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vcmi/server
Michał W. Urbańczyk 4baf4e13ed * fixed #857 and #858
* fixed crash when AI attacked player before his first turn
* fixed various crashes when mass-effect spells affected town turrets in sieges
* some refactoring around spell positiveness
2012-02-16 21:19:07 +00:00
..
CGameHandler.cpp * fixed #857 and #858 2012-02-16 21:19:07 +00:00
CGameHandler.h Stack artifacts - part 1 2012-01-30 16:07:52 +00:00
CVCMIServer.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CVCMIServer.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
Makefile.am Added test for librt, since linux needs it and OSX doesn't have it. 2012-02-13 02:15:05 +00:00
Makefile.in Added test for librt, since linux needs it and OSX doesn't have it. 2012-02-13 02:15:05 +00:00
NetPacksServer.cpp Stack artifacts part 2, not working yet. 2012-02-04 16:34:29 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_server.vcxproj * fixed project files for RD configuration 2012-01-03 01:55:26 +00:00