mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
459 lines
12 KiB
C++
459 lines
12 KiB
C++
#ifndef __GLOBAL_H__
|
|
#define __GLOBAL_H__
|
|
#include <iostream>
|
|
#include <algorithm> //std::find
|
|
#include <string> //std::find
|
|
#include <boost/logic/tribool.hpp>
|
|
using boost::logic::tribool;
|
|
#include <boost/cstdint.hpp>
|
|
typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
|
|
typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
|
|
typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
|
|
typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
|
|
typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
|
|
typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
|
|
typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
|
|
typedef boost::int8_t si8; //signed int 8 bits (1 byte)
|
|
typedef si64 expType;
|
|
typedef ui16 spelltype;
|
|
#include "int3.h"
|
|
#include <map>
|
|
#include <vector>
|
|
#define CHECKTIME 1
|
|
#if CHECKTIME
|
|
#include "timeHandler.h"
|
|
#define THC
|
|
#endif
|
|
|
|
#define NAME_VER ("VCMI 0.83b")
|
|
extern std::string NAME; //full name
|
|
extern std::string NAME_AFFIX; //client / server
|
|
#define CONSOLE_LOGGING_LEVEL 5
|
|
#define FILE_LOGGING_LEVEL 6
|
|
|
|
/*
|
|
* DATA_DIR contains the game data (Data/, MP3/, ...).
|
|
* USER_DIR is where to save games (Games/) and the config.
|
|
* BIN_DIR is where the vcmiclient/vcmiserver binaries reside
|
|
* LIB_DIR is where the AI libraries reside (linux only)
|
|
*/
|
|
#ifdef _WIN32
|
|
#define DATA_DIR "."
|
|
#define USER_DIR "."
|
|
#define BIN_DIR "."
|
|
#define SERVER_NAME "VCMI_server.exe"
|
|
#else
|
|
#ifndef DATA_DIR
|
|
#error DATA_DIR undefined.
|
|
#endif
|
|
#ifndef BIN_DIR
|
|
#error BIN_DIR undefined.
|
|
#endif
|
|
#ifndef LIB_DIR
|
|
#error LIB_DIR undefined.
|
|
#endif
|
|
#define SERVER_NAME "vcmiserver"
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
#define PATH_SEPARATOR "\\"
|
|
#else
|
|
#define PATH_SEPARATOR "/"
|
|
#endif
|
|
|
|
/*
|
|
* global.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
|
|
enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
|
|
captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
|
|
enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
|
|
enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
|
|
|
|
class CGameInfo;
|
|
extern const CGameInfo* CGI; //game info for general use
|
|
class CClientState;
|
|
extern CClientState * CCS;
|
|
|
|
//a few typedefs for CCreatureSet
|
|
typedef si32 TSlot;
|
|
typedef si32 TQuantity;
|
|
typedef ui32 TCreature; //creature id
|
|
const int ARMY_SIZE = 7;
|
|
|
|
const int HEROI_TYPE = 34,
|
|
TOWNI_TYPE = 98,
|
|
CREI_TYPE = 54,
|
|
EVENTI_TYPE = 26;
|
|
|
|
const int CRE_LEVELS = 10;
|
|
const int F_NUMBER = 9; //factions (town types) quantity
|
|
const int PLAYER_LIMIT = 8; //player limit per map
|
|
const int ALL_PLAYERS = 255; //bitfield
|
|
const int HEROES_PER_TYPE=8; //amount of heroes of each type
|
|
const int SKILL_QUANTITY=28;
|
|
const int SKILL_PER_HERO=8;
|
|
const int ARTIFACTS_QUANTITY=171;
|
|
const int HEROES_QUANTITY=156;
|
|
const int SPELLS_QUANTITY=70;
|
|
const int RESOURCE_QUANTITY=8;
|
|
const int TERRAIN_TYPES=10;
|
|
const int PRIMARY_SKILLS=4;
|
|
const int NEUTRAL_PLAYER=255;
|
|
const int NAMES_PER_TOWN=16;
|
|
const int CREATURES_PER_TOWN = 7; //without upgrades
|
|
const int MAX_BUILDING_PER_TURN = 1;
|
|
const int SPELL_LEVELS = 5;
|
|
//const int CREEP_SIZE = 4000; // neutral stacks won't grow beyon this number
|
|
const int CREEP_SIZE = 2000000000;
|
|
const int WEEKLY_GROWTH = 10; //percent
|
|
const int AVAILABLE_HEROES_PER_PLAYER = 2;
|
|
const bool DWELLINGS_ACCUMULATE_CREATURES = true;
|
|
|
|
const int BFIELD_WIDTH = 17;
|
|
const int BFIELD_HEIGHT = 11;
|
|
const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
|
|
|
|
enum EMarketMode
|
|
{
|
|
RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
|
|
ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
|
|
MARTKET_AFTER_LAST_PLACEHOLDER
|
|
};
|
|
|
|
enum EAlignment
|
|
{
|
|
