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vcmi/scripts/lib/erm/MF.lua
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

37 lines
597 B
Lua

require("battle.Unit")
local ReceiverBase = require("core:erm.ReceiverBase")
local MF = ReceiverBase:new()
function MF:new(ERM)
return ReceiverBase.new(self,{ERM = ERM})
end
function MF:D(x)
return self.ERM.activeEvent:getInitalDamage()
end
function MF:E(x, ...)
error("!!MF:E is not implemented")
end
function MF:F(x, p1)
if p1 then
self.ERM.activeEvent:setDamage(p1)
return nil
else
return self.ERM.activeEvent:getDamage()
end
end
function MF:N(x)
return self.ERM.activeEvent:getTarget():unitId()
end
function MF:W(x, ...)
error("!!MF:W is not implemented")
end
return MF