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678 lines
17 KiB
C++
678 lines
17 KiB
C++
/*
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* CMapOperation.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMapOperation.h"
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#include "../VCMI_Lib.h"
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#include "CMap.h"
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#include "MapEditUtils.h"
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CMapOperation::CMapOperation(CMap* map) : map(map)
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{
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}
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std::string CMapOperation::getLabel() const
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{
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return "";
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}
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MapRect CMapOperation::extendTileAround(const int3& centerPos) const
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{
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return MapRect(int3(centerPos.x - 1, centerPos.y - 1, centerPos.z), 3, 3);
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}
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MapRect CMapOperation::extendTileAroundSafely(const int3& centerPos) const
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{
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return extendTileAround(centerPos) & MapRect(int3(0, 0, centerPos.z), map->width, map->height);
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}
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CComposedOperation::CComposedOperation(CMap* map) : CMapOperation(map)
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{
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}
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void CComposedOperation::execute()
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{
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for(auto & operation : operations)
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{
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operation->execute();
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}
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}
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void CComposedOperation::undo()
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{
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//reverse order
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for(auto operation = operations.rbegin(); operation != operations.rend(); operation++)
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{
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operation->get()->undo();
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}
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}
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void CComposedOperation::redo()
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{
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for(auto & operation : operations)
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{
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operation->redo();
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}
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}
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std::string CComposedOperation::getLabel() const
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{
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std::string ret = "Composed operation: ";
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for(auto & operation : operations)
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{
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ret.append(operation->getLabel() + ";");
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}
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return ret;
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}
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void CComposedOperation::addOperation(std::unique_ptr<CMapOperation>&& operation)
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{
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operations.push_back(std::move(operation));
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}
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CDrawTerrainOperation::CDrawTerrainOperation(CMap* map, const CTerrainSelection& terrainSel, TTerrain terType, CRandomGenerator* gen):
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CMapOperation(map),
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terrainSel(terrainSel),
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terType(terType),
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gen(gen)
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{
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}
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void CDrawTerrainOperation::execute()
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{
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for(const auto & pos : terrainSel.getSelectedItems())
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{
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auto & tile = map->getTile(pos);
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tile.terType = VLC->terrainTypeHandler->terrains()[terType];
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invalidateTerrainViews(pos);
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}
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updateTerrainTypes();
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updateTerrainViews();
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}
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void CDrawTerrainOperation::undo()
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{
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//TODO
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}
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void CDrawTerrainOperation::redo()
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{
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//TODO
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}
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std::string CDrawTerrainOperation::getLabel() const
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{
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return "Draw Terrain";
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}
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void CDrawTerrainOperation::updateTerrainTypes()
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{
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auto positions = terrainSel.getSelectedItems();
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while(!positions.empty())
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{
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const auto & centerPos = *(positions.begin());
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auto centerTile = map->getTile(centerPos);
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//logGlobal->debug("Set terrain tile at pos '%s' to type '%s'", centerPos, centerTile.terType);
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auto tiles = getInvalidTiles(centerPos);
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auto updateTerrainType = [&](const int3& pos)
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{
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map->getTile(pos).terType = centerTile.terType;
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positions.insert(pos);
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invalidateTerrainViews(pos);
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//logGlobal->debug("Set additional terrain tile at pos '%s' to type '%s'", pos, centerTile.terType);
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};
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// Fill foreign invalid tiles
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for(const auto & tile : tiles.foreignTiles)
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{
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updateTerrainType(tile);
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}
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tiles = getInvalidTiles(centerPos);
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if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
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{
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// Blow up
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auto rect = extendTileAroundSafely(centerPos);
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std::set<int3> suitableTiles;
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int invalidForeignTilesCnt = std::numeric_limits<int>::max(), invalidNativeTilesCnt = 0;
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bool centerPosValid = false;
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rect.forEach([&](const int3& posToTest)
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{
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auto & terrainTile = map->getTile(posToTest);
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if(centerTile.terType->id != terrainTile.terType->id)
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{
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auto formerTerType = terrainTile.terType;
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terrainTile.terType = centerTile.terType;
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auto testTile = getInvalidTiles(posToTest);
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int nativeTilesCntNorm = testTile.nativeTiles.empty() ? std::numeric_limits<int>::max() : (int)testTile.nativeTiles.size();
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bool putSuitableTile = false;
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bool addToSuitableTiles = false;
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if(testTile.centerPosValid)
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{
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if(!centerPosValid)
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{
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centerPosValid = true;
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putSuitableTile = true;
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}
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else
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{
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if(testTile.foreignTiles.size() < invalidForeignTilesCnt)
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{
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putSuitableTile = true;
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}
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else
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{
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addToSuitableTiles = true;
