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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/UIFramework/SDL_Extensions.cpp
Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h
- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00

984 lines
28 KiB
C++

#include "StdInc.h"
#include "SDL_Extensions.h"
#include "SDL_Pixels.h"
#include <SDL_ttf.h>
#include "../CGameInfo.h"
#include "../CMessage.h"
#include "../CDefHandler.h"
#include "../Graphics.h"
const SDL_Color Colors::YELLOW = { 229, 215, 123, 0 };
const SDL_Color Colors::WHITE = { 255, 243, 222, 0 };
const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, 0 };
const SDL_Color Colors::GREEN = { 0, 255, 0, 0 };
SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
{
SDL_Surface * ret = SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
if (mod->format->palette)
{
assert(ret->format->palette);
assert(ret->format->palette->ncolors == mod->format->palette->ncolors);
memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));
}
return ret;
}
SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
{
//return SDL_DisplayFormat(mod);
return SDL_ConvertSurface(mod, mod->format, mod->flags);
}
template<int bpp>
SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
{
Uint32 rMask = 0, gMask = 0, bMask = 0, aMask = 0;
Channels::px<bpp>::r.set((Uint8*)&rMask, 255);
Channels::px<bpp>::g.set((Uint8*)&gMask, 255);
Channels::px<bpp>::b.set((Uint8*)&bMask, 255);
Channels::px<bpp>::a.set((Uint8*)&aMask, 255);
return SDL_CreateRGBSurface( SDL_SWSURFACE, width, height, bpp * 8, rMask, gMask, bMask, aMask);
}
bool isItIn(const SDL_Rect * rect, int x, int y)
{
return (x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h);
}
void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
{
if(!dst) dst = screen;
SDL_Rect pom = genRect(src->h,src->w,x,y);
CSDL_Ext::blitSurface(src,NULL,dst,&pom);
}
void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst)
{
if (src)
blitAt(src,pos.x,pos.y,dst);
}
SDL_Color genRGB(int r, int g, int b, int a=0)
{
SDL_Color ret;
ret.b=b;
ret.g=g;
ret.r=r;
ret.unused=a;
return ret;
}
void updateRect (SDL_Rect * rect, SDL_Surface * scr)
{
SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
}
// Vertical flip
SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot)
{
SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
const int bpl = ret->pitch;
const int bpp = ret->format->BytesPerPixel;
for(int i=0; i<ret->h; i++) {
char *src = (char *)toRot->pixels + i*bpl;
char *dst = (char *)ret->pixels + i*bpl;
for(int j=0; j<ret->w; j++) {
for (int k=0; k<bpp; k++) {
dst[j*bpp + k] = src[(ret->w-j-1)*bpp + k];
}
}
}
return ret;
}
// Horizontal flip
SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
{
SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
int bpl = ret->pitch;
for(int i=0; i<ret->h; i++) {
memcpy((char *)ret->pixels + i*bpl, (char *)toRot->pixels + (ret->h-i-1)*bpl, bpl);
}
return ret;
};
///**************/
///Rotates toRot surface by 90 degrees left
///**************/
SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
{
SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
for(int i=0; i<ret->w; ++i)
{
for(int j=0; j<ret->h; ++j)
{
{
Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]);
}
}
}
return ret;
}
///*************/
///Rotates toRot surface by 180 degrees
///*************/
SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
{
SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
if(ret->format->BytesPerPixel!=1)
{
for(int i=0; i<ret->w; ++i)
{
for(int j=0; j<ret->h; ++j)
{
{
Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0], 0);
}
}
}
}
else
{
for(int i=0; i<ret->w; ++i)
{
for(int j=0; j<ret->h; ++j)
{
Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
}
}
}
return ret;
}
Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to retrieve */
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch(bpp)
