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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
37 lines
597 B
Lua
37 lines
597 B
Lua
require("battle.Unit")
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local ReceiverBase = require("core:erm.ReceiverBase")
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local MF = ReceiverBase:new()
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function MF:new(ERM)
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return ReceiverBase.new(self,{ERM = ERM})
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end
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function MF:D(x)
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return self.ERM.activeEvent:getInitalDamage()
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end
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function MF:E(x, ...)
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error("!!MF:E is not implemented")
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end
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function MF:F(x, p1)
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if p1 then
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self.ERM.activeEvent:setDamage(p1)
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return nil
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else
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return self.ERM.activeEvent:getDamage()
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end
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end
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function MF:N(x)
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return self.ERM.activeEvent:getTarget():unitId()
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end
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function MF:W(x, ...)
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error("!!MF:W is not implemented")
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end
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return MF
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