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}
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}
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}
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else if(!centerPosValid)
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{
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if((nativeTilesCntNorm > invalidNativeTilesCnt) ||
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(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
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{
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putSuitableTile = true;
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}
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else if(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() == invalidForeignTilesCnt)
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{
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addToSuitableTiles = true;
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}
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}
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if(putSuitableTile)
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{
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//if(!suitableTiles.empty())
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//{
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// logGlobal->debug("Clear suitables tiles.");
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//}
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invalidNativeTilesCnt = nativeTilesCntNorm;
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invalidForeignTilesCnt = static_cast<int>(testTile.foreignTiles.size());
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suitableTiles.clear();
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addToSuitableTiles = true;
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}
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if(addToSuitableTiles)
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{
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suitableTiles.insert(posToTest);
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}
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terrainTile.terType = formerTerType;
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}
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});
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if(suitableTiles.size() == 1)
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{
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updateTerrainType(*suitableTiles.begin());
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}
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else
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{
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static const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
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int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0) };
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for(auto & direction : directions)
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{
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auto it = suitableTiles.find(centerPos + direction);
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if (it != suitableTiles.end())
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{
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updateTerrainType(*it);
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break;
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}
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}
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}
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}
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else
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{
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// add invalid native tiles which are not in the positions list
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for(const auto & nativeTile : tiles.nativeTiles)
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{
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if (positions.find(nativeTile) == positions.end())
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{
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positions.insert(nativeTile);
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}
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}
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positions.erase(centerPos);
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}
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}
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}
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void CDrawTerrainOperation::updateTerrainViews()
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{
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for(const auto & pos : invalidatedTerViews)
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{
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const auto & patterns = VLC->terviewh->getTerrainViewPatterns(map->getTile(pos).terType->id);
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// Detect a pattern which fits best
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int bestPattern = -1;
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ValidationResult valRslt(false);
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for(int k = 0; k < patterns.size(); ++k)
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{
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const auto & pattern = patterns[k];
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//(ETerrainGroup::ETerrainGroup terGroup, const std::string & id)
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valRslt = validateTerrainView(pos, &pattern);
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if (valRslt.result)
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{
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bestPattern = k;
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break;
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}
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}
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//assert(bestPattern != -1);
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if(bestPattern == -1)
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{
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// This shouldn't be the case
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logGlobal->warn("No pattern detected at pos '%s'.", pos.toString());
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CTerrainViewPatternUtils::printDebuggingInfoAboutTile(map, pos);
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continue;
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}
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// Get mapping
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const TerrainViewPattern& pattern = patterns[bestPattern][valRslt.flip];
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std::pair<int, int> mapping;
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if(valRslt.transitionReplacement.empty())
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{
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mapping = pattern.mapping[0];
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}
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else
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{
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mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
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}
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// Set terrain view
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auto & tile = map->getTile(pos);
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if(!pattern.diffImages)
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{
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tile.terView = gen->nextInt(mapping.first, mapping.second);
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tile.extTileFlags = valRslt.flip;
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}
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else
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{
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const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;
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int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;
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int firstFrame = mapping.first + flip * framesPerRot;
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tile.terView = gen->nextInt(firstFrame, firstFrame + framesPerRot - 1);
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tile.extTileFlags = 0;
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}
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}
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}
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CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainView(const int3& pos, const std::vector<TerrainViewPattern>* pattern, int recDepth) const
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{
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for(int flip = 0; flip < 4; ++flip)
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{
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auto valRslt = validateTerrainViewInner(pos, pattern->at(flip), recDepth);
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if(valRslt.result)
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{
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valRslt.flip = flip;
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return valRslt;
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}
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}
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return ValidationResult(false);
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}
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CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3& pos, const TerrainViewPattern& pattern, int recDepth) const
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{
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auto centerTerType = map->getTile(pos).terType;
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int totalPoints = 0;
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std::string transitionReplacement;
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for(int i = 0; i < 9; ++i)
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{
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// The center, middle cell can be skipped
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if(i == 4)
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{
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continue;
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}
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// Get terrain group of the current cell
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int cx = pos.x + (i % 3) - 1;
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int cy = pos.y + (i / 3) - 1;
