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vcmi/lib/JsonRandom.cpp

547 lines
16 KiB
C++

/*
* JsonRandom.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "JsonRandom.h"
#include <vstd/StringUtils.h>
#include "JsonNode.h"
#include "CRandomGenerator.h"
#include "constants/StringConstants.h"
#include "VCMI_Lib.h"
#include "CArtHandler.h"
#include "CCreatureHandler.h"
#include "CCreatureSet.h"
#include "spells/CSpellHandler.h"
#include "CSkillHandler.h"
#include "CHeroHandler.h"
#include "IGameCallback.h"
#include "gameState/CGameState.h"
#include "mapObjects/IObjectInterface.h"
#include "modding/IdentifierStorage.h"
#include "modding/ModScope.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace JsonRandom
{
si32 loadVariable(std::string variableGroup, const std::string & value, const Variables & variables, si32 defaultValue)
{
if (value.empty() || value[0] != '@')
{
logMod->warn("Invalid syntax in load value! Can not load value from '%s'", value);
return defaultValue;
}
std::string variableID = variableGroup + value;
if (variables.count(variableID) == 0)
{
logMod->warn("Invalid syntax in load value! Unknown variable '%s'", value);
return defaultValue;
}
return variables.at(variableID);
}
si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue)
{
if(value.isNull())
return defaultValue;
if(value.isNumber())
return static_cast<si32>(value.Float());
if (value.isString())
return loadVariable("number", value.String(), variables, defaultValue);
if(value.isVector())
{
const auto & vector = value.Vector();
size_t index= rng.getIntRange(0, vector.size()-1)();
return loadValue(vector[index], rng, variables, 0);
}
if(value.isStruct())
{
if (!value["amount"].isNull())
return static_cast<si32>(loadValue(value["amount"], rng, variables, defaultValue));
si32 min = static_cast<si32>(loadValue(value["min"], rng, variables, 0));
si32 max = static_cast<si32>(loadValue(value["max"], rng, variables, 0));
return rng.getIntRange(min, max)();
}
return defaultValue;
}
template<typename IdentifierType>
IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
{
if (value.empty() || value[0] != '@')
return IdentifierType(*VLC->identifiers()->getIdentifier(modScope, IdentifierType::entityType(), value));
else
return loadVariable(IdentifierType::entityType(), value, variables, IdentifierType::NONE);
}
template<typename IdentifierType>
IdentifierType decodeKey(const JsonNode & value, const Variables & variables)
{
if (value.String().empty() || value.String()[0] != '@')
return IdentifierType(*VLC->identifiers()->getIdentifier(IdentifierType::entityType(), value));
else
return loadVariable(IdentifierType::entityType(), value.String(), variables, IdentifierType::NONE);
}
template<>
PlayerColor decodeKey(const JsonNode & value, const Variables & variables)
{
return PlayerColor(*VLC->identifiers()->getIdentifier("playerColor", value));
}
template<>
PrimarySkill decodeKey(const JsonNode & value, const Variables & variables)
{
return PrimarySkill(*VLC->identifiers()->getIdentifier("primarySkill", value));
}
template<>
PrimarySkill decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
{
if (value.empty() || value[0] != '@')
return PrimarySkill(*VLC->identifiers()->getIdentifier(modScope, "primarySkill", value));
else
return PrimarySkill(loadVariable("primarySkill", value, variables, PrimarySkill::NONE.getNum()));
}
/// Method that allows type-specific object filtering
/// Default implementation is to accept all input objects
template<typename IdentifierType>
std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet)
{
return valuesSet;
}
template<>
std::set<ArtifactID> filterKeysTyped(const JsonNode & value, const std::set<ArtifactID> & valuesSet)
{
assert(value.isStruct());
std::set<CArtifact::EartClass> allowedClasses;
std::set<ArtifactPosition> allowedPositions;
ui32 minValue = 0;
ui32 maxValue = std::numeric_limits<ui32>::max();
if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)
allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));
else
for(const auto & entry : value["class"].Vector())
allowedClasses.insert(CArtHandler::stringToClass(entry.String()));
if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)
allowedPositions.insert(ArtifactPosition::decode(value["class"].String()));
else
for(const auto & entry : value["slot"].Vector())
allowedPositions.insert(ArtifactPosition::decode(entry.String()));
if (!value["minValue"].isNull())
minValue = static_cast<ui32>(value["minValue"].Float());
if (!value["maxValue"].isNull())
maxValue = static_cast<ui32>(value["maxValue"].Float());
std::set<ArtifactID> result;
for (auto const & artID : valuesSet)
{
const CArtifact * art = artID.toArtifact();
if(!vstd::iswithin(art->getPrice(), minValue, maxValue))
