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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class
68 lines
3.9 KiB
C++
68 lines
3.9 KiB
C++
/*
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* api/Creature.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Creature.h"
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#include "Registry.h"
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#include "../LuaStack.h"
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#include "../LuaCallWrapper.h"
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#include "../../../lib/bonuses/Bonus.h"
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#include "../../../lib/bonuses/IBonusBearer.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace scripting
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{
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namespace api
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{
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VCMI_REGISTER_CORE_SCRIPT_API(CreatureProxy, "Creature");
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const std::vector<CreatureProxy::CustomRegType> CreatureProxy::REGISTER_CUSTOM =
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{
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{"getIconIndex", LuaMethodWrapper<Creature, decltype(&Entity::getIconIndex), &Entity::getIconIndex>::invoke, false},
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{"getIndex", LuaMethodWrapper<Creature, decltype(&Entity::getIndex), &Entity::getIndex>::invoke, false},
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{"getJsonKey", LuaMethodWrapper<Creature, decltype(&Entity::getJsonKey), &Entity::getJsonKey>::invoke, false},
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{"getName", LuaMethodWrapper<Creature, decltype(&Entity::getNameTranslated), &Entity::getNameTranslated>::invoke, false},
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{"getBonusBearer", LuaMethodWrapper<Creature, decltype(&IConstBonusProvider::getBonusBearer), &IConstBonusProvider::getBonusBearer>::invoke, false},
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{"getMaxHealth", LuaMethodWrapper<Creature,decltype(&Creature::getMaxHealth), &Creature::getMaxHealth>::invoke, false},
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{"getPluralName", LuaMethodWrapper<Creature, decltype(&Creature::getNamePluralTranslated), &Creature::getNamePluralTranslated>::invoke, false},
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{"getSingularName", LuaMethodWrapper<Creature, decltype(&Creature::getNameSingularTranslated), &Creature::getNameSingularTranslated>::invoke, false},
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{"getAdvMapAmountMin", LuaMethodWrapper<Creature, decltype(&Creature::getAdvMapAmountMin), &Creature::getAdvMapAmountMin>::invoke, false},
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{"getAdvMapAmountMax", LuaMethodWrapper<Creature, decltype(&Creature::getAdvMapAmountMax), &Creature::getAdvMapAmountMax>::invoke, false},
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{"getAIValue", LuaMethodWrapper<Creature, decltype(&Creature::getAIValue), &Creature::getAIValue>::invoke, false},
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{"getFightValue", LuaMethodWrapper<Creature, decltype(&Creature::getFightValue), &Creature::getFightValue>::invoke, false},
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{"getLevel", LuaMethodWrapper<Creature, decltype(&Creature::getLevel), &Creature::getLevel>::invoke, false},
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{"getGrowth", LuaMethodWrapper<Creature, decltype(&Creature::getGrowth), &Creature::getGrowth>::invoke, false},
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{"getHorde", LuaMethodWrapper<Creature, decltype(&Creature::getHorde), &Creature::getHorde>::invoke, false},
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{"getFactionID", LuaMethodWrapper<Creature, decltype(&Creature::getFactionID), &Creature::getFactionID>::invoke, false},
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{"getBaseAttack", LuaMethodWrapper<Creature, decltype(&Creature::getBaseAttack), &Creature::getBaseAttack>::invoke, false},
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{"getBaseDefense", LuaMethodWrapper<Creature, decltype(&Creature::getBaseDefense), &Creature::getBaseDefense>::invoke, false},
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{"getBaseDamageMin", LuaMethodWrapper<Creature, decltype(&Creature::getBaseDamageMin), &Creature::getBaseDamageMin>::invoke, false},
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{"getBaseDamageMax", LuaMethodWrapper<Creature, decltype(&Creature::getBaseDamageMax), &Creature::getBaseDamageMax>::invoke, false},
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{"getBaseHitPoints", LuaMethodWrapper<Creature, decltype(&Creature::getBaseHitPoints), &Creature::getBaseHitPoints>::invoke, false},
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{"getBaseSpellPoints", LuaMethodWrapper<Creature, decltype(&Creature::getBaseSpellPoints), &Creature::getBaseSpellPoints>::invoke, false},
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{"getBaseSpeed", LuaMethodWrapper<Creature, decltype(&Creature::getBaseSpeed), &Creature::getBaseSpeed>::invoke, false},
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{"getBaseShots", LuaMethodWrapper<Creature, decltype(&Creature::getBaseShots), &Creature::getBaseShots>::invoke, false},
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{"getRecruitCost", LuaMethodWrapper<Creature, decltype(&Creature::getRecruitCost), &Creature::getRecruitCost>::invoke, false},
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{"isDoubleWide", LuaMethodWrapper<Creature, decltype(&Creature::isDoubleWide), &Creature::isDoubleWide>::invoke, false},
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};
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}
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}
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VCMI_LIB_NAMESPACE_END
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