{
case 1:
if(colorByte)
{
return colorToUint32(surface->format->palette->colors+(*p));
}
else
return *p;
case 2:
return *(Uint16 *)p;
case 3:
return p[0] | p[1] << 8 | p[2] << 16;
case 4:
return *(Uint32 *)p;
default:
return 0; // shouldn't happen, but avoids warnings
}
}
void CSDL_Ext::alphaTransform(SDL_Surface *src)
{
//NOTE: colors #7 & #8 used in some of WoG objects. Don't know how they're handled by H3
assert(src->format->BitsPerPixel == 8);
SDL_Color colors[] = {{0,0,0,0}, {0,0,0,32}, {0,0,0,64}, {0,0,0,128}, {0,0,0,128},
{255,255,255,0}, {255,255,255,0}, {255,255,255,0}, {0,0,0,192}, {0,0,0,192}};
SDL_SetColors(src, colors, 0, ARRAY_COUNT(colors));
SDL_SetColorKey(src, SDL_SRCCOLORKEY, SDL_MapRGBA(src->format, 0, 0, 0, 255));
}
static void prepareOutRect(SDL_Rect *src, SDL_Rect *dst, const SDL_Rect & clip_rect)
{
const int xoffset = std::max(clip_rect.x - dst->x, 0),
yoffset = std::max(clip_rect.y - dst->y, 0);
src->x += xoffset;
src->y += yoffset;
dst->x += xoffset;
dst->y += yoffset;
src->w = dst->w = std::max(0,std::min(dst->w - xoffset, clip_rect.x + clip_rect.w - dst->x));
src->h = dst->h = std::max(0,std::min(dst->h - yoffset, clip_rect.y + clip_rect.h - dst->y));
}
template<int bpp>
void CSDL_Ext::blitWithRotateClip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation)//srcRect is not used, works with 8bpp sources and 24bpp dests
{
static void (*blitWithRotate[])(const SDL_Surface *, const SDL_Rect *, SDL_Surface *, const SDL_Rect *) = {blitWithRotate1<bpp>, blitWithRotate2<bpp>, blitWithRotate3<bpp>};
if(!rotation)
{
CSDL_Ext::blitSurface(src, srcRect, dst, dstRect);
}
else
{
prepareOutRect(srcRect, dstRect, dst->clip_rect);
blitWithRotate[rotation-1](src, srcRect, dst, dstRect);
}
}
template<int bpp>
void CSDL_Ext::blitWithRotateClipVal( SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation )
{
blitWithRotateClip<bpp>(src, &srcRect, dst, &dstRect, rotation);
}
template<int bpp>
void CSDL_Ext::blitWithRotateClipWithAlpha(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation)//srcRect is not used, works with 8bpp sources and 24bpp dests
{
static void (*blitWithRotate[])(const SDL_Surface *, const SDL_Rect *, SDL_Surface *, const SDL_Rect *) = {blitWithRotate1WithAlpha<bpp>, blitWithRotate2WithAlpha<bpp>, blitWithRotate3WithAlpha<bpp>};
if(!rotation)
{
blit8bppAlphaTo24bpp(src, srcRect, dst, dstRect);
}
else
{
prepareOutRect(srcRect, dstRect, dst->clip_rect);
blitWithRotate[rotation-1](src, srcRect, dst, dstRect);
}
}
template<int bpp>
void CSDL_Ext::blitWithRotateClipValWithAlpha( SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation )
{
blitWithRotateClipWithAlpha<bpp>(src, &srcRect, dst, &dstRect, rotation);
}
template<int bpp>
void CSDL_Ext::blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
{
Uint8 *sp = getPxPtr(src, src->w - srcRect->w - srcRect->x, srcRect->y);
Uint8 *dporg = (Uint8 *)dst->pixels + dstRect->y*dst->pitch + (dstRect->x+dstRect->w)*bpp;
const SDL_Color * const colors = src->format->palette->colors;
for(int i=dstRect->h; i>0; i--, dporg += dst->pitch)
{
Uint8 *dp = dporg;
for(int j=dstRect->w; j>0; j--, sp++)
ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);
sp += src->w - dstRect->w;
}
}
template<int bpp>
void CSDL_Ext::blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
{
Uint8 *sp = getPxPtr(src, srcRect->x, src->h - srcRect->h - srcRect->y);
Uint8 *dporg = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1)*dst->pitch + dstRect->x*bpp;
const SDL_Color * const colors = src->format->palette->colors;
for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
{
Uint8 *dp = dporg;
for(int j=dstRect->w; j>0; j--, sp++)
ColorPutter<bpp, 1>::PutColor(dp, colors[*sp]);
sp += src->w - dstRect->w;
}
}
template<int bpp>
void CSDL_Ext::blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
{
Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + (src->w - srcRect->w - srcRect->x);