continue;
if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))
continue;
if(!IObjectInterface::cb->isAllowed(art->getId()))
continue;
if(!allowedPositions.empty())
{
bool positionAllowed = false;
for(const auto & pos : art->getPossibleSlots().at(ArtBearer::HERO))
{
if(allowedPositions.count(pos))
positionAllowed = true;
}
if (!positionAllowed)
continue;
}
result.insert(artID);
}
return result;
}
template<>
std::set<SpellID> filterKeysTyped(const JsonNode & value, const std::set<SpellID> & valuesSet)
{
std::set<SpellID> result = valuesSet;
if (!value["level"].isNull())
{
int32_t spellLevel = value["level"].Integer();
vstd::erase_if(result, [=](const SpellID & spell)
{
return VLC->spellh->getById(spell)->getLevel() != spellLevel;
});
}
if (!value["school"].isNull())
{
int32_t schoolID = VLC->identifiers()->getIdentifier("spellSchool", value["school"]).value();
vstd::erase_if(result, [=](const SpellID & spell)
{
return !VLC->spellh->getById(spell)->hasSchool(SpellSchool(schoolID));
});
}
return result;
}
template<typename IdentifierType>
std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables)
{
if(value.isString())
return { decodeKey<IdentifierType>(value, variables) };
assert(value.isStruct());
if(value.isStruct())
{
if(!value["type"].isNull())
return filterKeys(value["type"], valuesSet, variables);
std::set<IdentifierType> filteredTypes = filterKeysTyped(value, valuesSet);
if(!value["anyOf"].isNull())
{
std::set<IdentifierType> filteredAnyOf;
for (auto const & entry : value["anyOf"].Vector())
{
std::set<IdentifierType> subset = filterKeys(entry, valuesSet, variables);
filteredAnyOf.insert(subset.begin(), subset.end());
}
vstd::erase_if(filteredTypes, [&](const IdentifierType & value)
{
return filteredAnyOf.count(value) == 0;
});
}
if(!value["noneOf"].isNull())
{
for (auto const & entry : value["noneOf"].Vector())
{
std::set<IdentifierType> subset = filterKeys(entry, valuesSet, variables);
for (auto bannedEntry : subset )
filteredTypes.erase(bannedEntry);
}
}
return filteredTypes;
}
return valuesSet;
}
TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
TResources ret;
if (value.isVector())
{
for (const auto & entry : value.Vector())
ret += loadResource(entry, rng, variables);
return ret;
}
for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
{
ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng, variables);
}
return ret;
}
TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::set<GameResID> defaultResources{
GameResID::WOOD,
GameResID::MERCURY,
GameResID::ORE,
GameResID::SULFUR,
GameResID::CRYSTAL,
GameResID::GEMS,
GameResID::GOLD
};
std::set<GameResID> potentialPicks = filterKeys(value, defaultResources, variables);
GameResID resourceID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
si32 resourceAmount = loadValue(value, rng, variables, 0);
TResources ret;
ret[resourceID] = resourceAmount;
return ret;
}
PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::set<PrimarySkill> defaultSkills{
PrimarySkill::ATTACK,
PrimarySkill::DEFENSE,
PrimarySkill::SPELL_POWER,
PrimarySkill::KNOWLEDGE
};
std::set<PrimarySkill> potentialPicks = filterKeys(value, defaultSkills, variables);
return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
}
std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::vector<si32> ret(GameConstants::PRIMARY_SKILLS, 0);
std::set<PrimarySkill> defaultSkills{
PrimarySkill::ATTACK,
PrimarySkill::DEFENSE,
PrimarySkill::SPELL_POWER,
PrimarySkill::KNOWLEDGE
};
if(value.isStruct())
{
for(const auto & pair : value.Struct())
{
PrimarySkill id = decodeKey<PrimarySkill>(pair.second.meta, pair.first, variables);
ret[id.getNum()] += loadValue(pair.second, rng, variables);
}
}
if(value.isVector())
{
for(const auto & element : value.Vector())
{
std::set<PrimarySkill> potentialPicks = filterKeys(element, defaultSkills, variables);
PrimarySkill skillID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
defaultSkills.erase(skillID);
ret[skillID.getNum()] += loadValue(element, rng, variables);
}
}
return ret;
}
SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::set<SecondarySkill> defaultSkills;
for(const auto & skill : VLC->skillh->objects)
if (IObjectInterface::cb->isAllowed(skill->getId()))
defaultSkills.insert(skill->getId());
std::set<SecondarySkill> potentialPicks = filterKeys(value, defaultSkills, variables);
return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
}
std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::map<SecondarySkill, si32> ret;
if(value.isStruct())
{
for(const auto & pair : value.Struct())
{
SecondarySkill id = decodeKey<SecondarySkill>(pair.second.meta, pair.first, variables);
ret[id] = loadValue(pair.second, rng, variables);
}
}
if(value.isVector())
