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https://github.com/vcmi/vcmi.git
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168 lines
3.8 KiB
C++
168 lines
3.8 KiB
C++
/*
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* float3.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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// FIXME: Class doesn't contain three float values. Update name and description.
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/// Class which consists of three float values. Represents position virtual RMG (0;1) area.
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class float3
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{
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public:
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float x, y;
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si32 z;
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float3() : x(0), y(0), z(0) {}
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float3(const float X, const float Y, const si32 Z): x(X), y(Y), z(Z) {}
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float3(const float3 & copy) : x(copy.x), y(copy.y), z(copy.z) {}
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float3 & operator=(const float3 & copy) { x = copy.x; y = copy.y; z = copy.z; return *this; }
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// returns float3 with coordinates increased by corresponding coordinate of given float3
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float3 operator+(const float3 & i) const { return float3(x + i.x, y + i.y, z + i.z); }
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// returns float3 with coordinates increased by given numer
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float3 operator+(const float i) const { return float3(x + i, y + i, z + (si32)i); }
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// returns float3 with coordinates decreased by corresponding coordinate of given float3
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float3 operator-(const float3 & i) const { return float3(x - i.x, y - i.y, z - i.z); }
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// returns float3 with coordinates decreased by given numer
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float3 operator-(const float i) const { return float3(x - i, y - i, z - (si32)i); }
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// returns float3 with plane coordinates decreased by given numer
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float3 operator*(const float i) const {return float3(x * i, y * i, z);}
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// returns float3 with plane coordinates decreased by given numer
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float3 operator/(const float i) const {return float3(x / i, y / i, z);}
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// returns opposite position
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float3 operator-() const { return float3(-x, -y, -z); }
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// returns squared distance on Oxy plane (z coord is not used)
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double dist2dSQ(const float3 & o) const
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{
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const double dx = (x - o.x);
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const double dy = (y - o.y);
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return dx*dx + dy*dy;
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}
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double mag() const
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{
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return sqrt(x*x + y*y);
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}
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float3 unitVector() const
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{
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return float3(x, y, z) / (float)mag();
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}
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// returns distance on Oxy plane (z coord is not used)
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double dist2d(const float3 &other) const { return std::sqrt(dist2dSQ(other)); }
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bool areNeighbours(const float3 &other) const { return (dist2dSQ(other) < 4.0) && z == other.z; }
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float3& operator+=(const float3 & i)
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{
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x += i.x;
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y += i.y;
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z += i.z;
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return *this;
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}
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float3& operator+=(const float & i)
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{
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x += i;
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y += i;
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z += (si32)i;
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return *this;
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}
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float3& operator-=(const float3 & i)
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{
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x -= i.x;
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y -= i.y;
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z -= i.z;
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return *this;
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}
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float3& operator-=(const float & i)
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{
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x += i;
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y += i;
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z += (si32)i;
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return *this;
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}
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// scale on plane
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float3& operator*=(const float & i)
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{
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x *= i;
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y *= i;
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return *this;
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}
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// scale on plane
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float3& operator/=(const float & i)
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{
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x /= i;
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y /= i;
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return *this;
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}
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bool operator==(const float3 & i) const { return (x == i.x) && (y == i.y) && (z == i.z); }
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bool operator!=(const float3 & i) const { return (x != i.x) || (y != i.y) || (z != i.z); }
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bool operator<(const float3 & i) const
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{
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if (z<i.z)
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return true;
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if (z>i.z)
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return false;
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if (y<i.y)
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return true;
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if (y>i.y)
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return false;
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if (x<i.x)
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return true;
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if (x>i.x)
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return false;
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return false;
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}
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std::string toString() const
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{
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return "(" + std::to_string(x) +
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" " + std::to_string(y) +
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" " + std::to_string(z) + ")";
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}
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bool valid() const
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{
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return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
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}
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template <typename Handler> void serialize(Handler &h, const float version)
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{
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h & x;
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h & y;
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h & z;
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}
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};
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struct Shashfloat3
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{
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size_t operator()(float3 const& pos) const
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{
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size_t ret = std::hash<float>()(pos.x);
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vstd::hash_combine(ret, pos.y);
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vstd::hash_combine(ret, pos.z);
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return ret;
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}
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};
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VCMI_LIB_NAMESPACE_END
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