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c81a31c74a
- catapult may miss and attack another part of wall instead (this is how it works in H3) - minor fixes
137 lines
3.5 KiB
JSON
137 lines
3.5 KiB
JSON
{
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"type":"object",
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"additionalProperties" : false,
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"$schema": "http://json-schema.org/draft-04/schema",
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"title" : "VCMI siege screen format",
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"description" : "Format used to define town siege screen in VCMI",
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"required" : [
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"gate", "imagePrefix", "moat", "shooter",
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"static", "towers", "walls"
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],
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"definitions" :
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{
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"point" : {
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"type" : "object",
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"additionalProperties" : false,
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"required" : [ "x", "y" ],
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"properties":{
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"x": { "type":"number" },
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"y": { "type":"number" }
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}
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},
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"tower" : {
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"type" : "object",
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"additionalProperties" : false,
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"required" : [ "battlement", "creature", "tower" ],
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"properties":{
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"battlement": {
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"description" : "Location of battlement, part of tower that covers shooter",
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"$ref" : "#/definitions/point"
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},
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"creature": {
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"description" : "Location of shooter in tower",
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"$ref" : "#/definitions/point"
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},
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"tower": {
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"description" : "Location of main segment of tower",
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"$ref" : "#/definitions/point"
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}
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}
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}
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},
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"properties":{
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"gate": {
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"type":"object",
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"additionalProperties" : false,
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"description" : "Town gates",
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"properties":{
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"arch": {
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"description" : "Static, top part of gates",
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"$ref" : "#/definitions/point"
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},
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"gate": {
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"description" : "Main section of gates",
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"$ref" : "#/definitions/point"
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}
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}
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},
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"imagePrefix": {
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"type":"string",
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"description" : "Prefix to all images related to siege screen"
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},
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"moat": {
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"type":"object",
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"additionalProperties" : false,
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"description" : "Castle moat description",
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"properties":{
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"bank": {
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"description" : "Small section with bank of the moat",
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"$ref" : "#/definitions/point"
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},
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"moat": {
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"description" : "Main section of the moat",
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"$ref" : "#/definitions/point"
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}
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}
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},
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"shooter": {
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"type":"string",
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"description" : "Identifier of creature that will be used as tower shooter"
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},
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"static": {
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"type":"object",
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"additionalProperties" : false,
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"description" : "Static sections of walls",
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"properties":{
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"background": {
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"description" : "Very top section of the wall located above hero",
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"$ref" : "#/definitions/point"
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},
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"bottom": {
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"description" : "Bottom section located between destructible sections",
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"$ref" : "#/definitions/point"
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},
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"top": {
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"description" : "Top section located between destructible sections",
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"$ref" : "#/definitions/point"
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}
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}
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},
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"towers": {
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"type":"object",
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"additionalProperties" : false,
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"description" : "Decription of towers",
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"properties":{
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"bottom": { "$ref" : "#/definitions/tower", "description" : "Bottom tower" },
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"keep": { "$ref" : "#/definitions/tower", "description" : "Central keep" },
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"top": { "$ref" : "#/definitions/tower", "description" : "Top tower" }
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}
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},
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"walls": {
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"type":"object",
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"additionalProperties" : false,
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"description" : "Destructible sections of the walls",
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"properties":{
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"bottomMid": {
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"description" : "Second from bottom section located near gates",
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"$ref" : "#/definitions/point"
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},
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"bottom": {
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"description" : "Bottommost section located near bottom tower",
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"$ref" : "#/definitions/point"
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},
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"upperMid": {
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"description" : "Second from top section located near gates",
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"$ref" : "#/definitions/point"
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},
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"upper": {
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"description" : "Topmost section located near top tower",
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"$ref" : "#/definitions/point"
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}
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}
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}
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}
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}
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