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6a88604937
* fixed duels, added no-GUI mode for automatic AI testing * minor things
9 lines
455 B
C
9 lines
455 B
C
#pragma once
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extern SDL_Surface *screen; // main screen surface
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extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer)
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extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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extern bool gNoGUI; //if true there is no client window and game is silently played between AIs
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void handleQuit(); |