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int3 currentPos(cx, cy, pos.z);
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bool isAlien = false;
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TerrainType * terType = nullptr;
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if(!map->isInTheMap(currentPos))
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{
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// position is not in the map, so take the ter type from the neighbor tile
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bool widthTooHigh = currentPos.x >= map->width;
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bool widthTooLess = currentPos.x < 0;
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bool heightTooHigh = currentPos.y >= map->height;
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bool heightTooLess = currentPos.y < 0;
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if((widthTooHigh && heightTooHigh) || (widthTooHigh && heightTooLess) || (widthTooLess && heightTooHigh) || (widthTooLess && heightTooLess))
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{
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terType = centerTerType;
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}
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else if(widthTooHigh)
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{
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terType = map->getTile(int3(currentPos.x - 1, currentPos.y, currentPos.z)).terType;
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}
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else if(heightTooHigh)
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{
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terType = map->getTile(int3(currentPos.x, currentPos.y - 1, currentPos.z)).terType;
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}
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else if(widthTooLess)
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{
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terType = map->getTile(int3(currentPos.x + 1, currentPos.y, currentPos.z)).terType;
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}
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else if(heightTooLess)
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{
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terType = map->getTile(int3(currentPos.x, currentPos.y + 1, currentPos.z)).terType;
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}
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}
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else
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{
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terType = map->getTile(currentPos).terType;
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if(terType != centerTerType && (terType->isPassable() || centerTerType->isPassable()))
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{
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isAlien = true;
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}
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}
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// Validate all rules per cell
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int topPoints = -1;
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for(auto & elem : pattern.data[i])
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{
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TerrainViewPattern::WeightedRule rule = elem;
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if(!rule.isStandardRule())
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{
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if(recDepth == 0 && map->isInTheMap(currentPos))
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{
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if(terType->id == centerTerType->id)
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{
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const auto & patternForRule = VLC->terviewh->getTerrainViewPatternsById(centerTerType->id, rule.name);
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if(auto p = patternForRule)
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{
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auto rslt = validateTerrainView(currentPos, &(*p), 1);
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if(rslt.result) topPoints = std::max(topPoints, rule.points);
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}
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}
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continue;
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}
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else
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{
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rule.setNative();
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}
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}
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auto applyValidationRslt = [&](bool rslt)
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{
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if(rslt)
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{
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topPoints = std::max(topPoints, rule.points);
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}
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};
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// Validate cell with the ruleset of the pattern
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bool nativeTestOk, nativeTestStrongOk;
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nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;
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if(centerTerType->id == Terrain::DIRT)
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{
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nativeTestOk = rule.isNativeRule() && !terType->isTransitionRequired();
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bool sandTestOk = (rule.isSandRule() || rule.isTransition())
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&& terType->isTransitionRequired();
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applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
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}
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else if(centerTerType->id == Terrain::SAND)
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{
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applyValidationRslt(true);
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}
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else if(centerTerType->isTransitionRequired()) //water, rock and some special terrains require sand transition
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{
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bool sandTestOk = (rule.isSandRule() || rule.isTransition())
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&& isAlien;
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applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk);
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}
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else
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{
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bool dirtTestOk = (rule.isDirtRule() || rule.isTransition())
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&& isAlien && !terType->isTransitionRequired();
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bool sandTestOk = (rule.isSandRule() || rule.isTransition())
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&& terType->isTransitionRequired();
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if(transitionReplacement.empty() && rule.isTransition()
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&& (dirtTestOk || sandTestOk))
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{
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transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
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}
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if(rule.isTransition())
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{
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applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND) ||
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(sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT));
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}
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else
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{
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applyValidationRslt(rule.isAnyRule() || dirtTestOk || sandTestOk || nativeTestOk);
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}
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}
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}
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if(topPoints == -1)
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{
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return ValidationResult(false);
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}
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else
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{
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totalPoints += topPoints;
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}
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}
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if(totalPoints >= pattern.minPoints && totalPoints <= pattern.maxPoints)
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{
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return ValidationResult(true, transitionReplacement);
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}
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else
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{
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return ValidationResult(false);
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}
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}
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void CDrawTerrainOperation::invalidateTerrainViews(const int3& centerPos)
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{
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auto rect = extendTileAroundSafely(centerPos);
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rect.forEach([&](const int3& pos)
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{
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invalidatedTerViews.insert(pos);
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});
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}
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CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const int3& centerPos) const
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{
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//TODO: this is very expensive function for RMG, needs optimization
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InvalidTiles tiles;
