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
|
|
printField(val);
|
|
printField(subtype);
|
|
printField(duration);
|
|
printField(source);
|
|
printField(sid);
|
|
if(bonus.additionalInfo != CAddInfo::NONE)
|
|
out << "\taddInfo: " << bonus.additionalInfo.toString() << "\n";
|
|
printField(turnsRemain);
|
|
printField(valType);
|
|
if(!bonus.stacking.empty())
|
|
out << "\tstacking: \"" << bonus.stacking << "\"\n";
|
|
printField(effectRange);
|
|
#undef printField
|
|
|
|
if(bonus.limiter)
|
|
out << "\tLimiter: " << bonus.limiter->toString() << "\n";
|
|
if(bonus.updater)
|
|
out << "\tUpdater: " << bonus.updater->toString() << "\n";
|
|
|
|
return out;
|
|
}
|
|
|
|
std::shared_ptr<Bonus> Bonus::addLimiter(const TLimiterPtr & Limiter)
|
|
{
|
|
if (limiter)
|
|
{
|
|
//If we already have limiter list, retrieve it
|
|
auto limiterList = std::dynamic_pointer_cast<AllOfLimiter>(limiter);
|
|
if(!limiterList)
|
|
{
|
|
//Create a new limiter list with old limiter and the new one will be pushed later
|
|
limiterList = std::make_shared<AllOfLimiter>();
|
|
limiterList->add(limiter);
|
|
limiter = limiterList;
|
|
}
|
|
|
|
limiterList->add(Limiter);
|
|
}
|
|
else
|
|
{
|
|
limiter = Limiter;
|
|
}
|
|
return this->shared_from_this();
|
|
}
|
|
|
|
bool IPropagator::shouldBeAttached(CBonusSystemNode *dest)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
CBonusSystemNode::ENodeTypes IPropagator::getPropagatorType() const
|
|
{
|
|
return CBonusSystemNode::ENodeTypes::NONE;
|
|
}
|
|
|
|
CPropagatorNodeType::CPropagatorNodeType(CBonusSystemNode::ENodeTypes NodeType)
|
|
: nodeType(NodeType)
|
|
{
|
|
}
|
|
|
|
CBonusSystemNode::ENodeTypes CPropagatorNodeType::getPropagatorType() const
|
|
{
|
|
return nodeType;
|
|
}
|
|
|
|
bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
|
|
{
|
|
return nodeType == dest->getNodeType();
|
|
}
|
|
|
|
// Updaters
|
|
|
|
std::shared_ptr<Bonus> Bonus::addUpdater(const TUpdaterPtr & Updater)
|
|
{
|
|
updater = Updater;
|
|
return this->shared_from_this();
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|