GOOD, EVIL, NEUTRAL
|
|
};
|
|
//uncomment to make it work
|
|
//#define MARK_BLOCKED_POSITIONS
|
|
//#define MARK_VISITABLE_POSITIONS
|
|
|
|
#define DEFBYPASS
|
|
|
|
|
|
#ifdef _WIN32
|
|
#define DLL_F_EXPORT __declspec(dllexport)
|
|
#else
|
|
#if defined(__GNUC__) && __GNUC__ >= 4
|
|
#define DLL_F_EXPORT __attribute__ ((visibility("default")))
|
|
#else
|
|
#define DLL_F_EXPORT
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
#define DLL_F_IMPORT __declspec(dllimport)
|
|
#else
|
|
#if defined(__GNUC__) && __GNUC__ >= 4
|
|
#define DLL_F_IMPORT __attribute__ ((visibility("default")))
|
|
#else
|
|
#define DLL_F_IMPORT
|
|
#endif
|
|
#endif
|
|
|
|
|
|
#ifdef VCMI_DLL
|
|
#define DLL_EXPORT DLL_F_EXPORT
|
|
#else
|
|
#define DLL_EXPORT DLL_F_IMPORT
|
|
#endif
|
|
|
|
template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
|
|
#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
|
|
|
|
|
|
|
|
//a normal std::map with consted operator[] for sanity
|
|
template<typename KeyT, typename ValT>
|
|
class bmap : public std::map<KeyT, ValT>
|
|
{
|
|
public:
|
|
const ValT & operator[](KeyT key) const
|
|
{
|
|
const_iterator it = find(key);
|
|
return it->second;
|
|
}
|
|
ValT & operator[](KeyT key)
|
|
{
|
|
return static_cast<std::map<KeyT, ValT> &>(*this)[key];
|
|
}
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<std::map<KeyT, ValT> &>(*this);
|
|
}
|
|
};
|
|
|
|
namespace vstd
|
|
{
|
|
template <typename Container, typename Item>
|
|
bool contains(const Container & c, const Item &i) //returns true if container c contains item i
|
|
{
|
|
return std::find(c.begin(),c.end(),i) != c.end();
|
|
}
|
|
template <typename V, typename Item, typename Item2>
|
|
bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
|
|
{
|
|
return c.find(i)!=c.end();
|
|
}
|
|
template <typename V, typename Item, typename Item2>
|
|
bool contains(const bmap<Item,V> & c, const Item2 &i) //returns true if map c contains item i
|
|
{
|
|
return c.find(i)!=c.end();
|
|
}
|
|
template <typename Container1, typename Container2>
|
|
typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
|
|
{
|
|
typename Container2::iterator itr = c2.begin();
|
|
while(itr != c2.end())
|
|
if(!contains(c1,*itr))
|
|
return itr;
|
|
else
|
|
++itr;
|
|
return c2.end();
|
|
}
|
|
template <typename Container1, typename Container2>
|
|
typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
|
|
{
|
|
typename Container2::const_iterator itr = c2.begin();
|
|
while(itr != c2.end())
|
|
if(!contains(c1,*itr))
|
|
return itr;
|
|
else
|
|
++itr;
|
|
return c2.end();
|
|
}
|
|
template <typename Container, typename Item>
|
|
typename Container::iterator find(const Container & c, const Item &i)
|
|
{
|
|
return std::find(c.begin(),c.end(),i);
|
|
}
|
|
template <typename T1, typename T2>
|
|
int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
|
|
{
|
|
for(size_t i=0; i < c.size(); ++i)
|
|
if(c[i] == s)
|
|
return i;
|
|
return -1;
|
|
}
|
|
template <typename T1, typename T2, typename Func>
|
|
int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
|
|
{
|
|
for(size_t i=0; i < c.size(); ++i)
|
|
if(f(c[i],s))
|
|
return i;
|
|
return -1;
|
|
}
|
|
template <typename Container, typename Item>
|
|
typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
|
|
{
|
|
return std::find(c.begin(),c.end(),i);
|
|
}
|
|
template <typename Container, typename Item>
|
|
typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
|
|
{
|
|
return std::find(c.begin(),c.end(),i);
|
|
}
|
|
template <typename Container, typename Item>
|
|
typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
|
|
{
|
|
typename Container::iterator itr = find(c,i);
|
|
if(itr == c.end())
|
|
return false;
|
|
c.erase(itr);
|
|
return true;
|
|
}
|
|
template <typename t1>
|
|
void delObj(t1 *a1)
|
|
{
|
|
delete a1;
|
|
}
|
|
template <typename t1, typename t2>
|
|
void assign(t1 &a1, const t2 &a2)
|
|
{
|
|
a1 = a2;
|
|
}
|
|
template <typename t1, typename t2>
|
|
struct assigner
|
|
{
|
|
public:
|
|
t1 &op1;
|
|
t2 op2;
|
|
assigner(t1 &a1, const t2 & a2)
|
|