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auto centerTerType = map->getTile(centerPos).terType;
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auto rect = extendTileAround(centerPos);
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rect.forEach([&](const int3& pos)
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{
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if(map->isInTheMap(pos))
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{
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auto ptrConfig = VLC->terviewh;
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auto terType = map->getTile(pos).terType;
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auto valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById("n1")).result;
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// Special validity check for rock & water
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if(valid && (terType->isWater() || !terType->isPassable()))
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{
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static const std::string patternIds[] = { "s1", "s2" };
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for(auto & patternId : patternIds)
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{
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valid = !validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;
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if(!valid) break;
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}
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}
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// Additional validity check for non rock OR water
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else if(!valid && (terType->isLand() && terType->isPassable()))
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{
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static const std::string patternIds[] = { "n2", "n3" };
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for (auto & patternId : patternIds)
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{
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valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;
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if(valid) break;
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}
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}
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if(!valid)
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{
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if(terType == centerTerType) tiles.nativeTiles.insert(pos);
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else tiles.foreignTiles.insert(pos);
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}
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else if(centerPos == pos)
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{
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tiles.centerPosValid = true;
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}
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}
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});
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return tiles;
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}
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CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string& transitionReplacement)
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: result(result), transitionReplacement(transitionReplacement), flip(0)
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{
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}
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CClearTerrainOperation::CClearTerrainOperation(CMap* map, CRandomGenerator* gen) : CComposedOperation(map)
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{
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CTerrainSelection terrainSel(map);
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terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
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addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain::WATER, gen));
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if(map->twoLevel)
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{
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terrainSel.clearSelection();
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terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
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addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain::ROCK, gen));
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}
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}
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std::string CClearTerrainOperation::getLabel() const
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{
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return "Clear Terrain";
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}
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CInsertObjectOperation::CInsertObjectOperation(CMap* map, CGObjectInstance* obj)
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: CMapOperation(map), obj(obj)
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{
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}
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void CInsertObjectOperation::execute()
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{
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obj->id = ObjectInstanceID(map->objects.size());
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do
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{
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map->setUniqueInstanceName(obj);
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} while(vstd::contains(map->instanceNames, obj->instanceName));
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map->addNewObject(obj);
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}
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void CInsertObjectOperation::undo()
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{
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map->removeObject(obj);
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}
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void CInsertObjectOperation::redo()
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{
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execute();
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}
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std::string CInsertObjectOperation::getLabel() const
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{
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return "Insert Object";
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}
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CMoveObjectOperation::CMoveObjectOperation(CMap* map, CGObjectInstance* obj, const int3& targetPosition)
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: CMapOperation(map),
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obj(obj),
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initialPos(obj->pos),
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targetPos(targetPosition)
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{
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}
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void CMoveObjectOperation::execute()
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{
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map->moveObject(obj, targetPos);
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}
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void CMoveObjectOperation::undo()
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{
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map->moveObject(obj, initialPos);
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}
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void CMoveObjectOperation::redo()
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{
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execute();
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}
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std::string CMoveObjectOperation::getLabel() const
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{
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return "Move Object";
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}
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CRemoveObjectOperation::CRemoveObjectOperation(CMap* map, CGObjectInstance* obj)
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: CMapOperation(map), obj(obj)
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{
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}
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CRemoveObjectOperation::~CRemoveObjectOperation()
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{
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//when operation is destroyed and wasn't undone, the object is lost forever
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if(!obj)
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|
{
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return;
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}
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|
|
//do not destroy an object that belongs to map
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|
if(!vstd::contains(map->instanceNames, obj->instanceName))
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{
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delete obj;
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|
obj = nullptr;
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}
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}
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void CRemoveObjectOperation::execute()
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{
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map->removeObject(obj);
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}
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|
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void CRemoveObjectOperation::undo()
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|
{
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|
try
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|
{
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|
//set new id, but do not rename object
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|
obj->id = ObjectInstanceID((si32)map->objects.size());
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map->addNewObject(obj);
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|
}
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|
catch(const std::exception& e)
|
|
{
|
|
logGlobal->error(e.what());
|
|
}
|
|
}
|
|
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|
void CRemoveObjectOperation::redo()
|
|
{
|
|
execute();
|
|
}
|
|
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|
std::string CRemoveObjectOperation::getLabel() const
|
|
{
|
|
return "Remove Object";
|
|
}
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