Uint8 *dporg = (Uint8 *)dst->pixels +(dstRect->y + dstRect->h - 1)*dst->pitch + (dstRect->x+dstRect->w)*bpp;
const SDL_Color * const colors = src->format->palette->colors;
for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
{
Uint8 *dp = dporg;
for(int j=dstRect->w; j>0; j--, sp++)
ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);
sp += src->w - dstRect->w;
}
}
template<int bpp>
void CSDL_Ext::blitWithRotate1WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
{
Uint8 *sp = (Uint8 *)src->pixels + srcRect->y*src->pitch + (src->w - srcRect->w - srcRect->x);
Uint8 *dporg = (Uint8 *)dst->pixels + dstRect->y*dst->pitch + (dstRect->x+dstRect->w)*bpp;
const SDL_Color * const colors = src->format->palette->colors;
for(int i=dstRect->h; i>0; i--, dporg += dst->pitch)
{
Uint8 *dp = dporg;
for(int j=dstRect->w; j>0; j--, sp++)
{
if(*sp)
ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);
else
dp -= bpp;
}
sp += src->w - dstRect->w;
}
}
template<int bpp>
void CSDL_Ext::blitWithRotate2WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
{
Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + srcRect->x;
Uint8 *dporg = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1)*dst->pitch + dstRect->x*bpp;
const SDL_Color * const colors = src->format->palette->colors;
for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
{
Uint8 *dp = dporg;
for(int j=dstRect->w; j>0; j--, sp++)
{
if(*sp)
ColorPutter<bpp, 1>::PutColor(dp, colors[*sp]);
else
dp += bpp;
}
sp += src->w - dstRect->w;
}
}
template<int bpp>
void CSDL_Ext::blitWithRotate3WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
{
Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + (src->w - srcRect->w - srcRect->x);
Uint8 *dporg = (Uint8 *)dst->pixels +(dstRect->y + dstRect->h - 1)*dst->pitch + (dstRect->x+dstRect->w)*bpp;
const SDL_Color * const colors = src->format->palette->colors;
for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
{
Uint8 *dp = dporg;
for(int j=dstRect->w; j>0; j--, sp++)
{
if(*sp)
ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);
else
dp -= bpp;
}
sp += src->w - dstRect->w;
}
}
template<int bpp>
int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
{
if (src && src->format->BytesPerPixel==1 && dst && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
{
SDL_Rect fulldst;
int srcx, srcy, w, h;
/* Make sure the surfaces aren't locked */
if ( ! src || ! dst )
{
SDL_SetError("SDL_UpperBlit: passed a NULL surface");
return -1;
}
if ( src->locked || dst->locked )
{
SDL_SetError("Surfaces must not be locked during blit");
return -1;
}
/* If the destination rectangle is NULL, use the entire dest surface */
if ( dstRect == NULL )
{
fulldst.x = fulldst.y = 0;
dstRect = &fulldst;
}
/* clip the source rectangle to the source surface */
if(srcRect)
{
int maxw, maxh;
srcx = srcRect->x;
w = srcRect->w;
if(srcx < 0)
{
w += srcx;
dstRect->x -= srcx;
srcx = 0;
}
maxw = src->w - srcx;
if(maxw < w)
w = maxw;
srcy = srcRect->y;
h = srcRect->h;
if(srcy < 0)
{
h += srcy;
dstRect->y -= srcy;
srcy = 0;
}
maxh = src->h - srcy;
if(maxh < h)
h = maxh;
}
else
{
srcx = srcy = 0;
w = src->w;
h = src->h;
}
/* clip the destination rectangle against the clip rectangle */
{
SDL_Rect *clip = &dst->clip_rect;
int dx, dy;
dx = clip->x - dstRect->x;
if(dx > 0)
{
w -= dx;
dstRect->x += dx;
srcx += dx;
}
dx = dstRect->x + w - clip->x - clip->w;
if(dx > 0)
w -= dx;
dy = clip->y - dstRect->y;
if(dy > 0)
{
h -= dy;
dstRect->y += dy;
srcy += dy;
}
dy = dstRect->y + h - clip->y - clip->h;
if(dy > 0)
h -= dy;
}
if(w > 0 && h > 0)
{
dstRect->w = w;
dstRect->h = h;
if(SDL_LockSurface(dst))
return -1; //if we cannot lock the surface
const SDL_Color *colors = src->format->palette->colors;
Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;
Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
{
Uint8 *color = colory;
Uint8 *p = py;
for(int x = w; x; x--)
