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* inpout scaling * function for evaluating artifact for given battle * additional input for ANN * increased hidden layer size * still very, *very* slow
405 lines
10 KiB
C++
405 lines
10 KiB
C++
//#include "../global.h"
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#include "StdInc.h"
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#include "../lib/VCMI_Lib.h"
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namespace po = boost::program_options;
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//FANN
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#include <doublefann.h>
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#include <fann_cpp.h>
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std::string leftAI, rightAI, battle, results, logsDir;
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bool withVisualization = false;
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std::string servername;
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std::string runnername;
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extern DLL_EXPORT LibClasses * VLC;
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std::string addQuotesIfNeeded(const std::string &s)
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{
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if(s.find_first_of(' ') != std::string::npos)
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return "\"" + s + "\"";
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return s;
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}
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void prog_help()
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{
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std::cout << "If run without args, then StupidAI will be run on b1.json.\n";
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}
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void runCommand(const std::string &command, const std::string &name, const std::string &logsDir = "")
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{
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static std::string commands[100];
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static int i = 0;
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std::string &cmd = commands[i++];
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if(logsDir.size() && name.size())
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{
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std::string directionLogs = logsDir + "/" + name + ".txt";
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cmd = command + " > " + addQuotesIfNeeded(directionLogs);
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}
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else
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cmd = command;
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boost::thread tt(boost::bind(std::system, cmd.c_str()));
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}
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double playBattle(const DuelParameters &dp)
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{
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{
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CSaveFile out("pliczek.ssnb");
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out << dp;
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}
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std::string serverCommand = servername + " " + addQuotesIfNeeded(battle) + " " + addQuotesIfNeeded(leftAI) + " " + addQuotesIfNeeded(rightAI) + " " + addQuotesIfNeeded(results) + " " + addQuotesIfNeeded(logsDir) + " " + (withVisualization ? " v" : "");
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std::string runnerCommand = runnername + " " + addQuotesIfNeeded(logsDir);
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std::cout <<"Server command: " << serverCommand << std::endl << "Runner command: " << runnerCommand << std::endl;
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int code = 0;
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boost::thread t([&]
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{
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code = std::system(serverCommand.c_str());
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});
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runCommand(runnerCommand, "first_runner", logsDir);
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runCommand(runnerCommand, "second_runner", logsDir);
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runCommand(runnerCommand, "third_runner", logsDir);
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if(withVisualization)
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{
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//boost::this_thread::sleep(boost::posix_time::millisec(500)); //FIXME
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boost::thread tttt(boost::bind(std::system, "VCMI_Client.exe -battle"));
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}
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//boost::this_thread::sleep(boost::posix_time::seconds(5));
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t.join();
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return code / 1000000.0;
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}
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typedef std::map<int, CArtifactInstance*> TArtSet;
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double cmpArtSets(DuelParameters dp, TArtSet setL, TArtSet setR)
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{
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//lewa strona z art 0.9
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//bez artefaktow -0.41
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//prawa strona z art. -0.926
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dp.sides[0].artifacts = setL;
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dp.sides[1].artifacts = setR;
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auto battleOutcome = playBattle(dp);
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return battleOutcome;
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}
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std::vector<CArtifactInstance*> genArts(const std::vector<Bonus> & bonusesToGive)
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{
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std::vector<CArtifactInstance*> ret;
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CArtifact *nowy = new CArtifact();
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nowy->description = "Cudowny miecz Towa gwarantuje zwyciestwo";
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nowy->name = "Cudowny miecz";
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nowy->constituentOf = nowy->constituents = NULL;
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nowy->possibleSlots.push_back(Arts::LEFT_HAND);
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BOOST_FOREACH(auto b, bonusesToGive)
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{
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CArtifactInstance *artinst = new CArtifactInstance(nowy);
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auto &arts = VLC->arth->artifacts;
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artinst->addNewBonus(new Bonus(b));
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ret.push_back(artinst);
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}
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// auto bonuses = artinst->getBonuses([](const Bonus *){ return true; });
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// BOOST_FOREACH(Bonus *b, *bonuses)
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// {
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// std::cout << format("%s (%d) value:%d, description: %s\n") % bonusTypeToString(b->type) % b->subtype % b->val % b->Description();
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// }
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return ret;
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}
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//rates given artifact
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double rateArt(const DuelParameters dp, CArtifactInstance * inst)
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{
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TArtSet setL, setR;
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setL[inst->artType->possibleSlots[0]] = inst;
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double resultLR = cmpArtSets(dp, setL, setR),
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resultRL = cmpArtSets(dp, setR, setL),
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resultsBase = cmpArtSets(dp, TArtSet(), TArtSet());