:op1(a1), op2(a2)
|
|
{}
|
|
void operator()()
|
|
{
|
|
op1 = op2;
|
|
}
|
|
};
|
|
template <typename t1, typename t2>
|
|
assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
|
|
{
|
|
return assigner<t1,t2>(a1,a2);
|
|
}
|
|
template <typename t1, typename t2, typename t3>
|
|
bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
|
|
{
|
|
return a1.*point == a2;
|
|
}
|
|
template <typename t1, typename t2>
|
|
bool equal(const t1 &a1, const t2 &a2)
|
|
{
|
|
return a1 == a2;
|
|
}
|
|
}
|
|
using vstd::operator-=;
|
|
|
|
template <typename t1, typename t2>
|
|
t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
|
|
{
|
|
if(a >= b)
|
|
return a;
|
|
else
|
|
{
|
|
a = b;
|
|
return a;
|
|
}
|
|
}
|
|
|
|
template <typename t1, typename t2>
|
|
t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
|
|
{
|
|
if(a <= b)
|
|
return a;
|
|
else
|
|
{
|
|
a = b;
|
|
return a;
|
|
}
|
|
}
|
|
|
|
template <typename t1, typename t2, typename t3>
|
|
t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
|
|
{
|
|
amax(a,b);
|
|
amin(a,c);
|
|
return a;
|
|
}
|
|
|
|
template <typename T>
|
|
void delNull(T* &ptr) //deleted pointer and sets it to NULL
|
|
{
|
|
delete ptr;
|
|
ptr = NULL;
|
|
}
|
|
|
|
#include "CConsoleHandler.h"
|
|
extern DLL_EXPORT std::ostream *logfile;
|
|
extern DLL_EXPORT CConsoleHandler *console;
|
|
|
|
class CLogger //logger, prints log info to console and saves in file
|
|
{
|
|
const int lvl;
|
|
|
|
public:
|
|
CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
|
|
{
|
|
if(lvl < CONSOLE_LOGGING_LEVEL)
|
|
std::cout << fun;
|
|
if((lvl < FILE_LOGGING_LEVEL) && logfile)
|
|
*logfile << fun;
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
CLogger & operator<<(const T & data)
|
|
{
|
|
if(lvl < CONSOLE_LOGGING_LEVEL)
|
|
{
|
|
if(console)
|
|
console->print(data,lvl);
|
|
else
|
|
std::cout << data << std::flush;
|
|
}
|
|
if((lvl < FILE_LOGGING_LEVEL) && logfile)
|
|
*logfile << data << std::flush;
|
|
return *this;
|
|
}
|
|
|
|
CLogger(const int Lvl) : lvl(Lvl) {}
|
|
};
|
|
|
|
extern DLL_EXPORT CLogger tlog0; //green - standard progress info
|
|
extern DLL_EXPORT CLogger tlog1; //red - big errors
|
|
extern DLL_EXPORT CLogger tlog2; //magenta - major warnings
|
|
extern DLL_EXPORT CLogger tlog3; //yellow - minor warnings
|
|
extern DLL_EXPORT CLogger tlog4; //white - detailed log info
|
|
extern DLL_EXPORT CLogger tlog5; //gray - minor log info
|
|
extern DLL_EXPORT CLogger tlog6; //teal - AI info
|
|
|
|
//XXX pls dont - 'debug macros' are usually more trouble than it's worth
|
|
#define HANDLE_EXCEPTION \
|
|
catch (const std::exception& e) { \
|
|
tlog1 << e.what() << std::endl; \
|
|
throw; \
|
|
} \
|
|
catch (const std::exception * e) \
|
|
{ \
|
|
tlog1 << e->what()<< std::endl; \
|
|
throw; \
|
|
} \
|
|
catch (const std::string& e) { \
|
|
tlog1 << e << std::endl; \
|
|
throw; \
|
|
}
|
|
|
|
#define HANDLE_EXCEPTIONC(COMMAND) \
|
|
catch (const std::exception& e) { \
|
|
COMMAND; \
|
|
tlog1 << e.what() << std::endl; \
|
|
throw; \
|
|
} \
|
|
catch (const std::string &e) \
|
|
{ \
|
|
COMMAND; \
|
|
tlog1 << e << std::endl; \
|
|
throw; \
|
|
}
|
|
|
|
|
|
#if defined(linux) && defined(sparc)
|
|
/* SPARC does not support unaligned memory access. Let gcc know when
|
|
* to emit the right code. */
|
|
struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
|
|
struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
|
|
|
|
static inline ui16 read_unaligned_u16(const void *p)
|
|
{
|
|
const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
|
|
return v->val;
|
|
}
|
|
|
|
static inline ui32 read_unaligned_u32(const void *p)
|
|
{
|
|
const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
|
|
return v->val;
|
|
}
|
|
|
|
#else
|
|
#define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
|
|
#define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
|
|
#endif
|
|
|
|
//for explicit overrides
|
|
#ifdef _MSC_VER
|
|
#define OVERRIDE override
|
|
#else
|
|
#define OVERRIDE //is there any working counterpart?
|
|
#endif
|
|
|
|
#endif // __GLOBAL_H__
|