{
const SDL_Color &tbc = colors[*color++]; //color to blit
ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.unused);
}
}
SDL_UnlockSurface(dst);
}
}
return 0;
}
int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
{
switch(dst->format->BytesPerPixel)
{
case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect);
case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect);
case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect);
default:
tlog1 << (int)dst->format->BitsPerPixel << " bpp is not supported!!!\n";
return -1;
}
}
Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
{
Uint32 ret = 0;
ret+=color->unused;
ret<<=8; //*=256
ret+=color->b;
ret<<=8; //*=256
ret+=color->g;
ret<<=8; //*=256
ret+=color->r;
return ret;
}
void CSDL_Ext::update(SDL_Surface * what)
{
if(what)
SDL_UpdateRect(what, 0, 0, what->w, what->h);
}
void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color)
{
for(int i = 0; i < w; i++)
{
SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y,color.x,color.y,color.z);
SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1,color.x,color.y,color.z);
}
for(int i = 0; i < h; i++)
{
SDL_PutPixelWithoutRefreshIfInSurf(sur,x,y+i,color.x,color.y,color.z);
SDL_PutPixelWithoutRefreshIfInSurf(sur,x+w-1,y+i,color.x,color.y,color.z);
}
}
void CSDL_Ext::drawBorder( SDL_Surface * sur, const SDL_Rect &r, const int3 &color )
{
drawBorder(sur, r.x, r.y, r.w, r.h, color);
}
void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color)
{
const int y1 = r.y, y2 = r.y + r.h-1;
for (int i=0; i<r.w; i++)
{
const int x = r.x + i;
if (i%4 || (i==0))
{
SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y1, color.x, color.y, color.z);
SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y2, color.x, color.y, color.z);
}
}
const int x1 = r.x, x2 = r.x + r.w-1;
for (int i=0; i<r.h; i++)
{
const int y = r.y + i;
if ((i%4) || (i==0))
{
SDL_PutPixelWithoutRefreshIfInSurf(sur, x1, y, color.x, color.y, color.z);
SDL_PutPixelWithoutRefreshIfInSurf(sur, x2, y, color.x, color.y, color.z);
}
}
}
void CSDL_Ext::setPlayerColor(SDL_Surface * sur, ui8 player)
{
if(player==254)
return;
if(sur->format->BitsPerPixel==8)
{
SDL_Color *color = (player == 255
? graphics->neutralColor
: &graphics->playerColors[player]);
SDL_SetColors(sur, color, 5, 1);
}
else
tlog3 << "Warning, setPlayerColor called on not 8bpp surface!\n";
}
TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
{
#define CASE_BPP(BytesPerPixel) \
case BytesPerPixel: \
if(incrementing > 0) \
return ColorPutter<BytesPerPixel, 1>::PutColor; \
else if(incrementing == 0) \
return ColorPutter<BytesPerPixel, 0>::PutColor; \
else \
return ColorPutter<BytesPerPixel, -1>::PutColor;\
break;
switch(dest->format->BytesPerPixel)
{
CASE_BPP(2)
CASE_BPP(3)
CASE_BPP(4)
default:
tlog1 << (int)dest->format->BitsPerPixel << "bpp is not supported!\n";
return NULL;
}
}
TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
{
switch(dest->format->BytesPerPixel)
{
CASE_BPP(2)
CASE_BPP(3)
CASE_BPP(4)
default:
tlog1 << (int)dest->format->BitsPerPixel << "bpp is not supported!\n";
return NULL;
}
#undef CASE_BPP
}
Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
{
return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
}
std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
{
for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)
{
boost::replace_first(str,"%s",tor[i]);
}
return str;
}
bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
{
if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
return true;
if(srf->format->BytesPerPixel == 1)
{
return ((ui8*)srf->pixels)[x + srf->pitch * y] == 0;
}
else
{
assert(!"isTransparent called with non-8bpp surface!");
}
return false;
}
void CSDL_Ext::VflipSurf(SDL_Surface * surf)
{
char buf[4]; //buffer
int bpp = surf->format->BytesPerPixel;
for (int y=0; y<surf->h; ++y)
{
char * base = (char*)surf->pixels + y * surf->pitch;