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double LRgain = resultLR - resultsBase,
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RLgain = resultRL - resultsBase;
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return LRgain+RLgain;
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}
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const unsigned int num_input = 27;
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double * genSSNinput(const DuelParameters & dp, CArtifactInstance * art)
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{
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double * ret = new double[num_input];
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double * cur = ret;
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//general description
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*(cur++) = dp.bfieldType/30.0;
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*(cur++) = dp.terType/12.0;
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//creature & hero description
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for(int i=0; i<2; ++i)
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{
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auto & side = dp.sides[0];
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*(cur++) = side.heroId/200.0;
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for(int k=0; k<4; ++k)
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*(cur++) = side.heroPrimSkills[k]/20.0;
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//weighted average of statistics
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auto avg = [&](std::function<int(CCreature *)> getter) -> double
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{
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double ret = 0.0;
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int div = 0;
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for(int i=0; i<7; ++i)
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{
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auto & cstack = side.stacks[i];
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if(cstack.count > 0)
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{
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ret += getter(VLC->creh->creatures[cstack.type]) * cstack.count;
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div+=cstack.count;
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}
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}
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return ret/div;
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};
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*(cur++) = avg([](CCreature * c){return c->attack;})/50.0;
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*(cur++) = avg([](CCreature * c){return c->defence;})/50.0;
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*(cur++) = avg([](CCreature * c){return c->speed;})/15.0;
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*(cur++) = avg([](CCreature * c){return c->hitPoints;})/1000.0;
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}
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//bonus description
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auto & blist = art->getBonusList();
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*(cur++) = blist[0]->type/100.0;
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*(cur++) = blist[0]->subtype/10.0;
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*(cur++) = blist[0]->val/100.0;;
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*(cur++) = art->Attack()/10.0;
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*(cur++) = art->Defense()/10.0;
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*(cur++) = blist.valOfBonuses(Selector::type(Bonus::STACKS_SPEED))/5.0;
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*(cur++) = blist.valOfBonuses(Selector::type(Bonus::STACK_HEALTH))/10.0;
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return ret;
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}
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//returns how good the artifact is for the neural network
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double runSSN(FANN::neural_net & net, const DuelParameters dp, CArtifactInstance * inst)
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{
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double * input = genSSNinput(dp, inst);
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double * out = net.run(input);
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double ret = *out;
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free(out);
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return ret;
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}
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void learnSSN(FANN::neural_net & net, const std::vector<std::pair<DuelParameters, CArtifactInstance *> > & input)
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{
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FANN::training_data td;
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double ** inputs = new double *[input.size()];
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double ** outputs = new double *[input.size()];
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for(int i=0; i<input.size(); ++i)
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{
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inputs[i] = genSSNinput(input[i].first, input[i].second);
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outputs[i] = new double;
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*(outputs[i]) = rateArt(input[i].first, input[i].second);
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}
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td.set_train_data(input.size(), num_input, inputs, 1, outputs);
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net.train_epoch(td);
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}
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void initNet(FANN::neural_net & ret)
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{
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const float learning_rate = 0.7f;
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const unsigned int num_layers = 3;
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const unsigned int num_hidden = 30;
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const unsigned int num_output = 1;
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const float desired_error = 0.001f;
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const unsigned int max_iterations = 300000;
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const unsigned int iterations_between_reports = 1000;
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ret.create_standard(num_layers, num_input, num_hidden, num_output);
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ret.set_learning_rate(learning_rate);
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ret.set_activation_steepness_hidden(1.0);
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ret.set_activation_steepness_output(1.0);
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ret.set_activation_function_hidden(FANN::SIGMOID_SYMMETRIC_STEPWISE);
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ret.set_activation_function_output(FANN::SIGMOID_SYMMETRIC_STEPWISE);
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ret.randomize_weights(0.0, 1.0);
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}
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void SSNRun()
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{
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std::vector<std::pair<CArtifactInstance *, double> > artNotes;
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TArtSet setL, setR;
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FANN::neural_net network;
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initNet(network);
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// for(int i=0; i<availableArts.size(); ++i)
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// {
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// artNotes.push_back(std::make_pair(availableArts[i], runSSN(network, availableArts[i])));
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// }
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// boost::range::sort(artNotes,
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// [](const std::pair<CArtifactInstance *, double> & a1, const std::pair<CArtifactInstance *, double> & a2)
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// {return a1.second > a2.second;});
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//
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// //pick best arts into setL
