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vcmi/lib/mapObjectConstructors/CommonConstructors.cpp
2023-06-23 13:42:09 +03:00

223 lines
6.1 KiB
C++

/*
* CommonConstructors.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CommonConstructors.h"
#include "../CGeneralTextHandler.h"
#include "../CHeroHandler.h"
#include "../CModHandler.h"
#include "../CTownHandler.h"
#include "../IGameCallback.h"
#include "../JsonRandom.h"
#include "../StringConstants.h"
#include "../TerrainHandler.h"
#include "../VCMI_Lib.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/CGMarket.h"
#include "../mapObjects/CGTownInstance.h"
#include "../mapObjects/MiscObjects.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../mapping/CMapDefines.h"
VCMI_LIB_NAMESPACE_BEGIN
bool CObstacleConstructor::isStaticObject()
{
return true;
}
void CTownInstanceConstructor::initTypeData(const JsonNode & input)
{
VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
{
faction = (*VLC->townh)[index];
});
filtersJson = input["filters"];
// change scope of "filters" to scope of object that is being loaded
// since this filters require to resolve building ID's
filtersJson.setMeta(input["faction"].meta);
}
void CTownInstanceConstructor::afterLoadFinalization()
{
assert(faction);
for(const auto & entry : filtersJson.Struct())
{
filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
{
return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value());
});
}
}
bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
{
const auto * town = dynamic_cast<const CGTownInstance *>(object);
auto buildTest = [&](const BuildingID & id)
{
return town->hasBuilt(id);
};
return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
}
void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const
{
obj->town = faction->town;
obj->tempOwner = PlayerColor::NEUTRAL;
}
void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const
{
auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);
if(templ)
object->appearance = templ;
}
void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
{
VLC->modh->identifiers.requestIdentifier(
"heroClass",
input["heroClass"],
[&](si32 index) { heroClass = VLC->heroh->classes[index]; });
filtersJson = input["filters"];
}
void CHeroInstanceConstructor::afterLoadFinalization()
{
for(const auto & entry : filtersJson.Struct())
{
filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
{
return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).value());
});
}
}
bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
{
const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
auto heroTest = [&](const HeroTypeID & id)
{
return hero->type->getId() == id;
};
if(filters.count(templ->stringID))
{
return filters.at(templ->stringID).test(heroTest);
}
return false;
}
void CHeroInstanceConstructor::initializeObject(CGHeroInstance * obj) const
{
obj->type = nullptr; //FIXME: set to valid value. somehow.
}
void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const
{
}
void BoatInstanceConstructor::initTypeData(const JsonNode & input)
{
layer = EPathfindingLayer::SAIL;
int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String());
if(pos != -1)
layer = EPathfindingLayer(pos);
onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool();
onboardVisitAllowed = input["onboardVisitAllowed"].Bool();
actualAnimation = input["actualAnimation"].String();
overlayAnimation = input["overlayAnimation"].String();
for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i)
flagAnimations[i] = input["flagAnimations"].Vector()[i].String();
bonuses = JsonRandom::loadBonuses(input["bonuses"]);
}
void BoatInstanceConstructor::initializeObject(CGBoat * boat) const
{
boat->layer = layer;
boat->actualAnimation = actualAnimation;
boat->overlayAnimation = overlayAnimation;
boat->flagAnimations = flagAnimations;
boat->onboardAssaultAllowed = onboardAssaultAllowed;
boat->onboardVisitAllowed = onboardVisitAllowed;
for(auto & b : bonuses)
boat->addNewBonus(std::make_shared<Bonus>(b));
}
std::string BoatInstanceConstructor::getBoatAnimationName() const
{
return actualAnimation;
}
void MarketInstanceConstructor::initTypeData(const JsonNode & input)
{
for(auto & element : input["modes"].Vector())
{
if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
}
marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();
predefinedOffer = input["offer"];
title = input["title"].String();
speech = input["speech"].String();
}
CGMarket * MarketInstanceConstructor::createObject() const
{
if(marketModes.size() == 1)
{
switch(*marketModes.begin())
{
case EMarketMode::ARTIFACT_RESOURCE:
case EMarketMode::RESOURCE_ARTIFACT:
return new CGBlackMarket;
case EMarketMode::RESOURCE_SKILL:
return new CGUniversity;
}
}
return new CGMarket;
}
void MarketInstanceConstructor::initializeObject(CGMarket * market) const
{
market->marketModes = marketModes;
market->marketEfficiency = marketEfficiency;
market->title = market->getObjectName();
if(!title.empty())
market->title = VLC->generaltexth->translate(title);
if (!speech.empty())
market->speech = VLC->generaltexth->translate(speech);
}
void MarketInstanceConstructor::randomizeObject(CGMarket * object, CRandomGenerator & rng) const
{
if(auto * university = dynamic_cast<CGUniversity *>(object))
{
for(auto skill : JsonRandom::loadSecondary(predefinedOffer, rng))
university->skills.push_back(skill.first.getNum());
}
}
VCMI_LIB_NAMESPACE_END