for (int x=0; x<surf->w/2; ++x)
{
memcpy(buf, base + x * bpp, bpp);
memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);
memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);
}
}
}
void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/)
{
Uint8 *p = getPxPtr(ekran, x, y);
getPutterFor(ekran, false)(p, R, G, B);
switch(ekran->format->BytesPerPixel)
{
case 2: Channels::px<2>::a.set(p, A); break;
case 3: Channels::px<3>::a.set(p, A); break;
case 4: Channels::px<4>::a.set(p, A); break;
}
}
void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/)
{
const SDL_Rect & rect = ekran->clip_rect;
if(x >= rect.x && x < rect.w + rect.x
&& y >= rect.y && y < rect.h + rect.y)
SDL_PutPixelWithoutRefresh(ekran, x, y, R, G, B, A);
}
BlitterWithRotationVal CSDL_Ext::getBlitterWithRotation(SDL_Surface *dest)
{
switch(dest->format->BytesPerPixel)
{
case 2: return blitWithRotateClipVal<2>;
case 3: return blitWithRotateClipVal<3>;
case 4: return blitWithRotateClipVal<4>;
default:
tlog1 << (int)dest->format->BitsPerPixel << " bpp is not supported!!!\n";
break;
}
assert(0);
return NULL;
}
BlitterWithRotationVal CSDL_Ext::getBlitterWithRotationAndAlpha(SDL_Surface *dest)
{
switch(dest->format->BytesPerPixel)
{
case 2: return blitWithRotateClipValWithAlpha<2>;
case 3: return blitWithRotateClipValWithAlpha<3>;
case 4: return blitWithRotateClipValWithAlpha<4>;
default:
tlog1 << (int)dest->format->BitsPerPixel << " bpp is not supported!!!\n";
break;
}
assert(0);
return NULL;
}
template<int bpp>
void CSDL_Ext::applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode )
{
switch(mode)
{
case 0: //sepia
{
const int sepiaDepth = 20;
const int sepiaIntensity = 30;
for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
{
for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
{
Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
int r = Channels::px<bpp>::r.get(pixel);
int g = Channels::px<bpp>::g.get(pixel);
int b = Channels::px<bpp>::b.get(pixel);
int gray = 0.299 * r + 0.587 * g + 0.114 *b;
r = g = b = gray;
r = r + (sepiaDepth * 2);
g = g + sepiaDepth;
if (r>255) r=255;
if (g>255) g=255;
if (b>255) b=255;
// Darken blue color to increase sepia effect
b -= sepiaIntensity;
// normalize if out of bounds
if (b<0) b=0;
Channels::px<bpp>::r.set(pixel, r);
Channels::px<bpp>::g.set(pixel, g);
Channels::px<bpp>::b.set(pixel, b);
}
}
}
break;
case 1: //grayscale
{
for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
{
for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
{
Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
int r = Channels::px<bpp>::r.get(pixel);
int g = Channels::px<bpp>::g.get(pixel);
int b = Channels::px<bpp>::b.get(pixel);
int gray = 0.299 * r + 0.587 * g + 0.114 *b;
vstd::amax(gray, 255);
Channels::px<bpp>::r.set(pixel, gray);
Channels::px<bpp>::g.set(pixel, gray);
Channels::px<bpp>::b.set(pixel, gray);
}
}
}
break;
default:
throw std::runtime_error("Unsupported effect!");
}
}
void CSDL_Ext::applyEffect( SDL_Surface * surf, const SDL_Rect * rect, int mode )
{
switch(surf->format->BytesPerPixel)
{
case 2: applyEffectBpp<2>(surf, rect, mode); break;
case 3: applyEffectBpp<3>(surf, rect, mode); break;
case 4: applyEffectBpp<4>(surf, rect, mode); break;
}
}
template<int bpp>
void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
{
const float factorX = float(surf->w) / float(ret->w),
factorY = float(surf->h) / float(ret->h);
for(int y = 0; y < ret->h; y++)
{
for(int x = 0; x < ret->w; x++)
{
//coordinates we want to calculate
int origX = floor(factorX * x),
origY = floor(factorY * y);
// Get pointers to source pixels
Uint8 *srcPtr = (Uint8*)surf->pixels + origY * surf->pitch + origX * bpp;
Uint8 *destPtr = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
memcpy(destPtr, srcPtr, bpp);
}
}
}
SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height)
{
if (!surf || !width || !height)
return nullptr;