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// BOOST_FOREACH(auto & ap, artNotes)
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// {
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// auto art = ap.first;
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// BOOST_FOREACH(auto slot, art->artType->possibleSlots)
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// {
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// if(setL.find(slot) != setL.end())
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// {
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// setL[slot] = art;
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// break;
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// }
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// }
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// }
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//duels to test on
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std::vector<DuelParameters> dps;
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for(int k = 0; k<10; ++k)
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{
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DuelParameters dp;
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dp.bfieldType = 1;
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dp.terType = 1;
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auto &side = dp.sides[0];
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side.heroId = 0;
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side.heroPrimSkills.resize(4,0);
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side.stacks[0] = DuelParameters::SideSettings::StackSettings(10+k*3, rand()%30);
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dp.sides[1] = side;
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dp.sides[1].heroId = 1;
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dps.push_back(dp);
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}
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std::vector<Bonus> btt; //bonuses to test on
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for(int i=0; i<5; ++i)
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{
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Bonus b;
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b.type = Bonus::PRIMARY_SKILL;
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b.subtype = PrimarySkill::ATTACK;
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b.val = 5 * i + 1;
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btt.push_back(b);
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b.subtype = PrimarySkill::DEFENSE;
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btt.push_back(b);
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b.type = Bonus::STACKS_SPEED;
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b.subtype = 0;
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btt.push_back(b);
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b.type = Bonus::STACK_HEALTH;
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btt.push_back(b);
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}
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auto arts = genArts(btt);
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//evaluate
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std::vector<std::pair<DuelParameters, CArtifactInstance *> > setups;
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for(int i=0; i<dps.size(); ++i)
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{
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for(int j=0; j<arts.size(); ++j)
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{
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setups.push_back(std::make_pair(dps[i], arts[j]));
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}
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}
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learnSSN(network, setups);
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}
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int main(int argc, char **argv)
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{
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std::cout << "VCMI Odpalarka\nMy path: " << argv[0] << std::endl;
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po::options_description opts("Allowed options");
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opts.add_options()
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("help,h", "Display help and exit")
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("aiLeft,l", po::value<std::string>()->default_value("StupidAI"), "Left AI path")
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("aiRight,r", po::value<std::string>()->default_value("StupidAI"), "Right AI path")
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("battle,b", po::value<std::string>()->default_value("pliczek.ssnb"), "Duel file path")
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("resultsOut,o", po::value<std::string>()->default_value("./results.txt"), "Output file when results will be appended")
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("logsDir,d", po::value<std::string>()->default_value("."), "Directory where log files will be created")
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("visualization,v", "Runs a client to display a visualization of battle");
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try
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{
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po::variables_map vm;
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po::store(po::parse_command_line(argc, argv, opts), vm);
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po::notify(vm);
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if(vm.count("help"))
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{
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opts.print(std::cout);
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prog_help();
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return 0;
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}
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leftAI = vm["aiLeft"].as<std::string>();
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rightAI = vm["aiRight"].as<std::string>();
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battle = vm["battle"].as<std::string>();
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results = vm["resultsOut"].as<std::string>();
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logsDir = vm["logsDir"].as<std::string>();
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withVisualization = vm.count("visualization");
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}
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catch(std::exception &e)
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{
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std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
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exit(1);
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}
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std::cout << "Config:\n" << leftAI << " vs " << rightAI << " on " << battle << std::endl;
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if(leftAI.empty() || rightAI.empty() || battle.empty())
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{
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std::cerr << "I wasn't able to retreive names of AI or battles. Ending.\n";
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return 1;
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}
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runnername =
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#ifdef _WIN32
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"VCMI_BattleAiHost.exe"
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#else
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"./vcmirunner"
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#endif
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;
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servername =
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#ifdef _WIN32
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"VCMI_server.exe"
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#else
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"./vcmiserver"
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#endif
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;
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VLC = new LibClasses();
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VLC->init();
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SSNRun();
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return EXIT_SUCCESS;
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}
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