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vcmi/server/ServerSpellCastEnvironment.cpp
Konstantin 4259d116e1 vcmi: move ServerSpellCastEnvironment in separate file
In theory, it should not know about CGameHandler
2023-04-04 23:02:54 +03:00

98 lines
2.1 KiB
C++

/*
* ServerSpellCastEnvironment.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../lib/CGameState.h"
#include "CGameHandler.h"
#include "ServerSpellCastEnvironment.h"
///ServerSpellCastEnvironment
ServerSpellCastEnvironment::ServerSpellCastEnvironment(CGameHandler * gh)
: gh(gh)
{
}
bool ServerSpellCastEnvironment::describeChanges() const
{
return true;
}
void ServerSpellCastEnvironment::complain(const std::string & problem)
{
gh->complain(problem);
}
vstd::RNG * ServerSpellCastEnvironment::getRNG()
{
return &gh->getRandomGenerator();
}
void ServerSpellCastEnvironment::apply(CPackForClient * pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(BattleLogMessage * pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(BattleStackMoved * pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(BattleUnitsChanged * pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(SetStackEffect * pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(StacksInjured * pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(BattleObstaclesChanged * pack)
{
gh->sendAndApply(pack);
}
void ServerSpellCastEnvironment::apply(CatapultAttack * pack)
{
gh->sendAndApply(pack);
}
const CGameInfoCallback * ServerSpellCastEnvironment::getCb() const
{
return gh;
}
const CMap * ServerSpellCastEnvironment::getMap() const
{
return gh->gameState()->map;
}
bool ServerSpellCastEnvironment::moveHero(ObjectInstanceID hid, int3 dst, bool teleporting)
{
return gh->moveHero(hid, dst, teleporting, false);
}
void ServerSpellCastEnvironment::genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode&)> callback)
{
auto query = std::make_shared<CGenericQuery>(&gh->queries, color, callback);
request->queryID = query->queryID;
gh->queries.addQuery(query);
gh->sendAndApply(request);
}