//Same size? return copy - this should more be faster
if (width == surf->w && height == surf->h)
return copySurface(surf);
SDL_Surface *ret = newSurface(width, height, surf);
switch(surf->format->BytesPerPixel)
{
case 1: scaleSurfaceFastInternal<1>(surf, ret); break;
case 2: scaleSurfaceFastInternal<2>(surf, ret); break;
case 3: scaleSurfaceFastInternal<3>(surf, ret); break;
case 4: scaleSurfaceFastInternal<4>(surf, ret); break;
}
return ret;
}
template<int bpp>
void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
{
const float factorX = float(surf->w - 1) / float(ret->w),
factorY = float(surf->h - 1) / float(ret->h);
for(int y = 0; y < ret->h; y++)
{
for(int x = 0; x < ret->w; x++)
{
//coordinates we want to interpolate
float origX = factorX * x,
origY = factorY * y;
float x1 = floor(origX), x2 = floor(origX+1),
y1 = floor(origY), y2 = floor(origY+1);
//assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range
// Calculate weights of each source pixel
float w11 = ((origX - x1) * (origY - y1));
float w12 = ((origX - x1) * (y2 - origY));
float w21 = ((x2 - origX) * (origY - y1));
float w22 = ((x2 - origX) * (y2 - origY));
//assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
// Get pointers to source pixels
Uint8 *p11 = (Uint8*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
Uint8 *p12 = p11 + bpp;
Uint8 *p21 = p11 + surf->pitch;
Uint8 *p22 = p21 + bpp;
// Calculate resulting channels
#define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
int resR = PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22;
int resG = PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22;
int resB = PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22;
int resA = PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22;
//assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
#undef PX
Uint8 *dest = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
Channels::px<bpp>::r.set(dest, resR);
Channels::px<bpp>::g.set(dest, resG);
Channels::px<bpp>::b.set(dest, resB);
Channels::px<bpp>::a.set(dest, resA);
}
}
}
// scaling via bilinear interpolation algorithm.
// NOTE: best results are for scaling in range 50%...200%.
// And upscaling looks awful right now - should be fixed somehow
SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
{
if (!surf || !width || !height)
return nullptr;
if (surf->format->palette)
return scaleSurfaceFast(surf, width, height);
//Same size? return copy - this should more be faster
if (width == surf->w && height == surf->h)
return copySurface(surf);
SDL_Surface *ret = newSurface(width, height, surf);
switch(surf->format->BytesPerPixel)
{
case 2: scaleSurfaceInternal<2>(surf, ret); break;
case 3: scaleSurfaceInternal<3>(surf, ret); break;
case 4: scaleSurfaceInternal<4>(surf, ret); break;
}
return ret;
}
void CSDL_Ext::blitSurface( SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect )
{
if (dst != screen)
{
SDL_BlitSurface(src, srcRect, dst, dstRect);
}
else
{
SDL_Rect betterDst;
if (dstRect)
{
betterDst = *dstRect;
}
else
{
betterDst = Rect(0, 0, dst->w, dst->h);
}
SDL_BlitSurface(src, srcRect, dst, &betterDst);
}
}
void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color )
{
SDL_Rect newRect;
if (dstrect)
{
newRect = *dstrect;
}
else
{
newRect = Rect(0, 0, dst->w, dst->h);
}
SDL_FillRect(dst, &newRect, color);
}
void CSDL_Ext::fillTexture(SDL_Surface *dst, SDL_Surface * src)
{
SDL_Rect srcRect;
SDL_Rect dstRect;
SDL_GetClipRect(src, &srcRect);
SDL_GetClipRect(dst, &dstRect);
for (int y=dstRect.y; y < dstRect.y + dstRect.h; y+=srcRect.h)
{
for (int x=dstRect.x; x < dstRect.x + dstRect.w; x+=srcRect.w)
{
int xLeft = std::min<int>(srcRect.w, dstRect.x + dstRect.w - x);
int yLeft = std::min<int>(srcRect.h, dstRect.y + dstRect.h - y);
Rect currentDest(x, y, xLeft, yLeft);
SDL_BlitSurface(src, &srcRect, dst, &currentDest);
}
}
}
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);