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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/client/battle
2022-12-25 17:43:55 +02:00
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BattleActionsController.cpp Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
BattleActionsController.h Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleAnimationClasses.cpp Minor cleanup 2022-12-25 17:43:55 +02:00
BattleAnimationClasses.h ECreatureAnimType enum -> enum class 2022-12-22 01:04:58 +02:00
BattleConstants.h Minor cleanup 2022-12-25 17:43:55 +02:00
BattleEffectsController.cpp Color muxer effects can now be (partially) configured by user. 2022-12-21 23:29:56 +02:00
BattleEffectsController.h Color muxer effects can now be (partially) configured by user. 2022-12-21 23:29:56 +02:00
BattleFieldController.cpp Moved all GUI handling from BattleInterface to BattleControlPanel 2022-12-21 17:02:53 +02:00
BattleFieldController.h Moved all GUI handling from BattleInterface to BattleControlPanel 2022-12-21 17:02:53 +02:00
BattleInterface.cpp Spells can now define color muxer effect (e.g. Bloodlust & Petrify) 2022-12-22 00:25:35 +02:00
BattleInterface.h Spells can now define color muxer effect (e.g. Bloodlust & Petrify) 2022-12-22 00:25:35 +02:00
BattleInterfaceClasses.cpp Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
BattleInterfaceClasses.h Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
BattleObstacleController.cpp Moved all GUI handling from BattleInterface to BattleControlPanel 2022-12-21 17:02:53 +02:00
BattleObstacleController.h Moved all GUI handling from BattleInterface to BattleControlPanel 2022-12-21 17:02:53 +02:00
BattleProjectileController.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
BattleProjectileController.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
BattleRenderer.cpp Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
BattleRenderer.h Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp Moved all GUI handling from BattleInterface to BattleControlPanel 2022-12-21 17:02:53 +02:00
BattleSiegeController.h Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleStacksController.cpp Minor cleanup 2022-12-25 17:43:55 +02:00
BattleStacksController.h Implemented teleportation animation effect 2022-12-18 18:26:43 +02:00
BattleWindow.cpp Fix battle shutdown 2022-12-21 18:04:19 +02:00
BattleWindow.h Fix battle shutdown 2022-12-21 18:04:19 +02:00
CreatureAnimation.cpp ECreatureAnimType enum -> enum class 2022-12-22 01:04:58 +02:00
CreatureAnimation.h ECreatureAnimType enum -> enum class 2022-12-22 01:04:58 +02:00