mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
065b8366fb
* few changes in spell format * save format changed
86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
#pragma once
|
|
|
|
|
|
#include "gui/Fonts.h"
|
|
#include "../lib/GameConstants.h"
|
|
#include "gui/Geometries.h"
|
|
|
|
/*
|
|
* Graphics.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
class CDefEssential;
|
|
struct SDL_Surface;
|
|
class CGHeroInstance;
|
|
class CGTownInstance;
|
|
class CDefHandler;
|
|
class CHeroClass;
|
|
struct SDL_Color;
|
|
struct InfoAboutHero;
|
|
struct InfoAboutTown;
|
|
class CGObjectInstance;
|
|
class ObjectTemplate;
|
|
class CAnimation;
|
|
|
|
enum EFonts
|
|
{
|
|
FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
|
|
};
|
|
|
|
/// Handles fonts, hero images, town images, various graphics
|
|
class Graphics
|
|
{
|
|
void addImageListEntry(size_t index, std::string listName, std::string imageName);
|
|
|
|
public:
|
|
//Fonts
|
|
static const int FONTS_NUMBER = 9;
|
|
IFont * fonts[FONTS_NUMBER];
|
|
|
|
//various graphics
|
|
SDL_Color * playerColors; //array [8]
|
|
SDL_Color * neutralColor;
|
|
SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
|
|
SDL_Color * neutralColorPalette;
|
|
|
|
std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
|
|
CDefEssential * resources32; //resources 32x32
|
|
CDefEssential * heroMoveArrows;
|
|
std::map<std::string, CDefEssential *> heroAnims; // [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
|
|
std::vector<CDefEssential *> boatAnims; // [boat type: 0 - 3] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
|
|
CDefHandler * FoWfullHide; //for Fog of War
|
|
CDefHandler * FoWpartialHide; //for For of War
|
|
|
|
std::map<std::string, JsonNode> imageLists;
|
|
|
|
std::map<std::string, CDefEssential *> advmapobjGraphics;
|
|
CDefEssential * getDef(const CGObjectInstance * obj);
|
|
CDefEssential * getDef(const ObjectTemplate & info);
|
|
//towns
|
|
std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
|
|
//for battles
|
|
std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type
|
|
std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
|
|
//functions
|
|
Graphics();
|
|
void initializeBattleGraphics();
|
|
void loadPaletteAndColors();
|
|
void loadHeroFlags();
|
|
void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
|
|
void loadHeroAnims();
|
|
CDefEssential * loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);
|
|
void loadErmuToPicture();
|
|
void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
|
|
|
|
void loadFonts();
|
|
void initializeImageLists();
|
|
};
|
|
|
|
extern Graphics * graphics;
|