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68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
/*
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* CArtifactsOfHeroBase.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CArtifactHolder.h"
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class CArtifactsOfHeroBase : public CIntObject
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{
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protected:
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using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
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using BpackScrollHandler = std::function<void(int)>;
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public:
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using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
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using ClickHandler = std::function<void(CArtifactsOfHeroBase&, CHeroArtPlace&)>;
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const CGHeroInstance * curHero;
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ClickHandler leftClickCallback;
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ClickHandler rightClickCallback;
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CArtifactsOfHeroBase();
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virtual ~CArtifactsOfHeroBase();
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virtual void leftClickArtPlace(CHeroArtPlace & artPlace);
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virtual void rightClickArtPlace(CHeroArtPlace & artPlace);
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virtual void setHero(const CGHeroInstance * hero);
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virtual const CGHeroInstance * getHero() const;
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virtual void scrollBackpack(int offset);
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virtual void safeRedraw();
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virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
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virtual void unmarkSlots();
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virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
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virtual void updateWornSlots();
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virtual void updateBackpackSlots();
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virtual void updateSlot(const ArtifactPosition & slot);
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virtual const CArtifactInstance * getPickedArtifact();
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protected:
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ArtPlaceMap artWorn;
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std::vector<ArtPlacePtr> backpack;
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std::shared_ptr<CButton> leftBackpackRoll;
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std::shared_ptr<CButton> rightBackpackRoll;
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int backpackPos; // Position to display artifacts in heroes backpack
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const std::vector<Point> slotPos =
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{
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Point(509,30), Point(567,240), Point(509,80), //0-2
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Point(383,68), Point(564,183), Point(509,130), //3-5
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Point(431,68), Point(610,183), Point(515,295), //6-8
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Point(383,143), Point(399,194), Point(415,245), //9-11
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Point(431,296), Point(564,30), Point(610,30), //12-14
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Point(610,76), Point(610,122), Point(610,310), //15-17
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Point(381,296) //18
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};
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virtual void init(CHeroArtPlace::ClickHandler lClickCallback, CHeroArtPlace::ClickHandler rClickCallback,
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const Point & position, BpackScrollHandler scrollHandler);
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// Assigns an artifacts to an artifact place depending on it's new slot ID
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virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
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virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
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};
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