{
std::set<SecondarySkill> defaultSkills;
for(const auto & skill : VLC->skillh->objects)
if (IObjectInterface::cb->isAllowed(skill->getId()))
defaultSkills.insert(skill->getId());
for(const auto & element : value.Vector())
{
std::set<SecondarySkill> potentialPicks = filterKeys(element, defaultSkills, variables);
SecondarySkill skillID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
defaultSkills.erase(skillID); //avoid dupicates
ret[skillID] = loadValue(element, rng, variables);
}
}
return ret;
}
ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::set<ArtifactID> allowedArts;
for (auto const * artifact : VLC->arth->allowedArtifacts)
allowedArts.insert(artifact->getId());
std::set<ArtifactID> potentialPicks = filterKeys(value, allowedArts, variables);
return IObjectInterface::cb->gameState()->pickRandomArtifact(rng, potentialPicks);
}
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::vector<ArtifactID> ret;
for (const JsonNode & entry : value.Vector())
{
ret.push_back(loadArtifact(entry, rng, variables));
}
return ret;
}
SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::set<SpellID> defaultSpells;
for(const auto & spell : VLC->spellh->objects)
if (IObjectInterface::cb->isAllowed(spell->getId()) && !spell->isSpecial())
defaultSpells.insert(spell->getId());
std::set<SpellID> potentialPicks = filterKeys(value, defaultSpells, variables);
if (potentialPicks.empty())
{
logMod->warn("Failed to select suitable random spell!");
return SpellID::NONE;
}
return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
}
std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::vector<SpellID> ret;
for (const JsonNode & entry : value.Vector())
{
ret.push_back(loadSpell(entry, rng, variables));
}
return ret;
}
std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::vector<PlayerColor> ret;
std::set<PlayerColor> defaultPlayers;
for(size_t i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
defaultPlayers.insert(PlayerColor(i));
for(auto & entry : value.Vector())
{
std::set<PlayerColor> potentialPicks = filterKeys(entry, defaultPlayers, variables);
ret.push_back(*RandomGeneratorUtil::nextItem(potentialPicks, rng));
}
return ret;
}
std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng)
{
std::vector<HeroTypeID> ret;
for(auto & entry : value.Vector())
{
ret.push_back(VLC->heroTypes()->getByIndex(VLC->identifiers()->getIdentifier("hero", entry.String()).value())->getId());
}
return ret;
}
std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng)
{
std::vector<HeroClassID> ret;
for(auto & entry : value.Vector())
{
ret.push_back(VLC->heroClasses()->getByIndex(VLC->identifiers()->getIdentifier("heroClass", entry.String()).value())->getId());
}
return ret;
}
CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
CStackBasicDescriptor stack;
std::set<CreatureID> defaultCreatures;
for(const auto & creature : VLC->creh->objects)
if (!creature->special)
defaultCreatures.insert(creature->getId());
std::set<CreatureID> potentialPicks = filterKeys(value, defaultCreatures, variables);
CreatureID pickedCreature;
if (!potentialPicks.empty())
pickedCreature = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
else
logMod->warn("Failed to select suitable random creature!");
stack.type = pickedCreature.toCreature();
stack.count = loadValue(value, rng, variables);
if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())
{
if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade
{
stack.type = RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)->toCreature();
}
}
return stack;
}
std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::vector<CStackBasicDescriptor> ret;
for (const JsonNode & node : value.Vector())
{
ret.push_back(loadCreature(node, rng, variables));
}
return ret;
}
std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables)
{
std::vector<RandomStackInfo> ret;
for (const JsonNode & node : value.Vector())
{
RandomStackInfo info;
if (!node["amount"].isNull())
info.minAmount = info.maxAmount = static_cast<si32>(node["amount"].Float());
else
{
info.minAmount = static_cast<si32>(node["min"].Float());
info.maxAmount = static_cast<si32>(node["max"].Float());
}
const CCreature * crea = VLC->creh->objects[VLC->identifiers()->getIdentifier("creature", node["type"]).value()];
info.allowedCreatures.push_back(crea);
if (node["upgradeChance"].Float() > 0)
{
for(const auto & creaID : crea->upgrades)
info.allowedCreatures.push_back(creaID.toCreature());
}
ret.push_back(info);
}
return ret;
}
std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)
{
std::vector<Bonus> ret;
for (const JsonNode & entry : value.Vector())
{
if(auto bonus = JsonUtils::parseBonus(entry))
ret.push_back(*bonus);
}
return ret;
}
}
VCMI_LIB_NAMESPACE_END